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author | Warwick Allison <warwick.allison@nokia.com> | 2009-04-29 04:33:52 (GMT) |
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committer | Warwick Allison <warwick.allison@nokia.com> | 2009-04-29 04:33:52 (GMT) |
commit | e79ce618a079c7f1664959da5d9d13b5f4e1d370 (patch) | |
tree | dabf9efe361c27cec4377de04e1a24ae3eca03fb /src/gui/painting/qpaintengine_d3d.fx | |
parent | f49f040660fd004ea6289cdc3a92a7ad42338237 (diff) | |
parent | 9ba03ca32ae12f8b135f3b4f80c445edc3e6b55e (diff) | |
download | Qt-e79ce618a079c7f1664959da5d9d13b5f4e1d370.zip Qt-e79ce618a079c7f1664959da5d9d13b5f4e1d370.tar.gz Qt-e79ce618a079c7f1664959da5d9d13b5f4e1d370.tar.bz2 |
Merge branch 'kinetic-declarativeui' of git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'src/gui/painting/qpaintengine_d3d.fx')
-rw-r--r-- | src/gui/painting/qpaintengine_d3d.fx | 608 |
1 files changed, 0 insertions, 608 deletions
diff --git a/src/gui/painting/qpaintengine_d3d.fx b/src/gui/painting/qpaintengine_d3d.fx deleted file mode 100644 index 1148b2a..0000000 --- a/src/gui/painting/qpaintengine_d3d.fx +++ /dev/null @@ -1,608 +0,0 @@ -bool g_mCosmeticPen; -int4 g_mChannel; -float2 g_mMaskOffset; -int2 g_mMaskSize; -float4x4 g_mMaskProjection; -float4x4 g_mViewProjection; -float4x4 g_mTransformation; -texture g_mAAMask; -texture g_mTexture; -int g_mBrushMode; -float g_mFocalDist; - -#define M_PI 3.14159265358979323846 - -sampler PixmapSampler = sampler_state -{ - texture = <g_mTexture>; - MIPFILTER = NONE; - MINFILTER = LINEAR; - MAGFILTER = LINEAR; -}; - -sampler TextSampler = sampler_state -{ - texture = <g_mTexture>; - MIPFILTER = NONE; - MINFILTER = POINT; - MAGFILTER = POINT; -}; - -sampler AAMaskSampler = sampler_state -{ - texture = <g_mAAMask>; - AddressU = WRAP; - AddressV = WRAP; - AddressW = WRAP; - MIPFILTER = NONE; - MINFILTER = POINT; - MAGFILTER = POINT; -}; - -struct VS_FULL -{ - float4 Position : POSITION; - float4 Diffuse : COLOR0; - float4 TexCoords0 : TEXCOORD0; - float4 TexCoords1 : TEXCOORD1; -}; - -VS_FULL TrapezoidVS( float4 Position : POSITION, - float4 Diffuse : COLOR0, - float4 TexCoords0 : TEXCOORD0, - float4 TexCoords1 : TEXCOORD1) -{ - VS_FULL Output; - - float a = (TexCoords1.x * Position.x) + (TexCoords1.z * (1.0 - Position.x) ); // left or right a - float b = (TexCoords1.y * Position.x) + (TexCoords1.w * (1.0 - Position.x) ); // left or right b - float d = 1.0 - (Position.x * 2); - - Position.x = (a * Position.y + b) + ( sqrt( abs(a * a) ) * d ); - //Position.x += step(abs(a), 0) * d; - Position.x += (0.5 * d); - - Output.Position = mul(Position, g_mMaskProjection); - Output.Diffuse = Diffuse; - Output.TexCoords0 = TexCoords0; - Output.TexCoords1 = TexCoords1; - - return Output; -} - -struct PS_OUTPUT -{ - float4 Color : COLOR0; -}; - -PS_OUTPUT TrapezoidPS(VS_FULL In, float2 pixelPos : VPOS) -{ - PS_OUTPUT Out; - - float top = max(pixelPos.y - 0.5, In.TexCoords0.x); - float bottom = min(pixelPos.y + 0.5, In.TexCoords0.y); - - float area = bottom - top; - - float left = pixelPos.x - 0.5; - float right = pixelPos.x + 0.5; - - // use line equations to compute intersections of left/right edges with