summaryrefslogtreecommitdiffstats
path: root/src/gui/painting
diff options
context:
space:
mode:
authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-05-31 06:36:52 (GMT)
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-05-31 06:40:38 (GMT)
commit21f5bf3a3030a393ba17ce7726b70fe853b5b608 (patch)
tree7fe11ccccbd024b5fec105312fd513717b433d2a /src/gui/painting
parent035129c96d714ba6183057ff2b77658d993394db (diff)
downloadQt-21f5bf3a3030a393ba17ce7726b70fe853b5b608.zip
Qt-21f5bf3a3030a393ba17ce7726b70fe853b5b608.tar.gz
Qt-21f5bf3a3030a393ba17ce7726b70fe853b5b608.tar.bz2
Fix antialiasing with transformed text in OpenGL2 paint engine
Since the paint engine now transforms the prerendered glyphs instead of rendering transformed glyphs as paths, we need to turn on texture filtering to avoid antialiasing artifacts. In order to do this, we also need to pad the glyphs in the glyph cache, otherwise you will get artifacts when sampling the area around the glyph's bounding rect (where there might be other glyphs.) This done by adding a glyphPadding() function to the cache which returns the number of pixels to pad between each glyph. Updated: This also fixes a general issue where some combinations of font sizes and transformations will cause the engine to sample neighbouring glyphs, so this has been backported to Qt 4.6.x. Task-number: QTBUG-9706, QTBUG-11028 Reviewed-by: Tom Conflicts: src/gui/painting/qtextureglyphcache.cpp src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
Diffstat (limited to 'src/gui/painting')
-rw-r--r--src/gui/painting/qtextureglyphcache.cpp7
-rw-r--r--src/gui/painting/qtextureglyphcache_p.h1
2 files changed, 5 insertions, 3 deletions
diff --git a/src/gui/painting/qtextureglyphcache.cpp b/src/gui/painting/qtextureglyphcache.cpp
index 7b7f325..b65323f 100644
--- a/src/gui/painting/qtextureglyphcache.cpp
+++ b/src/gui/painting/qtextureglyphcache.cpp
@@ -66,6 +66,7 @@ void QTextureGlyphCache::populate(const QTextItemInt &ti,
m_current_textitem = &ti;
const int margin = glyphMargin();
+ const int paddingDoubled = glyphPadding() * 2;
QHash<glyph_t, Coord> listItemCoordinates;
int rowHeight = 0;
@@ -114,7 +115,7 @@ void QTextureGlyphCache::populate(const QTextItemInt &ti,
if (listItemCoordinates.isEmpty())
return;
- rowHeight += margin * 2;
+ rowHeight += margin * 2 + paddingDoubled;
if (isNull())
createCache(QT_DEFAULT_TEXTURE_GLYPH_CACHE_WIDTH, rowHeight);
@@ -126,7 +127,7 @@ void QTextureGlyphCache::populate(const QTextItemInt &ti,
if (m_cx + c.w > m_w) {
// no room on the current line, start new glyph strip
m_cx = 0;
- m_cy = m_h;
+ m_cy = m_h + paddingDoubled;
}
if (m_cy + c.h > m_h) {
int new_height;
@@ -153,7 +154,7 @@ void QTextureGlyphCache::populate(const QTextItemInt &ti,
} else {
// for the Mono case, glyph_width is 8-bit aligned,
// and therefore so will m_cx
- m_cx += c.w;
+ m_cx += c.w + paddingDoubled;
}
++iter;
}
diff --git a/src/gui/painting/qtextureglyphcache_p.h b/src/gui/painting/qtextureglyphcache_p.h
index d347e61..ebb7d6b 100644
--- a/src/gui/painting/qtextureglyphcache_p.h
+++ b/src/gui/painting/qtextureglyphcache_p.h
@@ -97,6 +97,7 @@ public:
virtual void createTextureData(int width, int height) = 0;
virtual void resizeTextureData(int width, int height) = 0;
virtual int glyphMargin() const { return 0; }
+ virtual int glyphPadding() const { return 0; }
virtual void fillTexture(const Coord &coord, glyph_t glyph) = 0;