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authorGunnar Sletta <gunnar@trolltech.com>2009-07-28 10:05:30 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-07-28 14:45:47 (GMT)
commitaff08415dcd108cc4a3dfd9ca0d3d4a9e5f72d84 (patch)
treebc3e6de886a03025150976befd2870a0549fbfbb /src/gui/painting/qpaintengineex.cpp
parent8488ddb4d29b6fadb1bf9ed050fb0322269659c6 (diff)
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Implement perspective stroking support in QPaintEngineEx::stroke()
Reviewed-by: Samuel
Diffstat (limited to 'src/gui/painting/qpaintengineex.cpp')
-rw-r--r--src/gui/painting/qpaintengineex.cpp34
1 files changed, 28 insertions, 6 deletions
diff --git a/src/gui/painting/qpaintengineex.cpp b/src/gui/painting/qpaintengineex.cpp
index ce4f7fd..8ec881e 100644
--- a/src/gui/painting/qpaintengineex.cpp
+++ b/src/gui/painting/qpaintengineex.cpp
@@ -42,6 +42,7 @@
#include "qpaintengineex_p.h"
#include "qpainter_p.h"
#include "qstroker_p.h"
+#include "qbezier_p.h"
#include <private/qpainterpath_p.h>
#include <qvarlengtharray.h>
@@ -484,13 +485,14 @@ void QPaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
QVectorPath strokePath(d->strokeHandler->pts.data(),
d->strokeHandler->types.size(),
d->strokeHandler->types.data(),
- QVectorPath::WindingFill);
+ flags);
fill(strokePath, pen.brush());
} else {
const qreal strokeWidth = d->stroker.strokeWidth();
d->stroker.setStrokeWidth(strokeWidth * txscale);
// For cosmetic pens we need a bit of trickery... We to process xform the input points
if (types) {
+ bool isProject = state()->matrix.type() >= QTransform::TxProject;
while (points < lastPoint) {
switch (*types) {
case QPainterPath::MoveToElement: {
@@ -508,10 +510,30 @@ void QPaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
break;
}
case QPainterPath::CurveToElement: {
- QPointF c1 = ((QPointF *) points)[0] * state()->matrix;
- QPointF c2 = ((QPointF *) points)[1] * state()->matrix;
- QPointF e = ((QPointF *) points)[2] * state()->matrix;
- d->activeStroker->cubicTo(c1.x(), c1.y(), c2.x(), c2.y(), e.x(), e.y());
+ // Convert projective xformed curves to line
+ // segments so they can be transformed more
+ // accurately
+ if (isProject) {
+ // -1 access here is safe because there is
+ // always an element prior to the cubicTo, we
+ // just need the value..
+ QPolygonF segment =
+ QBezier::fromPoints(*(((QPointF *) points) - 1),
+ *((QPointF *) points),
+ *(((QPointF *) points) + 1),
+ *(((QPointF *) points) + 2)).toPolygon();
+
+ for (QPolygonF::const_iterator it = segment.constBegin();
+ it < segment.constEnd(); ++it) {
+ const QPointF pt = *it * state()->matrix;
+ d->activeStroker->lineTo(pt.x(), pt.y());
+ }
+ } else {
+ QPointF c1 = ((QPointF *) points)[0] * state()->matrix;
+ QPointF c2 = ((QPointF *) points)[1] * state()->matrix;
+ QPointF e = ((QPointF *) points)[2] * state()->matrix;
+ d->activeStroker->cubicTo(c1.x(), c1.y(), c2.x(), c2.y(), e.x(), e.y());
+ }
points += 6;
types += 3;
flags |= QVectorPath::CurvedShapeHint;
@@ -546,7 +568,7 @@ void QPaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
QVectorPath strokePath(d->strokeHandler->pts.data(),
d->strokeHandler->types.size(),
d->strokeHandler->types.data(),
- QVectorPath::WindingFill);
+ flags);
QTransform xform = state()->matrix;
state()->matrix = QTransform();