top/bottom of truncated pixel - // vecX: x = (left, top), y = (left, bottom), z = (right, top), w = (right, bottom) - float4 vecX = In.TexCoords1.xxzz * float2(top, bottom).xyxy + In.TexCoords1.yyww; - - float2 invA = In.TexCoords0.zw; - - // transform right line to left to be able to use same calculations for both - vecX.zw = 2 * pixelPos.x - vecX.zw; - - float2 topX = float2(vecX.x, vecX.z); - float2 bottomX = float2(vecX.y, vecX.w); - - // transform lines such that top intersection is to the right of bottom intersection - float2 topXTemp = max(topX, bottomX); - float2 bottomXTemp = min(topX, bottomX); - - // make sure line slope reflects mirrored lines - invA = lerp(invA, -invA, step(topX, bottomX)); - - float2 vecLeftRight = float2(left, right); - - // compute the intersections of the lines with the left and right edges of the pixel - // intersectY: x = (left_line, left), y = (left_line, right), z = (right_line, left), w = (right_line, right) - float4 intersectY = top + (vecLeftRight.xyxy - topXTemp.xxyy) * invA.xxyy; - - float2 temp = lerp(area - 0.5 * (right - bottomXTemp) * (bottom - intersectY.yw), // left < bottom < right < top - (0.5 * (topXTemp + bottomXTemp) - left) * area, // left < bottom < top < right - step(topXTemp, right)); - - float2 excluded = 0.5 * (intersectY.xz - top) * (topXTemp - left); // bottom < left < top < right - - excluded = lerp(0.5 * (intersectY.yw + intersectY.xz) - top, // bottom < left < right < top - excluded, step(topXTemp, right)); - - excluded = lerp(temp, // left < bottom < right (see calculation of temp) - excluded, step(bottomXTemp, left)); - - excluded = lerp(float2(area, area), // right < bottom < top - excluded, step(bottomXTemp, right)); - - excluded *= step(left, topXTemp); - - float result = (area - excluded.x - excluded.y) * step(top, bottom); - Out.Color.r = result * g_mChannel[0]; - Out.Color.g = result * g_mChannel[1]; - Out.Color.b = result * g_mChannel[2]; - Out.Color.a = result * g_mChannel[3]; - - return Out; -} - -VS_FULL ViewProjectionVS( float4 Position : POSITION, - float4 Diffuse : COLOR0, - float4 TexCoords0 : TEXCOORD0, - float4 TexCoords1 : TEXCOORD1) -{ - VS_FULL Output; - - Output.Position = mul(Position, g_mTransformation); - Output.Position = mul(Output.Position, g_mViewProjection); - Output.Diffuse = Diffuse; - Output.TexCoords0 = TexCoords0; - Output.TexCoords1 = TexCoords1; - - return Output; -} - -PS_OUTPUT DirectMaskPS(VS_FULL In, float2 pixelPos : VPOS) -{ - PS_OUTPUT Out; - Out.Color = In.Diffuse; - - float2 maskcoords = ( (pixelPos + g_mMaskOffset) - 0.5 ) / g_mMaskSize; - float2 clipcoords = (pixelPos - 0.5) / g_mMaskSize; - - float4 c = tex2D(AAMaskSampler, maskcoords.xy) * Out.Color.a; - Out.Color.a = c.r * g_mChannel[0]; - Out.Color.a += c.g * g_mChannel[1]; - Out.Color.a += c.b * g_mChannel[2]; - Out.Color.a += c.a * g_mChannel[3]; - - return Out; -} - -PS_OUTPUT MaskPS(VS_FULL In, float2 pixelPos : VPOS) -{ - PS_OUTPUT Out; - - if (g_mBrushMode == 1) { - float x = In.TexCoords0.x; - float y = In.TexCoords0.y; - x = x - int(x); - y = y - int(y); - Out.Color = tex2D(PixmapSampler, float2(x, y)); - Out.Color.a = Out.Color.a * In.Diffuse.a; - } else if (g_mBrushMode == 