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author | Thierry Bastian <thierry.bastian@nokia.com> | 2009-08-14 11:01:37 (GMT) |
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committer | Thierry Bastian <thierry.bastian@nokia.com> | 2009-08-14 11:03:51 (GMT) |
commit | b770651f19741907cd415ea9ad6e087cb32cc948 (patch) | |
tree | ecc163e8b33af66454b84ca7f9159d11d6f0cd91 /src/gui/painting/qprintengine_win.cpp | |
parent | 51ce8a80acebc67ef09d506d89a2ee1972377877 (diff) | |
download | Qt-b770651f19741907cd415ea9ad6e087cb32cc948.zip Qt-b770651f19741907cd415ea9ad6e087cb32cc948.tar.gz Qt-b770651f19741907cd415ea9ad6e087cb32cc948.tar.bz2 |
QVariant: added toFloat and toReal
Made better use of qreal all over the place. We were previously
using QVariant::toDouble a lot. That is triggering unnecessary
conversions between float and double on embedded.
Reviewed-by: ogoffart
Diffstat (limited to 'src/gui/painting/qprintengine_win.cpp')
-rw-r--r-- | src/gui/painting/qprintengine_win.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/painting/qprintengine_win.cpp b/src/gui/painting/qprintengine_win.cpp index 7ac3224..21c0873 100644 --- a/src/gui/painting/qprintengine_win.cpp +++ b/src/gui/painting/qprintengine_win.cpp @@ -1360,10 +1360,10 @@ void QWin32PrintEngine::setProperty(PrintEnginePropertyKey key, const QVariant & Q_ASSERT(margins.size() == 4); int left, top, right, bottom; // specified in 1/100 mm - left = (margins.at(0).toDouble()*25.4/72.0) * 100; - top = (margins.at(1).toDouble()*25.4/72.0) * 100; - right = (margins.at(2).toDouble()*25.4/72.0) * 100; - bottom = (margins.at(3).toDouble()*25.4/72.0) * 100; + left = (margins.at(0).toReal()*25.4/72.0) * 100; + top = (margins.at(1).toReal()*25.4/72.0) * 100; + right = (margins.at(2).toReal()*25.4/72.0) * 100; + bottom = (margins.at(3).toReal()*25.4/72.0) * 100; d->setPageMargins(left, top, right, bottom); break; } |