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author | Olivier Goffart <olivier.goffart@nokia.com> | 2010-04-26 11:40:09 (GMT) |
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committer | Olivier Goffart <olivier.goffart@nokia.com> | 2010-06-07 10:41:00 (GMT) |
commit | 0d7e6839172f5feae2c81c5c552f685520504afc (patch) | |
tree | c11f086cd38330e33e30c65de04e941f7cefa5fb /src/gui/painting/qdrawhelper.cpp | |
parent | e55b6a34ea06646e81b559a0605aabc150119565 (diff) | |
download | Qt-0d7e6839172f5feae2c81c5c552f685520504afc.zip Qt-0d7e6839172f5feae2c81c5c552f685520504afc.tar.gz Qt-0d7e6839172f5feae2c81c5c552f685520504afc.tar.bz2 |
qdrawhelper: optimize fetchTransformedBilinear
When scaling down, there is no need to keep 8 bit accurancy on the position
4 bit is enough and should not be noticable for the human eye.
Also optimize the pure scaling if there is no rotation:
when scaling up, do the average between the top and the bottom row
then use this pre-computation later.
Reviewed-by: Samuel
Diffstat (limited to 'src/gui/painting/qdrawhelper.cpp')
-rw-r--r-- | src/gui/painting/qdrawhelper.cpp | 195 |
1 files changed, 175 insertions, 20 deletions
diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp index e18ab75..bd961a4 100644 --- a/src/gui/painting/qdrawhelper.cpp +++ b/src/gui/painting/qdrawhelper.cpp @@ -656,6 +656,24 @@ const uint * QT_FASTCALL fetchTransformed(uint *buffer, const Operator *, const return buffer; } +/** \internal + interpolate 4 argb pixels with the distx and disty factor. + distx and disty bust be between 0 and 16 + */ +static inline uint interpolate_4_pixels_16(uint tl, uint tr, uint bl, uint br, int distx, int disty, int idistx, int idisty) +{ + uint tlrb = ((tl & 0x00ff00ff) * idistx * idisty); + uint tlag = (((tl & 0xff00ff00) >> 8) * idistx * idisty); + uint trrb = ((tr & 0x00ff00ff) * distx * idisty); + uint trag = (((tr & 0xff00ff00) >> 8) * distx * idisty); + uint blrb = ((bl & 0x00ff00ff) * idistx * disty); + uint blag = (((bl & 0xff00ff00) >> 8) * idistx * disty); + uint brrb = ((br & 0x00ff00ff) * distx * disty); + uint brag = (((br & 0xff00ff00) >> 8) * distx * disty); + return (((tlrb + trrb + blrb + brrb) >> 8) & 0x00ff00ff) | ((tlag + trag + blag + brag) & 0xff00ff00); +} + + template<TextureBlendType blendType> static inline void fetchTransformedBilinear_pixelBounds(int max, int l1, int l2, int &v1, int &v2) { @@ -718,35 +736,172 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator * fx -= half_point; fy -= half_point; - while (b < end) { - int x1 = (fx >> 16); - int x2; + + if (fdy == 0) { //simple scale, no rotation int y1 = (fy >> 16); int y2; - - fetchTransformedBilinear_pixelBounds<blendType>(image_width, image_x1, image_x2, x1, x2); fetchTransformedBilinear_pixelBounds<blendType>(image_height, image_y1, image_y2, y1, y2); - const uchar *s1 = data->texture.scanLine(y1); const uchar *s2 = data->texture.scanLine(y2); - uint tl = fetch(s1, x1, data->texture.colorTable); - uint tr = fetch(s1, x2, data->texture.colorTable); - uint bl = fetch(s2, x1, data->texture.colorTable); - uint br = fetch(s2, x2, data->texture.colorTable); + if (fdx <= fixed_scale && fdx > 0) { // scale up on X + int disty = (fy & 0x0000ffff) >> 8; + int idisty = 256 - disty; + int count = length * data->m11 + 2; + int x_ = fx >> 16; + + quint32 intermediate_buffer[buffer_size + 2][2]; + Q_ASSERT(length * data->m11 <= buffer_size); + if (blendType == BlendTransformedBilinearTiled) { + x_ %= image_width; + if (x_ < 0) x_ += image_width; + } + for (int f = 0; f < count; f++) { + int x; + if (blendType == BlendTransformedBilinearTiled) { + if (x_ >= image_width) x_ -= image_width; + x = x_; + } else { + x = qBound(image_x1, x_, image_x2 - 1); + } - int distx = (fx & 0x0000ffff) >> 8; - int disty = (fy & 0x0000ffff) >> 8; - int idistx = 256 - distx; - int idisty = 256 - disty; + uint t = fetch(s1, x, data->texture.colorTable); + uint b = fetch(s2, x, data->texture.colorTable); - uint xtop = INTERPOLATE_PIXEL_256(tl, idistx, tr, distx); - uint xbot = INTERPOLATE_PIXEL_256(bl, idistx, br, distx); - *b = INTERPOLATE_PIXEL_256(xtop, idisty, xbot, disty); + intermediate_buffer[f][0] = (((t & 0xff00ff) * idisty + (b & 0xff00ff) * disty) >> 8) & 0xff00ff; + intermediate_buffer[f][1] = ((((t>>8) & 0xff00ff) * idisty + ((b>>8) & 0xff00ff) * disty) >> 8) & 0xff00ff; + x_++; + } + fx &= fixed_scale - 1; + Q_ASSERT((fx >> 16) == 0); + while (b < end) { + register int x1 = (fx >> 16); + register int x2 = x1 + 1; + Q_ASSERT(x1 >= 0); + Q_ASSERT(x2 < count); + + register int distx = (fx & 0x0000ffff) >> 8; + register int idistx = 256 - distx; + int rb = ((intermediate_buffer[x1][0] * idistx + intermediate_buffer[x2][0] * distx) >> 8) & 0xff00ff; + int ag = (intermediate_buffer[x1][1] * idistx + intermediate_buffer[x2][1] * distx) & 0xff00ff00; + *b = rb | ag; + b++; + fx += fdx; + } + } else if ((fdx < 0 && fdx > -(fixed_scale / 8)) || fabs(data->m22) < (1./8.)) { // scale up more than 8x + int y1 = (fy >> 16); + int y2; + fetchTransformedBilinear_pixelBounds<blendType>(image_height, image_y1, image_y2, y1, y2); + const uchar *s1 = data->texture.scanLine(y1); + const uchar *s2 = data->texture.scanLine(y2); + int disty = (fy & 0x0000ffff) >> 8; + int idisty = 256 - disty; + while (b < end) { + int x1 = (fx >> 16); + int x2; + fetchTransformedBilinear_pixelBounds<blendType>(image_height, image_x1, image_x2, x1, x2); + uint tl = fetch(s1, x1, data->texture.colorTable); + uint tr = fetch(s1, x2, data->texture.colorTable); + uint bl = fetch(s2, x1, data->texture.colorTable); + uint br = fetch(s2, x2, data->texture.colorTable); - fx += fdx; - fy += fdy; - ++b; + int distx = (fx & 0x0000ffff) >> 8; + int idistx = 256 - distx; + + uint xtop = INTERPOLATE_PIXEL_256(tl, idistx, tr, distx); + uint xbot = INTERPOLATE_PIXEL_256(bl, idistx, br, distx); + *b = INTERPOLATE_PIXEL_256(xtop, idisty, xbot, disty); + + fx += fdx; + ++b; + } + } else { //scale down + int y1 = (fy >> 16); + int y2; + fetchTransformedBilinear_pixelBounds<blendType>(image_height, image_y1, image_y2, y1, y2); + const uchar *s1 = data->texture.scanLine(y1); + const uchar *s2 = data->texture.scanLine(y2); + int disty = (fy & 0x0000ffff) >> 12; + int idisty = 16 - disty; + while (b < end) { + int x1 = (fx >> 16); + int x2; + fetchTransformedBilinear_pixelBounds<blendType>(image_height, image_x1, image_x2, x1, x2); + uint tl = fetch(s1, x1, data->texture.colorTable); + uint tr = fetch(s1, x2, data->texture.colorTable); + uint bl = fetch(s2, x1, data->texture.colorTable); + uint br = fetch(s2, x2, data->texture.colorTable); + int distx = (fx & 0x0000ffff) >> 12; + int idistx = 16 - distx; + *b = interpolate_4_pixels_16(tl, tr, bl, br, distx, disty, idistx, idisty); + fx += fdx; + ++b; + } + } + } else { //rotation + if (fabs(data->m11) > 8 || fabs(data->m22) > 8) { + //if we are zooming more than 8 times, we use 8bit precision for the position. + while (b < end) { + int x1 = (fx >> 16); + int x2; + int y1 = (fy >> 16); + int y2; + + fetchTransformedBilinear_pixelBounds<blendType>(image_width, image_x1, image_x2, x1, x2); + fetchTransformedBilinear_pixelBounds<blendType>(image_height, image_y1, image_y2, y1, y2); + + const uchar *s1 = data->texture.scanLine(y1); + const uchar *s2 = data->texture.scanLine(y2); + + uint tl = fetch(s1, x1, data->texture.colorTable); + uint tr = fetch(s1, x2, data->texture.colorTable); + uint bl = fetch(s2, x1, data->texture.colorTable); + uint br = fetch(s2, x2, data->texture.colorTable); + + int distx = (fx & 0x0000ffff) >> 8; + int disty = (fy & 0x0000ffff) >> 8; + int idistx = 256 - distx; + int idisty = 256 - disty; + + uint xtop = INTERPOLATE_PIXEL_256(tl, idistx, tr, distx); + uint xbot = INTERPOLATE_PIXEL_256(bl, idistx, br, distx); + *b = INTERPOLATE_PIXEL_256(xtop, idisty, xbot, disty); + + fx += fdx; + fy += fdy; + ++b; + } + } else { + //we are zooming less than 8x, use 4bit precision + while (b < end) { + int x1 = (fx >> 16); + int x2; + int y1 = (fy >> 16); + int y2; + + fetchTransformedBilinear_pixelBounds<blendType>(image_width, image_x1, image_x2, x1, x2); + fetchTransformedBilinear_pixelBounds<blendType>(image_height, image_y1, image_y2, y1, y2); + + const uchar *s1 = data->texture.scanLine(y1); + const uchar *s2 = data->texture.scanLine(y2); + + uint tl = fetch(s1, x1, data->texture.colorTable); + uint tr = fetch(s1, x2, data->texture.colorTable); + uint bl = fetch(s2, x1, data->texture.colorTable); + uint br = fetch(s2, x2, data->texture.colorTable); + + int distx = (fx & 0x0000ffff) >> 12; + int disty = (fy & 0x0000ffff) >> 12; + int idistx = 16 - distx; + int idisty = 16 - disty; + + *b = interpolate_4_pixels_16(tl, tr, bl, br, distx, disty, idistx, idisty); + + fx += fdx; + fy += fdy; + ++b; + } + } } } else { const qreal fdx = data->m11; |