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authorJoerg Bornemann <joerg.bornemann@nokia.com>2009-10-22 10:28:27 (GMT)
committerJoerg Bornemann <joerg.bornemann@nokia.com>2009-10-23 14:08:58 (GMT)
commit04d18b38c38c5ff623b30366ea08d56128b9b7d0 (patch)
tree01a551d66ddfc77084bf55ed9f6942661d528f45 /src/gui/text/qfont.cpp
parent37dc859e7e2e0f135e4c40bc7f6f824fcdb21e86 (diff)
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Line spacing fixes
QTextEdit (via QTextLayout) and QPlainTextEdit in Qt used to ignore any font leading but added one extra pixel in QFontMetrics. With many freetype fonts, this resulted in a "spacy" text layout. The necessary fixes on X11 and Windows were to take (positive) leading into account, to make the font database convert point sizes to pixel sizes without rounding to plain integer values, and to subtract the extra pixel from QFontMetrics from the font engines' descent value. The change also fixes several places in styles and widgets, where QFontMetrics::lineSpacing() was wrongly used instead of QFontMetrics::height(). Ideally we should also handle negative leading, which would require additional and bigger code changes in QTextLayout and QPlainTextEdit. In addition, all other editors we have tested seem to ignore leading on X11. If we choose to believe the values provided by freetype, our text layout would be one pixel smaller than everybody else's. On the Mac, this change does nothing. There our layout is still too spacy, and for smaller fonts quite ugly compared to native Mac applications. Done with mae. Reviewed-by: mae
Diffstat (limited to 'src/gui/text/qfont.cpp')
-rw-r--r--src/gui/text/qfont.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/text/qfont.cpp b/src/gui/text/qfont.cpp
index 1285935..1b4c380 100644
--- a/src/gui/text/qfont.cpp
+++ b/src/gui/text/qfont.cpp
@@ -2632,7 +2632,7 @@ QFontCache::~QFontCache()
while (it != end) {
if (--it.value().data->cache_count == 0) {
if (it.value().data->ref == 0) {
- FC_DEBUG("QFontCache::~QFontCache: deleting engine %p key=(%d / %g %d %d %d %d)",
+ FC_DEBUG("QFontCache::~QFontCache: deleting engine %p key=(%d / %g %g %d %d %d)",
it.value().data, it.key().script, it.key().def.pointSize,
it.key().def.pixelSize, it.key().def.weight, it.key().def.style,
it.key().def.fixedPitch);