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authorJason Barron <jbarron@trolltech.com>2009-08-18 06:34:18 (GMT)
committerJason Barron <jbarron@trolltech.com>2009-08-18 06:34:18 (GMT)
commitfd6740b6ade6e7f8e51a9cc558b723e7fae15ccf (patch)
treeaa2ba4ce64d047d73c29ab0616e8a89d352c3abd /src/gui/math3d
parentd24029e3d4639f1300e7a68858936911df969f69 (diff)
parent572e165dcb8cc8fcdfaa4ab9bdab050f6a6cc173 (diff)
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Merge commit 'qt/master'
Conflicts: doc/src/examples.qdoc doc/src/plugins-howto.qdoc doc/src/topics.qdoc examples/phonon/musicplayer/mainwindow.cpp src/3rdparty/freetype/src/base/ftobjs.c src/corelib/global/qglobal.h src/corelib/tools/qalgorithms.h src/corelib/tools/qshareddata.cpp src/corelib/tools/qsharedpointer.cpp src/corelib/tools/tools.pri src/corelib/xml/qxmlstream.h src/gui/painting/painting.pri src/gui/widgets/qdatetimeedit.cpp tests/auto/qdesktopservices/qdesktopservices.pro tests/auto/qgraphicsitem/tst_qgraphicsitem.cpp tests/auto/qtextcodec/test/test.pro
Diffstat (limited to 'src/gui/math3d')
-rw-r--r--src/gui/math3d/qgenericmatrix.cpp2
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp22
-rw-r--r--src/gui/math3d/qquaternion.cpp1
-rw-r--r--src/gui/math3d/qvector2d.cpp2
-rw-r--r--src/gui/math3d/qvector3d.cpp1
-rw-r--r--src/gui/math3d/qvector4d.cpp1
6 files changed, 25 insertions, 4 deletions
diff --git a/src/gui/math3d/qgenericmatrix.cpp b/src/gui/math3d/qgenericmatrix.cpp
index 271571c..1c924c7 100644
--- a/src/gui/math3d/qgenericmatrix.cpp
+++ b/src/gui/math3d/qgenericmatrix.cpp
@@ -47,6 +47,8 @@ QT_BEGIN_NAMESPACE
\class QGenericMatrix
\brief The QGenericMatrix class is a template class that represents a NxM transformation matrix with N columns and M rows.
\since 4.6
+ \ingroup painting
+ \ingroup painting-3D
The QGenericMatrix template has four parameters:
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index a67a832..8fc439b 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -52,6 +52,7 @@ QT_BEGIN_NAMESPACE
\class QMatrix4x4
\brief The QMatrix4x4 class represents a 4x4 transformation matrix in 3D space.
\since 4.6
+ \ingroup painting-3D
\sa QVector3D, QGenericMatrix
*/
@@ -1009,11 +1010,24 @@ QMatrix4x4& QMatrix4x4::rotate(qreal angle, const QVector3D& vector)
*/
QMatrix4x4& QMatrix4x4::rotate(qreal angle, qreal x, qreal y, qreal z)
{
+ if (angle == 0.0f)
+ return *this;
QMatrix4x4 m(1); // The "1" says to not load the identity.
- qreal a = angle * M_PI / 180.0f;
- qreal c = qCos(a);
- qreal s = qSin(a);
- qreal ic;
+ qreal c, s, ic;
+ if (angle == 90.0f || angle == -270.0f) {
+ s = 1.0f;
+ c = 0.0f;
+ } else if (angle == -90.0f || angle == 270.0f) {
+ s = -1.0f;
+ c = 0.0f;
+ } else if (angle == 180.0f || angle == -180.0f) {
+ s = 0.0f;
+ c = -1.0f;
+ } else {
+ qreal a = angle * M_PI / 180.0f;
+ c = qCos(a);
+ s = qSin(a);
+ }
bool quick = false;
if (x == 0.0f) {
if (y == 0.0f) {
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index 9e56966..b2c598f 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -51,6 +51,7 @@ QT_BEGIN_NAMESPACE
\class QQuaternion
\brief The QQuaternion class represents a quaternion consisting of a vector and scalar.
\since 4.6
+ \ingroup painting-3D
Quaternions are used to represent rotations in 3D space, and
consist of a 3D rotation axis specified by the x, y, and z
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp
index f7fef6c..1662020 100644
--- a/src/gui/math3d/qvector2d.cpp
+++ b/src/gui/math3d/qvector2d.cpp
@@ -53,6 +53,8 @@ QT_BEGIN_NAMESPACE
\class QVector2D
\brief The QVector2D class represents a vector or vertex in 2D space.
\since 4.6
+ \ingroup painting
+ \ingroup painting-3D
The QVector2D class can also be used to represent vertices in 2D space.
We therefore do not need to provide a separate vertex class.
diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp
index 2915d3a..0e3f4e1 100644
--- a/src/gui/math3d/qvector3d.cpp
+++ b/src/gui/math3d/qvector3d.cpp
@@ -53,6 +53,7 @@ QT_BEGIN_NAMESPACE
\class QVector3D
\brief The QVector3D class represents a vector or vertex in 3D space.
\since 4.6
+ \ingroup painting-3D
Vectors are one of the main building blocks of 3D representation and
drawing. They consist of three coordinates, traditionally called
diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp
index dd64103..a2efff7 100644
--- a/src/gui/math3d/qvector4d.cpp
+++ b/src/gui/math3d/qvector4d.cpp
@@ -53,6 +53,7 @@ QT_BEGIN_NAMESPACE
\class QVector4D
\brief The QVector4D class represents a vector or vertex in 4D space.
\since 4.6
+ \ingroup painting-3D
The QVector4D class can also be used to represent vertices in 4D space.
We therefore do not need to provide a separate vertex class.