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authorRhys Weatherley <rhys.weatherley@nokia.com>2009-04-15 21:56:08 (GMT)
committerRhys Weatherley <rhys.weatherley@nokia.com>2009-04-15 21:56:08 (GMT)
commitc51b0e8389f52f895a9d69e9e96c1fd768d78bf4 (patch)
treea77e655a6539326b9ea2087d64358a70237a9466 /src/gui
parentca83968f235c731f3bd1eb38e3c97d38d34565a0 (diff)
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Remove the int constructors from the vector classes
The int constructors existed to make fixed-point conversions faster in certain circumstances. With the removal of fixed-point support, they are no longer required. Reviewed-by: trustme
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/math3d/qquaternion.cpp7
-rw-r--r--src/gui/math3d/qquaternion.h3
-rw-r--r--src/gui/math3d/qvector2d.cpp6
-rw-r--r--src/gui/math3d/qvector2d.h3
-rw-r--r--src/gui/math3d/qvector3d.cpp6
-rw-r--r--src/gui/math3d/qvector3d.h3
-rw-r--r--src/gui/math3d/qvector4d.cpp6
-rw-r--r--src/gui/math3d/qvector4d.h3
8 files changed, 0 insertions, 37 deletions
diff --git a/src/gui/math3d/qquaternion.cpp b/src/gui/math3d/qquaternion.cpp
index efde362..4c6230a 100644
--- a/src/gui/math3d/qquaternion.cpp
+++ b/src/gui/math3d/qquaternion.cpp
@@ -74,13 +74,6 @@ QT_BEGIN_NAMESPACE
and \a scalar.
*/
-/*!
- \fn QQuaternion::QQuaternion(int scalar, int xpos, int ypos, int zpos)
-
- Constructs a quaternion with the vector (\a xpos, \a ypos, \a zpos)
- and \a scalar.
-*/
-
#ifndef QT_NO_VECTOR3D
/*!
diff --git a/src/gui/math3d/qquaternion.h b/src/gui/math3d/qquaternion.h
index f0cb308..a03b53b 100644
--- a/src/gui/math3d/qquaternion.h
+++ b/src/gui/math3d/qquaternion.h
@@ -60,7 +60,6 @@ class Q_GUI_EXPORT QQuaternion
public:
QQuaternion();
QQuaternion(qreal scalar, qreal xpos, qreal ypos, qreal zpos);
- QQuaternion(int scalar, int xpos, int ypos, int zpos);
#ifndef QT_NO_VECTOR3D
QQuaternion(qreal scalar, const QVector3D& vector);
#endif
@@ -143,8 +142,6 @@ inline QQuaternion::QQuaternion(qreal scalar, qreal xpos, qreal ypos, qreal zpos
inline QQuaternion::QQuaternion(float scalar, float xpos, float ypos, float zpos, int) : wp(scalar), xp(xpos), yp(ypos), zp(zpos) {}
-inline QQuaternion::QQuaternion(int scalar, int xpos, int ypos, int zpos) : wp(scalar), xp(xpos), yp(ypos), zp(zpos) {}
-
inline bool QQuaternion::isNull() const
{
return qIsNull(xp) && qIsNull(yp) && qIsNull(zp) && qIsNull(wp);
diff --git a/src/gui/math3d/qvector2d.cpp b/src/gui/math3d/qvector2d.cpp
index 31e5be6..54e1712 100644
--- a/src/gui/math3d/qvector2d.cpp
+++ b/src/gui/math3d/qvector2d.cpp
@@ -75,12 +75,6 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \fn QVector2D::QVector2D(int xpos, int ypos)
-
- Constructs a vector with coordinates (\a xpos, \a ypos).
-*/
-
-/*!
