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authorEskil Abrahamsen Blomfeldt <eblomfel@trolltech.com>2009-08-21 14:29:44 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-01-14 13:05:08 (GMT)
commitbf919e06127962836a6b566bf119cf248c6a999b (patch)
tree789ca79fa342cf741513cb21e6d4d3728345a511 /src/gui/painting/qpaintengineex_p.h
parent7fbffd29e5904151a3a249004031d0502a16f4fc (diff)
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Implement drawStaticTextItem() in OpenGL paint engines
The OpenGL and OpenGL2 engines now have support for static text, as well as the QEmulationPaintEngine. Also contains an optimization: Instead of passing both the position and glyph positions to drawStaticTextItem() we add the position into the glyph position and update it only when it changes. Otherwise we would have to do this work in all engines for every call. This means we have to cache the position in QStaticTextPrivate as well, but it seems like a small price to pay, since it's a per-text overhead and only 16 bytes.
Diffstat (limited to 'src/gui/painting/qpaintengineex_p.h')
-rw-r--r--src/gui/painting/qpaintengineex_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/painting/qpaintengineex_p.h b/src/gui/painting/qpaintengineex_p.h
index 4096907..85090bd 100644
--- a/src/gui/painting/qpaintengineex_p.h
+++ b/src/gui/painting/qpaintengineex_p.h
@@ -201,7 +201,7 @@ public:
virtual void updateState(const QPaintEngineState &state);
- virtual void drawStaticTextItem(const QPointF &position, QStaticTextItem *item);
+ virtual void drawStaticTextItem(QStaticTextItem *item) = 0;
virtual void setState(QPainterState *s);
inline QPainterState *state() { return static_cast<QPainterState *>(QPaintEngine::state); }