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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-06-01 11:31:18 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-06-01 12:03:17 (GMT)
commitff57057bc6844eb3c10ab0eadff292a10ef493f8 (patch)
tree638f0272653e58cf0b29e510f40272fa7e797ede /src/gui/painting/qpainter.cpp
parent6750d0dcbf5a2e88fab2e127dc3e057f0d68bf71 (diff)
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Speed up QStaticText with affine transformation on GL2 engine
Since the OpenGL2 paint engine supports transforming the prerendered glyphs rather than rasterizing the glyphs with the transformation applied, we don't need to recalculate the QStaticText layout whenever the transformation changes. This means that we can do fast animated transforms for QStaticText on this paint engine. A quick test yields something like 100x speed-up on Windows. This also give visually better results, as we previously would animate the hinting of the glyphs, thus causing jittering. The autotest has been updated to reflect the fact that drawText() and drawStaticText() now go through identical paths on GL, also when transforms are set on the painter. However, the scale was changed in one test, because it was so great that drawText() would fall back to paths. With QStaticText the idea is speed, so you'll get a poor, but fast result instead, which is better than tricking people. Reviewed-by: Samuel
Diffstat (limited to 'src/gui/painting/qpainter.cpp')
-rw-r--r--src/gui/painting/qpainter.cpp23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp
index 657229a..4596754 100644
--- a/src/gui/painting/qpainter.cpp
+++ b/src/gui/painting/qpainter.cpp
@@ -5855,14 +5855,24 @@ void QPainter::drawStaticText(const QPointF &topLeftPosition, const QStaticText
return;
}
+ if (d->extended->type() == QPaintEngine::OpenGL2 && !staticText_d->untransformedCoordinates) {
+ staticText_d->untransformedCoordinates = true;
+ staticText_d->needsRelayout = true;
+ } else if (d->extended->type() != QPaintEngine::OpenGL2 && staticText_d->untransformedCoordinates) {
+ staticText_d->untransformedCoordinates = false;
+ staticText_d->needsRelayout = true;
+ }
+
// Don't recalculate entire layout because of translation, rather add the dx and dy
// into the position to move each text item the correct distance.
- QPointF transformedPosition = topLeftPosition * d->state->matrix;
- QTransform matrix = d->state->matrix;
+ QPointF transformedPosition = topLeftPosition;
+ if (!staticText_d->untransformedCoordinates)
+ transformedPosition = transformedPosition * d->state->matrix;
+ QTransform oldMatrix;
// The translation has been applied to transformedPosition. Remove translation
// component from matrix.
- if (d->state->matrix.isTranslating()) {
+ if (d->state->matrix.isTranslating() && !staticText_d->untransformedCoordinates) {
qreal m11 = d->state->matrix.m11();
qreal m12 = d->state->matrix.m12();
qreal m13 = d->state->matrix.m13();
@@ -5871,6 +5881,7 @@ void QPainter::drawStaticText(const QPointF &topLeftPosition, const QStaticText
qreal m23 = d->state->matrix.m23();
qreal m33 = d->state->matrix.m33();
+ oldMatrix = d->state->matrix;
d->state->matrix.setMatrix(m11, m12, m13,
m21, m22, m23,
0.0, 0.0, m33);
@@ -5879,7 +5890,7 @@ void QPainter::drawStaticText(const QPointF &topLeftPosition, const QStaticText
// If the transform is not identical to the text transform,
// we have to relayout the text (for other transformations than plain translation)
bool staticTextNeedsReinit = staticText_d->needsRelayout;
- if (staticText_d->matrix != d->state->matrix) {
+ if (!staticText_d->untransformedCoordinates && staticText_d->matrix != d->state->matrix) {
staticText_d->matrix = d->state->matrix;
staticTextNeedsReinit = true;
}
@@ -5918,8 +5929,8 @@ void QPainter::drawStaticText(const QPointF &topLeftPosition, const QStaticText
if (currentColor != oldPen.color())
setPen(oldPen);
- if (matrix.isTranslating())
- d->state->matrix = matrix;
+ if (!staticText_d->untransformedCoordinates && oldMatrix.isTranslating())
+ d->state->matrix = oldMatrix;
}
/*!