2) { - Out.Color = tex1D(PixmapSampler, In.TexCoords0.x); - } else if (g_mBrushMode == 3) { - float t = atan2(In.TexCoords0.y, -In.TexCoords0.x) / (2 * M_PI); - Out.Color = tex1D(PixmapSampler, t + 0.5); - } else if (g_mBrushMode == 4) { - float2 tc = float2(In.TexCoords0.x, abs(In.TexCoords0.y)); - float a = (tc.x - g_mFocalDist) / tc.y; - float b = g_mFocalDist; - - float A = 1 + (a * a); - float B = 2.0 * a * b; - float C = (b * b) - 1; - - float y = (-B + sqrt(B*B - 4.0*A*C)) / (2.0*A); - Out.Color = tex1D(PixmapSampler, (tc.y / y) ); - } else if (g_mBrushMode == 5) { - Out.Color = tex2D(PixmapSampler, In.TexCoords0.xy); - Out.Color = Out.Color * In.Diffuse; - } else { - Out.Color = In.Diffuse; - } - - float2 maskcoords = ( (pixelPos + g_mMaskOffset) - 0.5 ) / g_mMaskSize; - - float4 c = tex2D(AAMaskSampler, maskcoords.xy) * Out.Color.a; - Out.Color.a = c.r * g_mChannel[0]; - Out.Color.a += c.g * g_mChannel[1]; - Out.Color.a += c.b * g_mChannel[2]; - Out.Color.a += c.a * g_mChannel[3]; - - return Out; -} - -struct VS_NORMAL -{ - float4 Position : POSITION; - float4 Diffuse : COLOR0; - float4 TexCoords : TEXCOORD0; -}; - -VS_NORMAL MaskProjectionVS(VS_NORMAL In) -{ - VS_NORMAL Output; - - Output.Position = mul(In.Position, g_mMaskProjection); - Output.Diffuse = In.Diffuse; - Output.TexCoords = In.TexCoords; - - return Output; -} - -float4 DirectSimplePS(float4 Color : COLOR0) : COLOR0 -{ - return Color; -} - -float4 SimplePS(float4 Color : COLOR0, float4 TexCoords : TEXCOORD0) : COLOR0 -{ - if (g_mBrushMode == 1) { - float opacity = Color.a; - float x = TexCoords.x; - float y = TexCoords.y; - x = x - int(x); - y = y - int(y); - Color = tex2D(PixmapSampler, float2(x, y)); - Color.a = Color.a * opacity; - } else if (g_mBrushMode == 2) { - Color = tex1D(PixmapSampler, TexCoords.x); - } else if (g_mBrushMode == 3) { - float t = atan2(TexCoords.y, -TexCoords.x) / (2 * M_PI); - Color = tex1D(PixmapSampler, t + 0.5); - } else if (g_mBrushMode == 4) { - float2 tc = float2(TexCoords.x, abs(TexCoords.y)); - float a = (tc.x - g_mFocalDist) / tc.y; - float b = g_mFocalDist; - - float A = 1 + (a * a); - float B = 2.0 * a * b; - float C = (b * b) - 1; - - float y = (-B + sqrt(B*B - 4.0*A*C)) / (2.0*A); - Color = tex1D(PixmapSampler, (tc.y / y) ); - } else if (g_mBrushMode == 5) { - Color = tex2D(PixmapSampler, TexCoords.xy) * Color; - } - - return Color; -} - -float4 TextPS(float4 Color : COLOR0, float4 TexCoords : TEXCOORD0) : COLOR0 -{ - Color.a *= tex2D(TextSampler, TexCoords.xy).a; - return Color; -} - -float4 ClearTypePS(float4 Color : COLOR0, float4 TexCoords : TEXCOORD0) : COLOR0 -{ -// if (g_mUsePixmap) { -// float4 MaskColor = tex2D(PixmapSampler, TexCoords.xy); -// Color = float4(1.0, 0.0, 0.0, 1.0); -// Color.a = (1 - MaskColor.a) + MaskColor.a * Color.a; -// Color.r = (1.0 - MaskColor.r) + (MaskColor.r * Color.r); -// Color.g = (1.0 - MaskColor.g) + (MaskColor.g * Color.g); -// Color.b = (1.0 - MaskColor.b) + (MaskColor.b * Color.b); -// Color = MaskColor; - return tex2D(PixmapSampler, TexCoords.xy); -} - -VS_NORMAL NoTxAliasedVS(VS_NORMAL In) -{ - VS_NORMAL Output; - - Output.Position = mul(In.Position, g_mViewProjection); - Output.Diffuse = In.Diffuse; - Output.TexCoords = In.TexCoords; - - return Output; -} - -VS_NORMAL AliasedVS(VS_NORMAL In) -{ - VS_NORMAL Output; - - Output.Position = mul(In.Position, g_mTransformation); - Output.Position = mul(Output.Position, g_mViewProjection); - Output.Diffuse = In.Diffuse; - Output.TexCoords = In.TexCoords; - - return Output; -} - -VS_NORMAL AliasedLinesVS(VS_NORMAL In) -{ - VS_NORMAL Output; - - float4 start = float4(In.Position.x, In.Position.y, 0.5, In.Position.w); - float4 end = float4(In.TexCoords.z, In.TexCoords.w, 0.5, In.Position.w); - if (g_mCosmeticPen) { - start = mul(start, g_mTransformation); - end = mul(end, g_mTransformation); - } - - float2 line_vec = end - start; - float2 vec = normalize(line_vec); - float2 norm = float2(-vec.y, vec.x); - - float pen_width = In.Position.z; - norm = norm * pen_width * 0.5; - vec = vec * pen_width * 0.5; - - Output.Position.w = In.Position.w; - Output.Position.x = start.x + (vec.x * In.TexCoords.x); - Output.Position.x = Output.Position.x + (norm.x * In.TexCoords.y); - Output.Position.x = Output.Position.x + (line_vec.x * step(0, In.TexCoords.x)); - Output.Position.y = start.y + (vec.y * In.TexCoords.x); - Output.Position.y = Output.Position.y + (norm.y * In.TexCoords.y); - Output.Position.y = Output.Position.y + (line_vec.y * step(0, In.TexCoords.x)); - Output.Position.z = 0.5; - - if (!g_mCosmeticPen) { - Output.Position = mul(Output.Position, g_mTransformation); - } - Output.Position = mul(Output.Position, g_mViewProjection); - - Output.Diffuse = In.Diffuse; - Output.TexCoords = In.TexCoords; - - return Output; -} - - -technique Antialiased -{ - pass PASS_AA_CREATEMASK - { - StencilEnable = False; - ZWriteEnable = False; - ColorWriteEnable = 0x0f; - ZEnable = False; - - SrcBlend = One; - DestBlend = One; - - VertexShader = compile vs_3_0 TrapezoidVS(); - PixelShader = compile ps_3_0 TrapezoidPS(); - } - - pass PASS_AA_DRAW - { - StencilEnable = False; - ZFunc = Greater; - ZWriteEnable = False; - ZEnable = True; - ColorWriteEnable = 0x0f; - - VertexShader = compile vs_3_0 ViewProjectionVS(); - PixelShader = compile ps_3_0 MaskPS(); - } - - pass PASS_AA_DRAW_DIRECT - { - StencilEnable = False; - ZFunc = Greater; - ZEnable = True; - ZWriteEnable = False; - ColorWriteEnable = 0x0f; - - VertexShader = compile vs_3_0 ViewProjectionVS(); - PixelShader = compile ps_3_0 DirectMaskPS(); - } -} - -technique Aliased -{ - pass PASS_STENCIL_ODDEVEN - { - TwoSidedStencilMode = False; - StencilEnable = True; - StencilPass = Invert; - StencilFunc = Always; - ColorWriteEnable = 0; - - ZEnable = False; - ZWriteEnable = False; - - VertexShader = compile vs_1_1 NoTxAliasedVS(); - PixelShader = compile ps_2_0 DirectSimplePS(); - } - - pass PASS_STENCIL_WINDING - { - TwoSidedStencilMode = True; - StencilEnable = True; - StencilRef = 0; - StencilMask = 0xFFFFFFFF; - - CCW_StencilPass = Incr; - CCW_StencilFunc = Always; - - StencilPass = Decr; - StencilFunc = Always; - - ColorWriteEnable = 0; - - ZEnable = False; - ZWriteEnable = False; - - VertexShader = compile vs_1_1 NoTxAliasedVS(); - PixelShader = compile ps_2_0 DirectSimplePS(); - } - - pass PASS_STENCIL_DRAW - { - TwoSidedStencilMode = False; - StencilEnable = True; - StencilFunc = NotEqual; - StencilMask = 0xFFFFFFFF; - StencilRef = 0; - StencilPass = Zero; - StencilFail = Zero; - StencilZFail = Zero; - - ColorWriteEnable = 0x0f; - ZEnable = True; - ZWriteEnable = False; - ZFunc = Greater; - - VertexShader = compile vs_1_1 AliasedVS(); - PixelShader = compile ps_2_0 SimplePS(); - } - - pass PASS_STENCIL_DRAW_DIRECT - { - TwoSidedStencilMode = False; - StencilEnable = True; - StencilFunc = NotEqual; - StencilMask = 0xFFFFFFFF; - StencilRef = 0; - StencilPass = Zero; - StencilFail = Zero; - StencilZFail = Zero; - - ColorWriteEnable = 0x0f; - ZEnable = True; - ZWriteEnable = False; - ZFunc = Greater; - - VertexShader = compile vs_1_1 AliasedVS(); - PixelShader = compile ps_2_0 DirectSimplePS(); - } - - pass PASS_STENCIL_CLIP - { - TwoSidedStencilMode = False; - StencilEnable = True; - StencilFunc = NotEqual; - StencilMask = 0xFFFFFFFF; - StencilRef = 0; - StencilPass = Zero; - StencilFail = Zero; - StencilZFail = Zero; - - ColorWriteEnable = 0; - ZEnable = True; - ZWriteEnable = True; - ZFunc = Always; - - VertexShader = compile vs_1_1 NoTxAliasedVS(); - PixelShader = compile ps_2_0 DirectSimplePS(); - } - - pass PASS_STENCIL_NOSTENCILCHECK - { - StencilEnable = False; - - ZEnable = True; - ZWriteEnable = False; - ZFunc = Greater; - - ColorWriteEnable = 0x0f; - - SrcBlend = SrcAlpha; - DestBlend = InvSrcAlpha; - - VertexShader = compile vs_1_1 AliasedVS(); - PixelShader = compile ps_2_0 SimplePS(); - } - - pass PASS_STENCIL_NOSTENCILCHECK_DIRECT - { - StencilEnable = False; - - ZEnable = True; - ZWriteEnable = False; - ZFunc = Greater; - - ColorWriteEnable = 0x0f; - - SrcBlend = SrcAlpha; - DestBlend = InvSrcAlpha; - - VertexShader = compile vs_1_1 AliasedVS(); - PixelShader = compile ps_2_0 DirectSimplePS(); - } - - pass PASS_TEXT - { - StencilEnable = False; - - ZEnable = True; - ZWriteEnable = False; - ZFunc = Greater; - - ColorWriteEnable = 0x0f; - - SrcBlend = SrcAlpha; - DestBlend = InvSrcAlpha; - - VertexShader = compile vs_1_1 AliasedVS(); - PixelShader = compile ps_2_0 TextPS(); - } - - pass PASS_CLEARTYPE_TEXT - { - StencilEnable = False; - - ZEnable = True; - ZWriteEnable = False; - ZFunc = Greater; - - ColorWriteEnable = 0x0f; - -// SrcBlend = SrcAlpha; -// DestBlend = InvSrcAlpha; - -// SrcBlend = DestColor; -// DestBlend = Zero; - SrcBlend = BlendFactor; - DestBlend = InvSrcColor; - -// SrcBlend = Zero; -// DestBlend = SrcColor; - -// SrcBlend = One; -// DestBlend = Zero; - - VertexShader = compile vs_3_0 AliasedVS(); - PixelShader = compile ps_3_0 ClearTypePS(); - } - - pass PASS_ALIASED_LINES - { - TwoSidedStencilMode = False; - StencilEnable = True; - StencilPass = Invert; - StencilFunc = Always; - ColorWriteEnable = 0; - - ZEnable = False; - ZWriteEnable = False; - - VertexShader = compile vs_1_1 AliasedLinesVS(); - PixelShader = compile ps_2_0 DirectSimplePS(); - } - - pass PASS_ALIASED_LINES_DIRECT - { - StencilEnable = False; - - ZEnable = True; - ZWriteEnable = False; - ZFunc = Greater; - - ColorWriteEnable = 0x0f; - - SrcBlend = SrcAlpha; - DestBlend = InvSrcAlpha; - - VertexShader = compile vs_1_1 AliasedLinesVS(); - PixelShader = compile ps_2_0 DirectSimplePS(); - } -} - |