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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-02-18 08:58:57 (GMT) |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2010-03-02 08:24:24 (GMT) |
commit | 551b41e20118b66edb37704a0cfbfe5d3a960067 (patch) | |
tree | a8d838511a3df2cd72babbdc6378863077b6d0b1 /src/gui | |
parent | d0a2d10dfac7be20af78988a3351d374acfdd208 (diff) | |
download | Qt-551b41e20118b66edb37704a0cfbfe5d3a960067.zip Qt-551b41e20118b66edb37704a0cfbfe5d3a960067.tar.gz Qt-551b41e20118b66edb37704a0cfbfe5d3a960067.tar.bz2 |
Add QEgl::defaultConfig method to select configs suitable for Qt
Reviewed-By: TrustMe
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/egl/qegl.cpp | 163 | ||||
-rw-r--r-- | src/gui/egl/qegl_p.h | 15 | ||||
-rw-r--r-- | src/gui/egl/qeglproperties.cpp | 10 |
3 files changed, 188 insertions, 0 deletions
diff --git a/src/gui/egl/qegl.cpp b/src/gui/egl/qegl.cpp index ef30029..8bd4d7f 100644 --- a/src/gui/egl/qegl.cpp +++ b/src/gui/egl/qegl.cpp @@ -88,6 +88,169 @@ bool QEglContext::isCurrent() const return current; } +EGLConfig QEgl::defaultConfig(QPaintDevice* device, API api, ConfigOptions options) +{ + int devType = device->devType(); + + if ( (devType != QInternal::Pixmap) && ((options & Renderable) == 0)) + qWarning("QEgl::defaultConfig() - Only configs for pixmaps make sense to be read-only!"); + + EGLConfig* targetConfig = 0; + + static EGLConfig defaultVGConfigs[] = { + QEGL_NO_CONFIG, // 0 Window Renderable Translucent + QEGL_NO_CONFIG, // 1 Window Renderable Opaque + QEGL_NO_CONFIG, // 2 Pixmap Renderable Translucent + QEGL_NO_CONFIG, // 3 Pixmap Renderable Opaque + QEGL_NO_CONFIG, // 4 Pixmap ReadOnly Translucent + QEGL_NO_CONFIG // 5 Pixmap ReadOnly Opaque + }; + if (api == OpenVG) { + if (devType == QInternal::Widget) { + if (options & Translucent) + targetConfig = &(defaultVGConfigs[0]); + else + targetConfig = &(defaultVGConfigs[1]); + } else if (devType == QInternal::Pixmap) { + if (options & Renderable) { + if (options & Translucent) + targetConfig = &(defaultVGConfigs[2]); + else // Opaque + targetConfig = &(defaultVGConfigs[3]); + } else { // Read-only + if (options & Translucent) + targetConfig = &(defaultVGConfigs[4]); + else // Opaque + targetConfig = &(defaultVGConfigs[5]); + } + } + } + + + static EGLConfig defaultGLConfigs[] = { + QEGL_NO_CONFIG, // 0 Window Renderable Translucent + QEGL_NO_CONFIG, // 1 Window Renderable Opaque + QEGL_NO_CONFIG, // 2 PBuffer Renderable Translucent + QEGL_NO_CONFIG, // 3 PBuffer Renderable Opaque + QEGL_NO_CONFIG, // 4 Pixmap Renderable Translucent + QEGL_NO_CONFIG, // 5 Pixmap Renderable Opaque + QEGL_NO_CONFIG, // 6 Pixmap ReadOnly Translucent + QEGL_NO_CONFIG // 7 Pixmap ReadOnly Opaque + }; + if (api == OpenGL) { + if (devType == QInternal::Widget) { + if (options & Translucent) + targetConfig = &(defaultGLConfigs[0]); + else // Opaque + targetConfig = &(defaultGLConfigs[1]); + } else if (devType == QInternal::Pbuffer) { + if (options & Translucent) + targetConfig = &(defaultGLConfigs[2]); + else // Opaque + targetConfig = &(defaultGLConfigs[3]); + } else if (devType == QInternal::Pixmap) { + if (options & Renderable) { + if (options & Translucent) + targetConfig = &(defaultGLConfigs[4]); + else // Opaque + targetConfig = &(defaultGLConfigs[5]); + } else { // ReadOnly + if (options & Translucent) + targetConfig = &(defaultGLConfigs[6]); + else // Opaque + targetConfig = &(defaultGLConfigs[7]); + } + } + } + + if (!targetConfig) { + qWarning("QEgl::defaultConfig() - No default config for device/api/options combo"); + return QEGL_NO_CONFIG; + } + if (*targetConfig != QEGL_NO_CONFIG) + return *targetConfig; + + + // We haven't found an EGL config for the target config yet, so do it now: + + + // Allow overriding from an environment variable: + QByteArray configId; + if (api == OpenVG) + configId = qgetenv("QT_VG_EGL_CONFIG"); + else + configId = qgetenv("QT_GL_EGL_CONFIG"); + if (!configId.isEmpty()) { + // Overriden, so get the EGLConfig for the specified config ID: + EGLint properties[] = { + EGL_CONFIG_ID, (EGLint)configId.toInt(), + EGL_NONE + }; + EGLint configCount = 