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authorBjoern Erik Nilsen <bjorn.nilsen@nokia.com>2009-04-08 08:07:10 (GMT)
committerBjoern Erik Nilsen <bjorn.nilsen@nokia.com>2009-04-08 08:29:04 (GMT)
commit470196c06f573a93e3229735496659eb99ca5b51 (patch)
treee5caeb2878fc7f13d3c5a635454819f3a329b45d /src/gui/math3d
parent72f84ad17d0905f91e9d3988bb0f6482df6c6c78 (diff)
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Rename qIsFuzzyNull to qFuzzyIsNull
The function was added in fde7f3d03782c801901f511131458d6fcb1021a5 and we believe qFuzzyIsNull is a better naming and more in line with qFuzzyCompare. Reviewed-by: Lars Knoll Reviewed-by: nrc Reviewed-by: Samuel
Diffstat (limited to 'src/gui/math3d')
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index 1457400..e00d772 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -1514,7 +1514,7 @@ void QMatrix4x4::extractAxisRotation(qreal &angle, QVector3D &axis) const
angle = acos(cosa) * 180.0f / M_PI;
// Any axis will work if r is zero (means no rotation)
- if (qIsFuzzyNull(angle)) {
+ if (qFuzzyIsNull(angle)) {
axis.setX(1.0f);
axis.setY(0.0f);
axis.setZ(0.0f);