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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-09-16 01:46:41 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-09-16 03:05:02 (GMT)
commit10e1d939d6bf08249304cb2c555be2f74c3a0f02 (patch)
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Reduce overhead of paint engine-specific pixmap filters
Engine-specific pixmap filters were being created, used, and destroyed every time draw() was called on QPixmapColorizeFilter, QPixmapBlurFilter, and so on. This had a heavy performance penalty and made it difficult for the GL paint engine to cache shaders from one request to the next. A generic filter can request an engine-specific filter that matches its parameters. The engine can either create a new one or return a previously allocated filter object. Ownership of engine-specific pixmap filter objects is moved to the paint engine itself. Reviewed-by: Andrew den Exter Reviewed-by: Michael Brasser Reviewed-by: Michael Goddard Reviewed-by: Sarah Smith
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