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author | Jens Bache-Wiig <jbache@trolltech.com> | 2009-08-31 16:15:13 (GMT) |
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committer | Jens Bache-Wiig <jbache@trolltech.com> | 2009-08-31 16:20:51 (GMT) |
commit | 758f4735bcae034ac25730e53bb371df3b7d6e8a (patch) | |
tree | 7086950b36e5b46ab5a034839c1e489904e51fc1 /src/gui/painting/qdrawutil.cpp | |
parent | e70980b2aacbc758a0cd1e2246633278f7c505ab (diff) | |
download | Qt-758f4735bcae034ac25730e53bb371df3b7d6e8a.zip Qt-758f4735bcae034ac25730e53bb371df3b7d6e8a.tar.gz Qt-758f4735bcae034ac25730e53bb371df3b7d6e8a.tar.bz2 |
Make QMargins a proper class
Since we need QMargins for other things then
the CSS helper functions in drawutil, we have to make it more
generic. It is already useful for QWidget::contentsMargins
for example. This ensures we have some flexibility on how to
use and modify it in the future.
Reviewed-by: mbm
Diffstat (limited to 'src/gui/painting/qdrawutil.cpp')
-rw-r--r-- | src/gui/painting/qdrawutil.cpp | 137 |
1 files changed, 58 insertions, 79 deletions
diff --git a/src/gui/painting/qdrawutil.cpp b/src/gui/painting/qdrawutil.cpp index 59a5063..2220206 100644 --- a/src/gui/painting/qdrawutil.cpp +++ b/src/gui/painting/qdrawutil.cpp @@ -1038,27 +1038,6 @@ void qDrawItem(QPainter *p, Qt::GUIStyle gs, #endif /*! - \class QMargins - \since 4.6 - - Holds the borders used to split a pixmap into nine segments in order to - draw it, similar to \l{http://www.w3.org/TR/css3-background/} - {CSS3 border-images}. - - \sa Qt::TileRule, QTileRules -*/ - -/*! \fn QMargins::QMargins(int margin) - Constructs a QMargins with the top, left, bottom, and - right margins set to \a margin. -*/ - -/*! \fn QMargins::QMargins(int topMargin, int leftMargin, int bottomMargin, int rightMargin) - Constructs a QMargins with the given \a topMargin, \a leftMargin, - \a bottomMargin, and \a rightMargin. - */ - -/*! \class QTileRules \since 4.6 @@ -1195,79 +1174,79 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin // source center const int sourceTop = sourceRect.top(); const int sourceLeft = sourceRect.left(); - const int sourceCenterTop = sourceTop + sourceMargins.top; - const int sourceCenterLeft = sourceLeft + sourceMargins.left; - const int sourceCenterBottom = sourceRect.bottom() - sourceMargins.bottom + 1; - const int sourceCenterRight = sourceRect.right() - sourceMargins.right + 1; - const int sourceCenterWidth = sourceCenterRight - sourceMargins.left; - const int sourceCenterHeight = sourceCenterBottom - sourceMargins.top; + const int sourceCenterTop = sourceTop + sourceMargins.top(); + const int sourceCenterLeft = sourceLeft + sourceMargins.left(); + const int sourceCenterBottom = sourceRect.bottom() - sourceMargins.bottom() + 1; + const int sourceCenterRight = sourceRect.right() - sourceMargins.right() + 1; + const int sourceCenterWidth = sourceCenterRight - sourceMargins.left(); + const int sourceCenterHeight = sourceCenterBottom - sourceMargins.top(); // target center const int targetTop = targetRect.top(); const int targetLeft = targetRect.left(); - const int targetCenterTop = targetTop + targetMargins.top; - const int targetCenterLeft = targetLeft + targetMargins.left; - const int targetCenterBottom = targetRect.bottom() - targetMargins.bottom + 1; - const int targetCenterRight = targetRect.right() - targetMargins.right + 1; + const int targetCenterTop = targetTop + targetMargins.top(); + const int targetCenterLeft = targetLeft + targetMargins.left(); + const int targetCenterBottom = targetRect.bottom() - targetMargins.bottom() + 1; + const int targetCenterRight = targetRect.right() - targetMargins.right() + 