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authorGunnar Sletta <gunnar@trolltech.com>2009-04-23 07:16:53 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-04-24 08:47:39 (GMT)
commit861651c67a5f627f615ac1542f945e3c11593406 (patch)
tree35d4d9a9d9343ddf4751fd1b51931f491c8a58f2 /src/gui/painting/qpaintengine_raster_p.h
parent89aa644baabd8a118a59cb367aca2adf1363564e (diff)
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Implement QRasterPaintEngine::clip(QRegion) to do something sensible...
Since we now store QRegion's in the clipdata is possible for us to detect that we should go back to a rect-clip mode when we get to clip(region) or clip(rect) It turns out that the qt_span_fill_clipRegion is very slow, even for smaller regions, testcase was 3 rects, its 10% worse than span based clipping. For a fullscreen ellipse it was more in the range of 100x worse, so I removed the clip function entirely.
Diffstat (limited to 'src/gui/painting/qpaintengine_raster_p.h')
-rw-r--r--src/gui/painting/qpaintengine_raster_p.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gui/painting/qpaintengine_raster_p.h b/src/gui/painting/qpaintengine_raster_p.h
index 26a2b3f..1f3f006 100644
--- a/src/gui/painting/qpaintengine_raster_p.h
+++ b/src/gui/painting/qpaintengine_raster_p.h
@@ -202,7 +202,6 @@ public:
void clip(const QVectorPath &path, Qt::ClipOperation op);
void clip(const QRect &rect, Qt::ClipOperation op);
void clip(const QRegion &region, Qt::ClipOperation op);
- void clip(const QPainterPath &path, Qt::ClipOperation op);
enum ClipType {
RectClip,