0; + eglChooseConfig(display(), properties, targetConfig, 1, &configCount); + if (configCount > 0) + return *targetConfig; + qWarning() << "QEgl::defaultConfig() -" << configId << "appears to be invalid"; + } + + QEglProperties configAttribs; + configAttribs.setRenderableType(api); + + EGLint surfaceType; + switch (devType) { + case QInternal::Widget: + surfaceType = EGL_WINDOW_BIT; + break; + case QInternal::Pixmap: + surfaceType = EGL_PIXMAP_BIT; + break; + case QInternal::Pbuffer: + surfaceType = EGL_PBUFFER_BIT; + break; + default: + qWarning("QEgl::defaultConfig() - Can't create EGL surface for %d device type", devType); + return QEGL_NO_CONFIG; + }; +#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT + // For OpenVG, we try to create a surface using a pre-multiplied format if + // the surface needs to have an alpha channel: + if (api == OpenVG && (options & Translucent)) + surfaceType |= EGL_VG_ALPHA_FORMAT_PRE_BIT; +#endif + configAttribs.setValue(EGL_SURFACE_TYPE, surfaceType); + +#ifdef EGL_BIND_TO_TEXTURE_RGBA + if (devType == QInternal::Pixmap || devType == QInternal::Pbuffer) { + if (options & Translucent) + configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE); + else + configAttribs.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE); + } +#endif + + // Add paint engine requirements + if (api == OpenVG) { +#ifndef QVG_SCISSOR_CLIP + configAttribs.setValue(EGL_ALPHA_MASK_SIZE, 1); +#endif + } else { + // Both OpenGL paint engines need to have stencil and sample buffers + configAttribs.setValue(EGL_STENCIL_SIZE, 1); + configAttribs.setValue(EGL_SAMPLE_BUFFERS, 1); +#ifndef QT_OPENGL_ES_2 + // Aditionally, the GL1 engine likes to have a depth buffer for clipping + configAttribs.setValue(EGL_DEPTH_SIZE, 1); +#endif + } + + // Finally, set the color format based on the device: + configAttribs.setPaintDeviceFormat(device); + + *targetConfig = chooseConfig(&configAttribs, QEgl::BestPixelFormat); + return *targetConfig; +} + + // Choose a configuration that matches "properties". EGLConfig QEgl::chooseConfig(const QEglProperties* properties, QEgl::PixelFormatMatch match) { diff --git a/src/gui/egl/qegl_p.h b/src/gui/egl/qegl_p.h index 8a9d815..1a5e4c0 100644 --- a/src/gui/egl/qegl_p.h +++ b/src/gui/egl/qegl_p.h @@ -114,6 +114,21 @@ namespace QEgl { BestPixelFormat }; + enum ConfigOptions + { + Opaque = 0x00, + Translucent = 0x01, + + ReadOnly = 0x00, + Renderable = 0x02 // Config will be compatable with the paint engines (VG or GL) + }; + + // Most of the time we use the same config for things like widgets & pixmaps, so rather than + // go through the eglChooseConfig loop every time, we use defaultConfig, which will return + // the config for a particular device/api/option combo. This function assumes that once a + // config is chosen for a particular combo, it's safe to always use that combo. + Q_GUI_EXPORT EGLConfig defaultConfig(QPaintDevice* device, API api, ConfigOptions options); + Q_GUI_EXPORT EGLConfig chooseConfig(const QEglProperties* configAttribs, QEgl::PixelFormatMatch match = QEgl::ExactPixelFormat); Q_GUI_EXPORT EGLSurface createSurface(QPaintDevice *device, EGLConfig cfg, const QEglProperties *surfaceAttribs = 0); diff --git a/src/gui/egl/qeglproperties.cpp b/src/gui/egl/qeglproperties.cpp index 86e158b..e0e8481 100644 --- a/src/gui/egl/qeglproperties.cpp +++ b/src/gui/egl/qeglproperties.cpp @@ -230,6 +230,16 @@ void QEglProperties::setRenderableType(QEgl::API api) // reductions in complexity are possible. bool QEglProperties::reduceConfiguration() { +#ifdef EGL_VG_ALPHA_FORMAT_PRE_BIT + // For OpenVG, we sometimes try to create a surface using a pre-multiplied format. If we can't + // find a config which supports pre-multiplied formats, remove the flag on the surface type: + EGLint surfaceType = value(EGL_SURFACE_TYPE); + if (surfaceType & EGL_VG_ALPHA_FORMAT_PRE_BIT) { + surfaceType ^= EGL_VG_ALPHA_FORMAT_PRE_BIT; + setValue(EGL_SURFACE_TYPE, surfaceType); + return true; + } +#endif // EGL chooses configs with the highest color depth over // those with smaller (but faster) lower color depths. One // way around this is to set EGL_BUFFER_SIZE to 16, which |