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authorSamuel Rødal <sroedal@trolltech.com>2009-05-20 10:40:59 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-05-25 08:43:53 (GMT)
commitbd9197b8c344e2f259f5e1c08a746464a04687bb (patch)
treed4ceedbe0e453c2e6c4bc0f0eb3dd4ede2429926 /src/gui/painting/qregion.cpp
parentfc0b94eb37f5aee0d4921f3c87c87527c5aa8585 (diff)
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Introduced preserved swap buffer path in GL window surface.
When a buffer swap leaves the back buffer intact we don't have to use an FBO or PB, but can render directly to the window's back buffer, yielding higher performance and depending less on extensions such as multisample FBOs and FBO blitting. Reviewed-by: Trond
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