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authorAleksandar Sasha Babic <aleksandar.babic@nokia.com>2009-12-15 12:50:01 (GMT)
committerAleksandar Sasha Babic <aleksandar.babic@nokia.com>2009-12-15 12:53:52 (GMT)
commit4391014d4533e60dc4e5e413db50b21f68f4658c (patch)
treef82a40ea71e58ed44cb199daffe8305e7988b379 /src/gui/styles/qstylehelper.cpp
parent100ad353689b8203988c87afe30953d59bdad736 (diff)
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qreal-ization
Using math wrapper functions instead direct call. This gives us top-level control to what (single/double) precision we are effectively using. Task-number: QTBUG-4894 Reviewed-by: janarve Reviewed-by: Kim Motoyoshi Kalland
Diffstat (limited to 'src/gui/styles/qstylehelper.cpp')
-rw-r--r--src/gui/styles/qstylehelper.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/styles/qstylehelper.cpp b/src/gui/styles/qstylehelper.cpp
index af30f15..f5af960 100644
--- a/src/gui/styles/qstylehelper.cpp
+++ b/src/gui/styles/qstylehelper.cpp
@@ -154,7 +154,7 @@ qreal angle(const QPointF &p1, const QPointF &p2)
}
qreal m = -(y2 - y1) / (x2 - x1);
- _angle = atan(m) * rad_factor;
+ _angle = qAtan(m) * rad_factor;
if (p1.x() < p2.x())
_angle = 180 - _angle;