1; const int targetCenterWidth = targetCenterRight - targetCenterLeft; const int targetCenterHeight = targetCenterBottom - targetCenterTop; // corners - if (targetMargins.top > 0 && targetMargins.left > 0 && sourceMargins.top > 0 && sourceMargins.left > 0) { // top left - const QRect targetTopLeftRect(targetLeft, targetTop, targetMargins.left, targetMargins.top); - const QRect sourceTopLeftRect(sourceLeft, sourceTop, sourceMargins.left, sourceMargins.top); + if (targetMargins.top() > 0 && targetMargins.left() > 0 && sourceMargins.top() > 0 && sourceMargins.left() > 0) { // top left + const QRect targetTopLeftRect(targetLeft, targetTop, targetMargins.left(), targetMargins.top()); + const QRect sourceTopLeftRect(sourceLeft, sourceTop, sourceMargins.left(), sourceMargins.top()); qDrawPixmap(painter, targetTopLeftRect, pixmap, sourceTopLeftRect); } - if (targetMargins.top > 0 && targetMargins.right > 0 && sourceMargins.top > 0 && sourceMargins.right > 0) { // top right - const QRect targetTopRightRect(targetCenterRight, targetTop, targetMargins.right, targetMargins.top); - const QRect sourceTopRightRect(sourceCenterRight, sourceTop, sourceMargins.right, sourceMargins.top); + if (targetMargins.top() > 0 && targetMargins.right() > 0 && sourceMargins.top() > 0 && sourceMargins.right() > 0) { // top right + const QRect targetTopRightRect(targetCenterRight, targetTop, targetMargins.right(), targetMargins.top()); + const QRect sourceTopRightRect(sourceCenterRight, sourceTop, sourceMargins.right(), sourceMargins.top()); qDrawPixmap(painter, targetTopRightRect, pixmap, sourceTopRightRect); } - if (targetMargins.bottom > 0 && targetMargins.left > 0 && sourceMargins.bottom > 0 && sourceMargins.left > 0) { // bottom left - const QRect targetBottomLeftRect(targetLeft, targetCenterBottom, targetMargins.left, targetMargins.bottom); - const QRect sourceBottomLeftRect(sourceLeft, sourceCenterBottom, sourceMargins.left, sourceMargins.bottom); + if (targetMargins.bottom() > 0 && targetMargins.left() > 0 && sourceMargins.bottom() > 0 && sourceMargins.left() > 0) { // bottom left + const QRect targetBottomLeftRect(targetLeft, targetCenterBottom, targetMargins.left(), targetMargins.bottom()); + const QRect sourceBottomLeftRect(sourceLeft, sourceCenterBottom, sourceMargins.left(), sourceMargins.bottom()); qDrawPixmap(painter, targetBottomLeftRect, pixmap, sourceBottomLeftRect); } - if (targetMargins.bottom > 0 && targetMargins.right > 0 && sourceMargins.bottom > 0 && sourceMargins.right > 0) { // bottom right - const QRect targetBottomRightRect(targetCenterRight, targetCenterBottom, targetMargins.right, targetMargins.bottom); - const QRect sourceBottomRightRect(sourceCenterRight, sourceCenterBottom, sourceMargins.right, sourceMargins.bottom); + if (targetMargins.bottom() > 0 && targetMargins.right() > 0 && sourceMargins.bottom() > 0 && sourceMargins.right() > 0) { // bottom right + const QRect targetBottomRightRect(targetCenterRight, targetCenterBottom, targetMargins.right(), targetMargins.bottom()); + const QRect sourceBottomRightRect(sourceCenterRight, sourceCenterBottom, sourceMargins.right(), sourceMargins.bottom()); qDrawPixmap(painter, targetBottomRightRect, pixmap, sourceBottomRightRect); } // horizontal edges switch (rules.horizontal) { case Qt::Stretch: - if (targetMargins.top > 0 && sourceMargins.top > 0) { // top - const QRect targetTopRect(targetCenterLeft, targetTop, targetCenterWidth, targetMargins.top); - const QRect sourceTopRect(sourceCenterLeft, sourceTop, sourceCenterWidth, sourceMargins.top); + if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top + const QRect