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authorRhys Weatherley <rhys.weatherley@nokia.com>2010-06-24 01:23:57 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2010-06-24 01:23:57 (GMT)
commit9de452bba5b592402ced6f20fbdc6d0b5c075416 (patch)
tree4a485a22a60daf6524670cd34b7adea50ceaa5a7 /src/gui/painting
parent5cfa764466be6ec2b987e0694b99f1d343d55048 (diff)
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Normalize integers when calling glVertexAttribPointer()
When QGLShaderProgram::setAttributeArray() is used with a type like GL_UNSIGNED_BYTE, it is normally going to be a value that should be normalized to the range 0..1. But the function wasn't normalizing, which led to errors in programs that used per-vertex colors with the 4ub representation. Reviewed-by: Sarah Smith
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