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authorThomas Zander <t.zander@nokia.com>2010-07-05 15:05:04 (GMT)
committerThomas Zander <t.zander@nokia.com>2010-07-06 13:19:18 (GMT)
commitfa9c62460791c9b9add365fc9543ec0392f50cee (patch)
treef320305e24282aaac7f64dc4a7b777dbf3cdecba /src/gui
parent4fe7291edcac2688f042a11ff5c23374c6c0375d (diff)
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Adapt the TapAndHold recognizer to non-touch too
The QTapAndHoldGestureRecognizer now can trigger also on mouse and GraphicsSceneMouse events and all of them will cause the gesture start event to be sent after the touch interval timed out. Reviewed-by: Denis
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/kernel/qstandardgestures.cpp63
1 files changed, 40 insertions, 23 deletions
diff --git a/src/gui/kernel/qstandardgestures.cpp b/src/gui/kernel/qstandardgestures.cpp
index 8a3e89e..62d8a53 100644
--- a/src/gui/kernel/qstandardgestures.cpp
+++ b/src/gui/kernel/qstandardgestures.cpp
@@ -45,6 +45,7 @@
#include "qevent.h"
#include "qwidget.h"
#include "qabstractscrollarea.h"
+#include <qgraphicssceneevent.h>
#include "qdebug.h"
#ifndef QT_NO_GESTURES
@@ -509,49 +510,65 @@ QTapAndHoldGestureRecognizer::recognize(QGesture *state, QObject *object,
if (object == state && event->type() == QEvent::Timer) {
q->killTimer(d->timerId);
d->timerId = 0;
- return QGestureRecognizer::Ignore | QGestureRecognizer::ConsumeEventHint;
+ return QGestureRecognizer::FinishGesture | QGestureRecognizer::ConsumeEventHint;
}
const QTouchEvent *ev = static_cast<const QTouchEvent *>(event);
-
- QGestureRecognizer::Result result = QGestureRecognizer::CancelGesture;
+ const QMouseEvent *me = static_cast<const QMouseEvent *>(event);
+ const QGraphicsSceneMouseEvent *gsme = static_cast<const QGraphicsSceneMouseEvent *>(event);
enum { TimerInterval = 2000 };
enum { TapRadius = 40 };
switch (event->type()) {
+ case QEvent::GraphicsSceneMousePress:
+ d->position = gsme->screenPos();
+ q->setHotSpot(d->position);
+ if (d->timerId)
+ q->killTimer(d->timerId);
+ d->timerId = q->startTimer(TimerInterval);
+ return QGestureRecognizer::MayBeGesture; // we don't show a sign of life until the timeout
+ case QEvent::MouseButtonPress:
+ d->position = me->globalPos();
+ q->setHotSpot(d->position);
+ if (d->timerId)
+ q->killTimer(d->timerId);
+ d->timerId = q->startTimer(TimerInterval);
+ return QGestureRecognizer::MayBeGesture; // we don't show a sign of life until the timeout
case QEvent::TouchBegin:
- d->position = ev->touchPoints().at(0).pos();
+ d->position = ev->touchPoints().at(0).startScreenPos();
+ q->setHotSpot(d->position);
if (d->timerId)
q->killTimer(d->timerId);
d->timerId = q->startTimer(TimerInterval);
- q->setHotSpot(ev->touchPoints().at(0).startScreenPos());
- result = QGestureRecognizer::TriggerGesture;
- break;
+ return QGestureRecognizer::MayBeGesture; // we don't show a sign of life until the timeout
+ case QEvent::GraphicsSceneMouseRelease:
+ case QEvent::MouseButtonRelease:
case QEvent::TouchEnd:
- if (d->timerId)
- result = QGestureRecognizer::CancelGesture;
- else
- result = QGestureRecognizer::FinishGesture;
- break;
+ return QGestureRecognizer::CancelGesture; // get out of the MayBeGesture state
case QEvent::TouchUpdate:
- if (q->state() != Qt::NoGesture && ev->touchPoints().size() == 1) {
+ if (d->timerId && ev->touchPoints().size() == 1) {
QTouchEvent::TouchPoint p = ev->touchPoints().at(0);
QPoint delta = p.pos().toPoint() - p.startPos().toPoint();
if (delta.manhattanLength() <= TapRadius)
- result = QGestureRecognizer::TriggerGesture;
+ return QGestureRecognizer::MayBeGesture;
}
- break;
- case QEvent::MouseButtonPress:
- case QEvent::MouseMove:
- case QEvent::MouseButtonRelease:
- result = QGestureRecognizer::Ignore;
- break;
+ return QGestureRecognizer::CancelGesture;
+ case QEvent::MouseMove: {
+ QPoint delta = me->globalPos() - d->position.toPoint();
+ if (d->timerId && delta.manhattanLength() <= TapRadius)
+ return QGestureRecognizer::MayBeGesture;
+ return QGestureRecognizer::CancelGesture;
+ }
+ case QEvent::GraphicsSceneMouseMove: {
+ QPoint delta = gsme->screenPos() - d->position.toPoint();
+ if (d->timerId && delta.manhattanLength() <= TapRadius)
+ return QGestureRecognizer::MayBeGesture;
+ return QGestureRecognizer::CancelGesture;
+ }
default:
- result = QGestureRecognizer::Ignore;
- break;
+ return QGestureRecognizer::Ignore;
}
- return result;
}
void QTapAndHoldGestureRecognizer::reset(QGesture *state)