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author | Jerome Pasion <jerome.pasion@nokia.com> | 2010-07-29 12:59:55 (GMT) |
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committer | Toby Tomkins <toby.tomkins@nokia.com> | 2010-08-02 01:17:39 (GMT) |
commit | 8340e96ee951efe9ef876ce134d9cdb6a521446f (patch) | |
tree | 48cc88d2f313650ef24b18d86588ccfdb2cc083b /src/gui | |
parent | 9710c075226aa441f108866521d095c740f2d298 (diff) | |
download | Qt-8340e96ee951efe9ef876ce134d9cdb6a521446f.zip Qt-8340e96ee951efe9ef876ce134d9cdb6a521446f.tar.gz Qt-8340e96ee951efe9ef876ce134d9cdb6a521446f.tar.bz2 |
Fixed spelling mistakes in documented functions, classes, etc. Part of QTBUG-11938 and QTBUG-10801
(cherry picked from commit 5bdb85e3b21bcf624eb1830aa32d027e0c6870fe)
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/graphicsview/qgraphicsitem.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/graphicsview/qgraphicsitem.cpp b/src/gui/graphicsview/qgraphicsitem.cpp index adccd86..8b46e8c 100644 --- a/src/gui/graphicsview/qgraphicsitem.cpp +++ b/src/gui/graphicsview/qgraphicsitem.cpp @@ -3915,7 +3915,7 @@ void QGraphicsItem::setScale(qreal factor) Returns a list of graphics transforms that currently apply to this item. QGraphicsTransform is for applying and controlling a chain of individual - transformation operations on an item. It's particularily useful in + transformation operations on an item. It's particularly useful in animations, where each transform operation needs to be interpolated independently, or differently. @@ -3942,7 +3942,7 @@ QList<QGraphicsTransform *> QGraphicsItem::transformations() const an item, you can call setTransform(). QGraphicsTransform is for applying and controlling a chain of individual - transformation operations on an item. It's particularily useful in + transformation operations on an item. It's particularly useful in animations, where each transform operation needs to be interpolated independently, or differently. @@ -5136,7 +5136,7 @@ QPainterPath QGraphicsItem::opaqueArea() const The bounding region describes a coarse outline of the item's visual contents. Although it's expensive to calculate, it's also more precise than boundingRect(), and it can help to avoid unnecessary repainting when - an item is updated. This is particularily efficient for thin items (e.g., + an item is updated. This is particularly efficient for thin items (e.g., lines or simple polygons). You can tune the granularity for the bounding region by calling setBoundingRegionGranularity(). The default granularity is 0; in which the item's bounding region is the same as its bounding |