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authorTrond Kjernåsen <trond.kjernasen@nokia.com>2010-09-21 15:08:09 (GMT)
committerTrond Kjernåsen <trond.kjernasen@nokia.com>2010-09-21 15:19:56 (GMT)
commiteb2926a2f9607e985b8bca54346e6fdf91343247 (patch)
tree3910c0d194d515a5058bd7e839ae453255041a93 /src/gui/painting/qtextureglyphcache.cpp
parentfc7f7d9193f0b9e4bfefa63d739a24005c0140af (diff)
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Fixed drawing a large number of glyphs with the same font under GL.
Our glyph caching system doesn't take GL texture size limitation into account, and assumes you can create an infinitely large texture. On top of that, the cache will never create a cache that is wider than 256, or QT_DEFAULT_TEXTURE_GLYPH_CACHE_WIDTH, which means we'll hit the texture size limit even faster. With this patch the entire texture is utilized. However, to fix in properly we need to support having multiple texture for each font engine. That will be fixed shortly (see task QTBUG-13784). Task-number: QT-3971 Reviewed-by: Eskil
Diffstat (limited to 'src/gui/painting/qtextureglyphcache.cpp')
-rw-r--r--src/gui/painting/qtextureglyphcache.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/gui/painting/qtextureglyphcache.cpp b/src/gui/painting/qtextureglyphcache.cpp
index 631a9cf..b609f7b 100644
--- a/src/gui/painting/qtextureglyphcache.cpp
+++ b/src/gui/painting/qtextureglyphcache.cpp
@@ -47,10 +47,6 @@
#include "private/qnativeimage_p.h"
#include "private/qfontengine_ft_p.h"
-#ifndef QT_DEFAULT_TEXTURE_GLYPH_CACHE_WIDTH
-#define QT_DEFAULT_TEXTURE_GLYPH_CACHE_WIDTH 256
-#endif
-
QT_BEGIN_NAMESPACE
// #define CACHE_DEBUG
@@ -137,10 +133,18 @@ void QTextureGlyphCache::populate(QFontEngine *fontEngine, int numGlyphs, const
m_currentRowHeight = qMax(m_currentRowHeight, c.h + margin * 2);
if (m_cx + c.w > m_w) {
- // no room on the current line, start new glyph strip
- m_cx = 0;
- m_cy += m_currentRowHeight + paddingDoubled;
- m_currentRowHeight = 0; // New row
+ int new_width = m_w*2;
+ while (new_width < m_cx + c.w)
+ new_width *= 2;
+ if (new_width <= maxTextureWidth()) {
+ resizeTextureData(new_width, m_h);
+ m_w = new_width;
+ } else {
+ // no room on the current line, start new glyph strip
+ m_cx = 0;
+ m_cy += m_currentRowHeight + paddingDoubled;
+ m_currentRowHeight = 0; // New row
+ }
}
if (m_cy + c.h > m_h) {
int new_height = m_h*2;