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authorBjoern Erik Nilsen <bjorn.nilsen@nokia.com>2009-04-07 14:50:23 (GMT)
committerBjoern Erik Nilsen <bjorn.nilsen@nokia.com>2009-04-08 08:24:38 (GMT)
commit72f84ad17d0905f91e9d3988bb0f6482df6c6c78 (patch)
treefa1c345ee0d052db81733659f9fcdc161ede0b95 /src/gui/painting/qmatrix.h
parent6fd4a720870775a4d9a645d9000b0259caa74178 (diff)
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Use qIsFuzzyNull rather than the more expensive qFuzzyCompare
See also fde7f3d03782c801901f511131458d6fcb1021a5 Reviewed-by: Olivier Reviewed-by: Samuel
Diffstat (limited to 'src/gui/painting/qmatrix.h')
-rw-r--r--src/gui/painting/qmatrix.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/painting/qmatrix.h b/src/gui/painting/qmatrix.h
index 1b6bd6d..71c1e34 100644
--- a/src/gui/painting/qmatrix.h
+++ b/src/gui/painting/qmatrix.h
@@ -99,7 +99,7 @@ public:
QMatrix &shear(qreal sh, qreal sv);
QMatrix &rotate(qreal a);
- bool isInvertible() const { return !qFuzzyCompare(_m11*_m22 - _m12*_m21 + 1, 1); }
+ bool isInvertible() const { return !qIsFuzzyNull(_m11*_m22 - _m12*_m21); }
qreal det() const { return _m11*_m22 - _m12*_m21; }
QMatrix inverted(bool *invertible = 0) const;