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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-26 01:19:12 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-26 01:19:12 (GMT)
commite7c6757f53f81442c138f4354db958a893d9e611 (patch)
tree7974135a0f11e8c0887b515f96b8ec6778971a9d /src/gui/math3d
parent1a299a9631a2d1b4e07cedfece7af5318a766fe6 (diff)
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Fix ifdef around QMatrix4x4::rotate(QQuaternion)
Reviewed-by: trustme
Diffstat (limited to 'src/gui/math3d')
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index fa3826f..5d624d8 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -1209,7 +1209,7 @@ QMatrix4x4& QMatrix4x4::projectedRotate(qreal angle, qreal x, qreal y, qreal z)
return *this;
}
-#ifndef QT_NO_VECTOR4D
+#ifndef QT_NO_QUATERNION
/*!
Multiples this matrix by another that rotates coordinates according