targetTopRect(targetCenterLeft, targetTop, targetCenterWidth, targetMargins.top()); + const QRect sourceTopRect(sourceCenterLeft, sourceTop, sourceCenterWidth, sourceMargins.top()); qDrawPixmap(painter, targetTopRect, pixmap, sourceTopRect); } - if (targetMargins.bottom > 0 && sourceMargins.bottom > 0) { // bottom - const QRect targetBottomRect(targetCenterLeft, targetCenterBottom, targetCenterWidth, targetMargins.bottom); - const QRect sourceBottomRect(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom); + if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom + const QRect targetBottomRect(targetCenterLeft, targetCenterBottom, targetCenterWidth, targetMargins.bottom()); + const QRect sourceBottomRect(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom()); qDrawPixmap(painter, targetBottomRect, pixmap, sourceBottomRect); } break; case Qt::Repeat: - if (targetMargins.top > 0 && sourceMargins.top > 0) { // top - const QRect targetTopRect(targetCenterLeft, targetTop, targetCenterWidth, targetMargins.top); - const QRect sourceTopRect(sourceCenterLeft, sourceTop, sourceCenterWidth, sourceMargins.top); + if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top + const QRect targetTopRect(targetCenterLeft, targetTop, targetCenterWidth, targetMargins.top()); + const QRect sourceTopRect(sourceCenterLeft, sourceTop, sourceCenterWidth, sourceMargins.top()); qDrawHorizontallyRepeatedPixmap(painter, targetTopRect, pixmap, sourceTopRect); } - if (targetMargins.bottom > 0 && sourceMargins.bottom > 0) { // bottom - const QRect targetBottomRect(targetCenterLeft, targetCenterBottom, targetCenterWidth, targetMargins.bottom); - const QRect sourceBottomRect(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom); + if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom + const QRect targetBottomRect(targetCenterLeft, targetCenterBottom, targetCenterWidth, targetMargins.bottom()); + const QRect sourceBottomRect(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom()); qDrawHorizontallyRepeatedPixmap(painter, targetBottomRect, pixmap, sourceBottomRect); } break; case Qt::Round: - if (targetMargins.top > 0 && sourceMargins.top > 0) { // top - const QRect targetTopRect(targetCenterLeft, targetTop, targetCenterWidth, targetMargins.top); - const QRect sourceTopRect(sourceCenterLeft, sourceTop, sourceCenterWidth, sourceMargins.top); + if (targetMargins.top() > 0 && sourceMargins.top() > 0) { // top + const QRect targetTopRect(targetCenterLeft, targetTop, targetCenterWidth, targetMargins.top()); + const QRect sourceTopRect(sourceCenterLeft, sourceTop, sourceCenterWidth, sourceMargins.top()); qDrawHorizontallyRoundedPixmap(painter, targetTopRect, pixmap, sourceTopRect); } - if (targetMargins.bottom > 0 && sourceMargins.bottom > 0) { // bottom - const QRect targetBottomRect(targetCenterLeft, targetCenterBottom, targetCenterWidth, targetMargins.bottom); - const QRect sourceBottomRect(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom); + if (targetMargins.bottom() > 0 && sourceMargins.bottom() > 0) { // bottom + const QRect targetBottomRect(targetCenterLeft, targetCenterBottom, targetCenterWidth, targetMargins.bottom()); + const QRect sourceBottomRect(sourceCenterLeft, sourceCenterBottom, sourceCenterWidth, sourceMargins.bottom()); qDrawHorizontallyRoundedPixmap(painter, targetBottomRect, pixmap, sourceBottomRect); } break; @@ -1276,38 +1255,38 @@ void qDrawBorderPixmap(QPainter *painter, const QRect &targetRect, const QMargin // vertical edges switch (rules.vertical) { case Qt::Stretch: - if (targetMargins.left > 0 && sourceMargins.left > 0) { // left - const QRect targetLeftRect(targetLeft, targetCenterTop, targetMargins.left, targetCenterHeight); - const