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author | Gunnar Sletta <gunnar@trolltech.com> | 2009-12-14 08:11:36 (GMT) |
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committer | Gunnar Sletta <gunnar@trolltech.com> | 2009-12-14 08:11:36 (GMT) |
commit | 006b48d5f998d0beba9431a7688c928f0f5f9ad6 (patch) | |
tree | 4d25ab615fd48c7e2b894e01626afe8e21eaf4ef /src/gui/painting | |
parent | b42da2ec8677ce67ecd5d5f8188537e2a597da2a (diff) | |
download | Qt-006b48d5f998d0beba9431a7688c928f0f5f9ad6.zip Qt-006b48d5f998d0beba9431a7688c928f0f5f9ad6.tar.gz Qt-006b48d5f998d0beba9431a7688c928f0f5f9ad6.tar.bz2 |
Fixed spelling in docs
Diffstat (limited to 'src/gui/painting')
-rw-r--r-- | src/gui/painting/qpainter.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/gui/painting/qpainter.cpp b/src/gui/painting/qpainter.cpp index 13d9a04..33496a9 100644 --- a/src/gui/painting/qpainter.cpp +++ b/src/gui/painting/qpainter.cpp @@ -1321,8 +1321,8 @@ void QPainterPrivate::updateState(QPainterState *newState) QPainter is a rich framework that allows developers to do a great variety of graphical operations, such as gradients, composition - modes and vector graphcis. And QPainter can do this across a - variety of different hardware and software stack. Naturally the + modes and vector graphics. And QPainter can do this across a + variety of different hardware and software stacks. Naturally the underlying combination of hardware and software has some implications for performance, and ensuring that every single operation is fast in combination with all the various combinations @@ -1344,13 +1344,13 @@ void QPainterPrivate::updateState(QPainterState *newState) including QImage::Format_ARGB32, has significantly worse performance. This engine is also used by default on Windows and on QWS. It can be used as default graphics system on any - OS/hardware/software combination by passing \c {-graphcissystem + OS/hardware/software combination by passing \c {-graphicssystem raster} on the command line \o OpenGL 2.0 (ES) - This backend is the primary backend for - hardware accellerated graphics. It can be run on desktop machines + hardware accelerated graphics. It can be run on desktop machines and embedded devices supporting the OpenGL 2.0 or OpenGL/ES 2.0 - spesification. This includes most graphics chips produced in the + specification. This includes most graphics chips produced in the last couple of years. The engine can be enabled by using QPainter onto a QGLWidget or by passing \c {-graphicssystem opengl} on the command line when the underlying system supports it. @@ -1366,7 +1366,7 @@ void QPainterPrivate::updateState(QPainterState *newState) \o \c drawPixmap() in combination with simple transformations and opacity with non-smooth transformation mode - (\c QPainter::SmoothPixmapTransform not enabled as a render hint); + (\c QPainter::SmoothPixmapTransform not enabled as a render hint). \o Text drawing with regular font sizes with simple transformations with solid colors using no or 8-bit antialiasing. |