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author | Bjoern Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-04-08 08:07:10 (GMT) |
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committer | Bjoern Erik Nilsen <bjorn.nilsen@nokia.com> | 2009-04-08 08:29:04 (GMT) |
commit | 470196c06f573a93e3229735496659eb99ca5b51 (patch) | |
tree | e5caeb2878fc7f13d3c5a635454819f3a329b45d /src/gui/painting/qpathclipper.cpp | |
parent | 72f84ad17d0905f91e9d3988bb0f6482df6c6c78 (diff) | |
download | Qt-470196c06f573a93e3229735496659eb99ca5b51.zip Qt-470196c06f573a93e3229735496659eb99ca5b51.tar.gz Qt-470196c06f573a93e3229735496659eb99ca5b51.tar.bz2 |
Rename qIsFuzzyNull to qFuzzyIsNull
The function was added in fde7f3d03782c801901f511131458d6fcb1021a5
and we believe qFuzzyIsNull is a better naming and more in line
with qFuzzyCompare.
Reviewed-by: Lars Knoll
Reviewed-by: nrc
Reviewed-by: Samuel
Diffstat (limited to 'src/gui/painting/qpathclipper.cpp')
-rw-r--r-- | src/gui/painting/qpathclipper.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/gui/painting/qpathclipper.cpp b/src/gui/painting/qpathclipper.cpp index 33609ad..9ef3eb7 100644 --- a/src/gui/painting/qpathclipper.cpp +++ b/src/gui/painting/qpathclipper.cpp @@ -138,11 +138,11 @@ bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); - if (qIsFuzzyNull(par)) { + if (qFuzzyIsNull(par)) { const QPointF normal(-pDelta.y(), pDelta.x()); // coinciding? - if (qIsFuzzyNull(dot(normal, q1 - p1))) { + if (qFuzzyIsNull(dot(normal, q1 - p1))) { const qreal dp = dot(pDelta, pDelta); const qreal tq1 = dot(pDelta, q1 - p1); @@ -202,13 +202,13 @@ void QIntersectionFinder::intersectBeziers(const QBezier &one, const QBezier &tw qreal alpha_q = t.at(i).second; QPointF pt; - if (qIsFuzzyNull(alpha_p)) { + if (qFuzzyIsNull(alpha_p)) { pt = one.pt1(); - } else if (qIsFuzzyNull(alpha_p - 1)) { + } else if (qFuzzyIsNull(alpha_p - 1)) { pt = one.pt4(); - } else if (qIsFuzzyNull(alpha_q)) { + } else if (qFuzzyIsNull(alpha_q)) { pt = two.pt1(); - } else if (qIsFuzzyNull(alpha_q - 1)) { + } else if (qFuzzyIsNull(alpha_q - 1)) { pt = two.pt4(); } else { pt = one.pointAt(alpha_p); @@ -250,11 +250,11 @@ void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QData const qreal par = pDelta.x() * qDelta.y() - pDelta.y() * qDelta.x(); - if (qIsFuzzyNull(par)) { + if (qFuzzyIsNull(par)) { const QPointF normal(-pDelta.y(), pDelta.x()); // coinciding? - if (qIsFuzzyNull(dot(normal, q1 - p1))) { + if (qFuzzyIsNull(dot(normal, q1 - p1))) { const qreal invDp = 1 / dot(pDelta, pDelta); const qreal tq1 = dot(pDelta, q1 - p1) * invDp; @@ -315,11 +315,11 @@ void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QData if (tp<0 || tp>1 || tq<0 || tq>1) return; - const bool p_zero = qIsFuzzyNull(tp); - const bool p_one = qIsFuzzyNull(tp - 1); + const bool p_zero = qFuzzyIsNull(tp); + const bool p_one = qFuzzyIsNull(tp - 1); - const bool q_zero = qIsFuzzyNull(tq); - const bool q_one = qIsFuzzyNull(tq - 1); + const bool q_zero = qFuzzyIsNull(tq); + const bool q_one = qFuzzyIsNull(tq - 1); if ((q_zero || q_one) && (p_zero || p_one)) return; @@ -922,7 +922,7 @@ qreal QWingedEdge::delta(int vertex, int a, int b) const qreal result = b_angle - a_angle; - if (qIsFuzzyNull(result) || qFuzzyCompare(result, 128)) + if (qFuzzyIsNull(result) || qFuzzyCompare(result, 128)) return 0; if (result < 0) @@ -951,7 +951,7 @@ static inline QPointF tangentAt(const QWingedEdge &list, int vi, int ei) if (ep->bezier) { normal = ep->bezier->derivedAt(t); - if (qIsFuzzyNull(normal.x()) && qIsFuzzyNull(normal.y())) + if (qFuzzyIsNull(normal.x()) && qFuzzyIsNull(normal.y())) normal = ep->bezier->secondDerivedAt(t); } else { const QPointF a = *list.vertex(ep->first); @@ -1080,7 +1080,7 @@ QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle; #endif - if (!(qIsFuzzyNull(d2) && isLeftOf(*this, vi, status.edge, ei)) + if (!(qFuzzyIsNull(d2) && isLeftOf(*this, vi, status.edge, ei)) && (d2 < d || (qFuzzyCompare(d2, d) && isLeftOf(*this, vi, status.edge, position)))) { position = status.edge; d = d2; @@ -1232,10 +1232,10 @@ int QWingedEdge::addEdge(int fi, int si, const QBezier *bezier, qreal t0, qreal QPointF aTangent = bezier->derivedAt(t0); QPointF bTangent = -bezier->derivedAt(t1); - if (qIsFuzzyNull(aTangent.x()) && qIsFuzzyNull(aTangent.y())) + if (qFuzzyIsNull(aTangent.x()) && qFuzzyIsNull(aTangent.y())) aTangent = bezier->secondDerivedAt(t0); - if (qIsFuzzyNull(bTangent.x()) && qIsFuzzyNull(bTangent.y())) + if (qFuzzyIsNull(bTangent.x()) && qFuzzyIsNull(bTangent.y())) bTangent = bezier->secondDerivedAt(t1); ep->angle = computeAngle(aTangent); @@ -1400,7 +1400,7 @@ static void addLineTo(QPainterPath &path, const QPointF &point) const QPointF p(-d1.y(), d1.x()); - if (qIsFuzzyNull(dot(p, d2))) { + if (qFuzzyIsNull(dot(p, d2))) { path.setElementPositionAt(elementCount - 1, point.x(), point.y()); return; } |