QRect sourceLeftRect(sourceLeft, sourceCenterTop, sourceMargins.left, sourceCenterHeight); + if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left + const QRect targetLeftRect(targetLeft, targetCenterTop, targetMargins.left(), targetCenterHeight); + const QRect sourceLeftRect(sourceLeft, sourceCenterTop, sourceMargins.left(), sourceCenterHeight); qDrawPixmap(painter, targetLeftRect, pixmap, sourceLeftRect); } - if (targetMargins.right > 0 && sourceMargins.right > 0) { // right - const QRect targetRightRect(targetCenterRight, targetCenterTop, targetMargins.right, targetCenterHeight); - const QRect sourceRightRect(sourceCenterRight, sourceCenterTop, sourceMargins.right, sourceCenterHeight); + if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right + const QRect targetRightRect(targetCenterRight, targetCenterTop, targetMargins.right(), targetCenterHeight); + const QRect sourceRightRect(sourceCenterRight, sourceCenterTop, sourceMargins.right(), sourceCenterHeight); qDrawPixmap(painter, targetRightRect, pixmap, sourceRightRect); } break; case Qt::Repeat: - if (targetMargins.left > 0 && sourceMargins.left > 0) { // left - const QRect targetLeftRect(targetLeft, targetCenterTop, targetMargins.left, targetCenterHeight); - const QRect sourceLeftRect(sourceLeft, sourceCenterTop, sourceMargins.left, sourceCenterHeight); + if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left + const QRect targetLeftRect(targetLeft, targetCenterTop, targetMargins.left(), targetCenterHeight); + const QRect sourceLeftRect(sourceLeft, sourceCenterTop, sourceMargins.left(), sourceCenterHeight); qDrawVerticallyRepeatedPixmap(painter, targetLeftRect, pixmap, sourceLeftRect); } - if (targetMargins.right > 0 && sourceMargins.right > 0) { // right - const QRect targetRightRect(targetCenterRight, targetCenterTop, targetMargins.right, targetCenterHeight); - const QRect sourceRightRect(sourceCenterRight, sourceCenterTop, sourceMargins.right, sourceCenterHeight); + if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right + const QRect targetRightRect(targetCenterRight, targetCenterTop, targetMargins.right(), targetCenterHeight); + const QRect sourceRightRect(sourceCenterRight, sourceCenterTop, sourceMargins.right(), sourceCenterHeight); qDrawVerticallyRepeatedPixmap(painter, targetRightRect, pixmap, sourceRightRect); } break; case Qt::Round: - if (targetMargins.left > 0 && sourceMargins.left > 0) { // left - const QRect targetLeftRect(targetLeft, targetCenterTop, targetMargins.left, targetCenterHeight); - const QRect sourceLeftRect(sourceLeft, sourceCenterTop, sourceMargins.left, sourceCenterHeight); + if (targetMargins.left() > 0 && sourceMargins.left() > 0) { // left + const QRect targetLeftRect(targetLeft, targetCenterTop, targetMargins.left(), targetCenterHeight); + const QRect sourceLeftRect(sourceLeft, sourceCenterTop, sourceMargins.left(), sourceCenterHeight); qDrawVerticallyRoundedPixmap(painter, targetLeftRect, pixmap, sourceLeftRect); } - if (targetMargins.right > 0 && sourceMargins.right > 0) { // right - const QRect targetRightRect(targetCenterRight, targetCenterTop, targetMargins.right, targetCenterHeight); - const QRect sourceRightRect(sourceCenterRight, sourceCenterTop, sourceMargins.right, sourceCenterHeight); + if (targetMargins.right() > 0 && sourceMargins.right() > 0) { // right + const QRect targetRightRect(targetCenterRight, targetCenterTop, targetMargins.right(), targetCenterHeight); + const QRect sourceRightRect(sourceCenterRight, sourceCenterTop, sourceMargins.right(), sourceCenterHeight); qDrawVerticallyRoundedPixmap(painter, targetRightRect, pixmap, sourceRightRect); } break; |