\fn QVector2D::QVector2D(const QPoint& point)
Constructs a vector with x and y coordinates from a 2D \a point.
diff --git a/src/gui/math3d/qvector2d.h b/src/gui/math3d/qvector2d.h
index 5e15de6..b027df4 100644
--- a/src/gui/math3d/qvector2d.h
+++ b/src/gui/math3d/qvector2d.h
@@ -61,7 +61,6 @@ class Q_GUI_EXPORT QVector2D
public:
QVector2D();
QVector2D(qreal xpos, qreal ypos);
- QVector2D(int xpos, int ypos);
explicit QVector2D(const QPoint& point);
explicit QVector2D(const QPointF& point);
#ifndef QT_NO_VECTOR3D
@@ -130,8 +129,6 @@ inline QVector2D::QVector2D(float xpos, float ypos, int) : xp(xpos), yp(ypos) {}
inline QVector2D::QVector2D(qreal xpos, qreal ypos) : xp(xpos), yp(ypos) {}
-inline QVector2D::QVector2D(int xpos, int ypos) : xp(xpos), yp(ypos) {}
-
inline QVector2D::QVector2D(const QPoint& point) : xp(point.x()), yp(point.y()) {}
inline QVector2D::QVector2D(const QPointF& point) : xp(point.x()), yp(point.y()) {}
diff --git a/src/gui/math3d/qvector3d.cpp b/src/gui/math3d/qvector3d.cpp
index 814753d..0613aa8 100644
--- a/src/gui/math3d/qvector3d.cpp
+++ b/src/gui/math3d/qvector3d.cpp
@@ -79,12 +79,6 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \fn QVector3D::QVector3D(int xpos, int ypos, int zpos)
-
- Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos).
-*/
-
-/*!
\fn QVector3D::QVector3D(const QPoint& point)
Constructs a vector with x and y coordinates from a 2D \a point, and a
diff --git a/src/gui/math3d/qvector3d.h b/src/gui/math3d/qvector3d.h
index 4771d5a..02873f2 100644
--- a/src/gui/math3d/qvector3d.h
+++ b/src/gui/math3d/qvector3d.h
@@ -63,7 +63,6 @@ class Q_GUI_EXPORT QVector3D
public:
QVector3D();
QVector3D(qreal xpos, qreal ypos, qreal zpos);
- QVector3D(int xpos, int ypos, int zpos);
explicit QVector3D(const QPoint& point);
explicit QVector3D(const QPointF& point);
#ifndef QT_NO_VECTOR2D
@@ -149,8 +148,6 @@ inline QVector3D::QVector3D(qreal xpos, qreal ypos, qreal zpos) : xp(xpos), yp(y
inline QVector3D::QVector3D(float xpos, float ypos, float zpos, int) : xp(xpos), yp(ypos), zp(zpos) {}
-inline QVector3D::QVector3D(int xpos, int ypos, int zpos) : xp(xpos), yp(ypos), zp(zpos) {}
-
inline QVector3D::QVector3D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
inline QVector3D::QVector3D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f) {}
diff --git a/src/gui/math3d/qvector4d.cpp b/src/gui/math3d/qvector4d.cpp
index d19665a..8fafbfd 100644
--- a/src/gui/math3d/qvector4d.cpp
+++ b/src/gui/math3d/qvector4d.cpp
@@ -77,12 +77,6 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \fn QVector4D::QVector4D(int xpos, int ypos, int zpos, int wpos)
-
- Constructs a vector with coordinates (\a xpos, \a ypos, \a zpos, \a wpos).
-*/
-
-/*!
\fn QVector4D::QVector4D(const QPoint& point)
Constructs a vector with x and y coordinates from a 2D \a point, and
diff --git a/src/gui/math3d/qvector4d.h b/src/gui/math3d/qvector4d.h
index 12efc95..8e673f3 100644
--- a/src/gui/math3d/qvector4d.h
+++ b/src/gui/math3d/qvector4d.h
@@ -63,7 +63,6 @@ class Q_GUI_EXPORT QVector4D
public:
QVector4D();
QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos);
- QVector4D(int xpos, int ypos, int zpos, int wpos);
explicit QVector4D(const QPoint& point);
explicit QVector4D(const QPointF& point);
#ifndef QT_NO_VECTOR2D
@@ -146,8 +145,6 @@ inline QVector4D::QVector4D(qreal xpos, qreal ypos, qreal zpos, qreal wpos) : xp
inline QVector4D::QVector4D(float xpos, float ypos, float zpos, float wpos, int) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
-inline QVector4D::QVector4D(int xpos, int ypos, int zpos, int wpos) : xp(xpos), yp(ypos), zp(zpos), wp(wpos) {}
-
inline QVector4D::QVector4D(const QPoint& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}
inline QVector4D::QVector4D(const QPointF& point) : xp(point.x()), yp(point.y()), zp(0.0f), wp(0.0f) {}