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authorPrasanth Ullattil <prasanth.ullattil@nokia.com>2010-02-10 16:26:24 (GMT)
committerPrasanth Ullattil <prasanth.ullattil@nokia.com>2010-02-10 16:31:53 (GMT)
commit620dd47c3b790b99f76793f4b4e6f22e3984558e (patch)
tree30113f199da2ec18d9f013e998d836915688cf9d /src/gui
parent5ab191af20bf2b1fed2b8886ac247c2953087c14 (diff)
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Blinking cursors are 2 pixels wide on Mac OS X/Cocoa.
Blinking cursors drawn in positions other than zero, can become 2 pixel wide. This is caused by a rendering bug in the paint engine used by Cocoa. If a fillRect() is called in a nox pixel boundary this engine draws them 2 pixels wide instead of one. So make sure this is always on a pixel boundary. Task-number: QTBUG-8100 Reviewed-by: Trond
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/text/qtextlayout.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/gui/text/qtextlayout.cpp b/src/gui/text/qtextlayout.cpp
index 26c7c1e..af91603 100644
--- a/src/gui/text/qtextlayout.cpp
+++ b/src/gui/text/qtextlayout.cpp
@@ -1331,7 +1331,7 @@ void QTextLayout::drawCursor(QPainter *p, const QPointF &pos, int cursorPosition
QTextLine l(line, d);
const QScriptLine &sl = d->lines[line];
- const qreal x = position.x() + l.cursorToX(cursorPosition);
+ qreal x = position.x() + l.cursorToX(cursorPosition);
int itm = d->findItem(cursorPosition - 1);
QFixed base = sl.base();
@@ -1350,6 +1350,10 @@ void QTextLayout::drawCursor(QPainter *p, const QPointF &pos, int cursorPosition
&& (p->transform().type() > QTransform::TxTranslate);
if (toggleAntialiasing)
p->setRenderHint(QPainter::Antialiasing);
+#if defined(QT_MAC_USE_COCOA)
+ // Always draw the cursor aligned to pixel boundary.
+ x = qRound(x);
+#endif
p->fillRect(QRectF(x, y, qreal(width), (base + descent + 1).toReal()), p->pen().brush());
if (toggleAntialiasing)
p->setRenderHint(QPainter::Antialiasing, false);