summaryrefslogtreecommitdiffstats
path: root/src/gui/painting
diff options
context:
space:
mode:
authorSamuel Rødal <samuel.rodal@nokia.com>2011-07-08 07:56:00 (GMT)
committerSamuel Rødal <samuel.rodal@nokia.com>2011-07-08 09:30:17 (GMT)
commit8b66982ec7b4b5d2071931c288973dce73dc9875 (patch)
treee59f98d20bf8f9dae0492caa866070b3f24c4d08 /src/gui/painting
parent459dc4a3bf0dc0ac54fc558379fdf551949dd1c6 (diff)
downloadQt-8b66982ec7b4b5d2071931c288973dce73dc9875.zip
Qt-8b66982ec7b4b5d2071931c288973dce73dc9875.tar.gz
Qt-8b66982ec7b4b5d2071931c288973dce73dc9875.tar.bz2
Use more numerically robust algorithm to compute QBezier::pointAt().
QBezier::pointAt() could potentially return values outside the bezier's bounds, even when the bezier was a straight horizontal line. For example, with y = 0.5, it would produce y=0.5 or y=0.49999999999999 for different values of t, which when rounded cause jittering in a QML PathView. Task-number: QTBUG-17007 Task-number: QTBUG-18133 Reviewed-by: Kim
Diffstat (limited to 'src/gui/painting')
-rw-r--r--src/gui/painting/qbezier_p.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/gui/painting/qbezier_p.h b/src/gui/painting/qbezier_p.h
index 399dd89..f1f7eb1 100644
--- a/src/gui/painting/qbezier_p.h
+++ b/src/gui/painting/qbezier_p.h
@@ -162,27 +162,27 @@ inline void QBezier::coefficients(qreal t, qreal &a, qreal &b, qreal &c, qreal &
inline QPointF QBezier::pointAt(qreal t) const
{
-#if 1
- qreal a, b, c, d;
- coefficients(t, a, b, c, d);
- return QPointF(a*x1 + b*x2 + c*x3 + d*x4, a*y1 + b*y2 + c*y3 + d*y4);
-#else
// numerically more stable:
+ qreal x, y;
+
qreal m_t = 1. - t;
- qreal a = x1*m_t + x2*t;
- qreal b = x2*m_t + x3*t;
- qreal c = x3*m_t + x4*t;
- a = a*m_t + b*t;
- b = b*m_t + c*t;
- qreal x = a*m_t + b*t;
- qreal a = y1*m_t + y2*t;
- qreal b = y2*m_t + y3*t;
- qreal c = y3*m_t + y4*t;
- a = a*m_t + b*t;
- b = b*m_t + c*t;
- qreal y = a*m_t + b*t;
+ {
+ qreal a = x1*m_t + x2*t;
+ qreal b = x2*m_t + x3*t;
+ qreal c = x3*m_t + x4*t;
+ a = a*m_t + b*t;
+ b = b*m_t + c*t;
+ x = a*m_t + b*t;
+ }
+ {
+ qreal a = y1*m_t + y2*t;
+ qreal b = y2*m_t + y3*t;
+ qreal c = y3*m_t + y4*t;
+ a = a*m_t + b*t;
+ b = b*m_t + c*t;
+ y = a*m_t + b*t;
+ }
return QPointF(x, y);
-#endif
}
inline QPointF QBezier::normalVector(qreal t) const