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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-10-25 22:04:23 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-10-25 22:04:23 (GMT)
commit48df46cd38e69fed9454d97eeaf8cf0c0489acfa (patch)
treeacdfbab7c2a822f0e5c1f4cf648aede68ebd522d /src/gui/math3d
parentcbf6b6ee60816f44ad72f8ff550b35332d0114a6 (diff)
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Add an extra overload for QMatrix4x4::toTransform()
Change 100afe8d fixed a bug in QGraphicsRotation related to when the "distance to plane" projection needed to be performed. As a side effect it made the toTransform() API not do the expected thing when the function is called with no argument. This change makes the default no-argument version of toTransform() do the simple "drop row 3 and column 3" orthographic transformation that normal users of the class expect, and adds a new overload for the "distance to plane" projection case for the special case. Reviewed-by: trustme
Diffstat (limited to 'src/gui/math3d')
-rw-r--r--src/gui/math3d/qmatrix4x4.cpp22
-rw-r--r--src/gui/math3d/qmatrix4x4.h3
2 files changed, 22 insertions, 3 deletions
diff --git a/src/gui/math3d/qmatrix4x4.cpp b/src/gui/math3d/qmatrix4x4.cpp
index ed1b13d..00e8f15 100644
--- a/src/gui/math3d/qmatrix4x4.cpp
+++ b/src/gui/math3d/qmatrix4x4.cpp
@@ -1430,6 +1430,24 @@ QMatrix QMatrix4x4::toAffine() const
m[3][0], m[3][1]);
}
+/*!
+ Returns the conventional Qt 2D transformation matrix that
+ corresponds to this matrix.
+
+ The returned QTransform is formed by simply dropping the
+ third row and third column of the QMatrix4x4. This is suitable
+ for implementing orthographic projections where the z co-ordinate
+ should be dropped rather than projected.
+
+ \sa toAffine()
+*/
+QTransform QMatrix4x4::toTransform() const
+{
+ return QTransform(m[0][0], m[0][1], m[0][3],
+ m[1][0], m[1][1], m[1][3],
+ m[3][0], m[3][1], m[3][3]);
+}
+
static const qreal inv_dist_to_plane = 1. / 1024.;
/*!
@@ -1437,8 +1455,8 @@ static const qreal inv_dist_to_plane = 1. / 1024.;
corresponds to this matrix.
If \a distanceToPlane is non-zero, it indicates a projection
- factor to use to adjust for the z co-ordinate. The default
- value of 1024 corresponds to the projection factor used
+ factor to use to adjust for the z co-ordinate. The value of
+ 1024 corresponds to the projection factor used
by QTransform::rotate() for the x and y axes.
If \a distanceToPlane is zero, then the returned QTransform
diff --git a/src/gui/math3d/qmatrix4x4.h b/src/gui/math3d/qmatrix4x4.h
index b32e00a..42d992e 100644
--- a/src/gui/math3d/qmatrix4x4.h
+++ b/src/gui/math3d/qmatrix4x4.h
@@ -159,7 +159,8 @@ public:
void toValueArray(qreal *values) const;
QMatrix toAffine() const;
- QTransform toTransform(qreal distanceToPlane = 1024.0f) const;
+ QTransform toTransform() const;
+ QTransform toTransform(qreal distanceToPlane) const;
QPoint map(const QPoint& point) const;
QPointF map(const QPointF& point) const;