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authorSamuel Rødal <sroedal@trolltech.com>2009-06-02 13:25:07 (GMT)
committerSamuel Rødal <sroedal@trolltech.com>2009-06-03 07:10:42 (GMT)
commitfa95af38594b09718b9eb9048b75b9628dc9a0da (patch)
tree81e0817af46beaaf9684127f32a3462faaa79c89 /src/gui/painting/qtextureglyphcache_p.h
parentd37de8e085bdc3ee5d0185b403879bac485ef834 (diff)
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Implemented QGLTextureGlyphCache to avoid wasting glyph cache memory.
Now there's only a copy of the texture glyph cache in graphics memory, avoiding the system memory copy that we used earlier. In addition the texture will use the GL_ALPHA texture format when possible, making it consume less graphics memory as well. Reviewed-by: Tom
Diffstat (limited to 'src/gui/painting/qtextureglyphcache_p.h')
-rw-r--r--src/gui/painting/qtextureglyphcache_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/painting/qtextureglyphcache_p.h b/src/gui/painting/qtextureglyphcache_p.h
index 7f2c478..cb5be75 100644
--- a/src/gui/painting/qtextureglyphcache_p.h
+++ b/src/gui/painting/qtextureglyphcache_p.h
@@ -108,6 +108,8 @@ public:
QHash<glyph_t, Coord> coords;
+ QImage textureMapForGlyph(glyph_t g) const;
+
protected:
const QTextItemInt *m_current_textitem;
@@ -116,7 +118,6 @@ protected:
int m_cx; // current x
int m_cy; // current y
QFontEngineGlyphCache::Type m_type;
-
};