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authorJulien Brianceau <jbrianceau@nds.com>2012-10-08 09:37:09 (GMT)
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-10-12 00:19:36 (GMT)
commit77faf459db85a3a6c1157406f0c8b421ec52cb6b (patch)
tree92d834cc1336377e377fc2fa8bacd44e24f9040d /src/gui
parent620d523508845ccad6e4baf0d17712169a141853 (diff)
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qpa: Fix rendering issue in blitter paint engine
Take into account brush transformation for TexturePattern fill. Example : arrows are not rendered properly in http://www.youtube.com/leanback website. cherry-picked from qt5/qtbase 2f2656002735a14687c5d6b5a3250666a8e102e3 Change-Id: I11fead281e372b2a24da835f85c327879e9997f0 Reviewed-by: Samuel Rødal <samuel.rodal@digia.com>
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/painting/qpaintengine_blitter.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gui/painting/qpaintengine_blitter.cpp b/src/gui/painting/qpaintengine_blitter.cpp
index fab6d11..cbf42bb 100644
--- a/src/gui/painting/qpaintengine_blitter.cpp
+++ b/src/gui/painting/qpaintengine_blitter.cpp
@@ -554,7 +554,8 @@ void QBlitterPaintEngine::fillRect(const QRectF &rect, const QBrush &brush)
&& qbrush_color(brush).alpha() == 0xff
&& d->caps.canBlitterFillRect()) {
d->fillRect(rect, qbrush_color(brush), false);
- } else if (brush.style() == Qt::TexturePattern &&
+ } else if ((brush.style() == Qt::TexturePattern) &&
+ (brush.transform().type() <= QTransform::TxTranslate) &&
((d->caps.canBlitterDrawPixmapOpacity(brush.texture())) ||
(d->caps.canBlitterDrawPixmap(rect, brush.texture(), rect)))) {
bool rectIsFilled = false;
@@ -563,11 +564,11 @@ void QBlitterPaintEngine::fillRect(const QRectF &rect, const QBrush &brush)
qreal y = transformedRect.y();
QPixmap pm = brush.texture();
d->unlock();
- int srcX = int(rect.x() - state()->brushOrigin.x()) % pm.width();
+ int srcX = int(rect.x() - state()->brushOrigin.x() - brush.transform().dx()) % pm.width();
if (srcX < 0)
srcX = pm.width() + srcX;
const int startX = srcX;
- int srcY = int(rect.y() - state()->brushOrigin.y()) % pm.height();
+ int srcY = int(rect.y() - state()->brushOrigin.y() - brush.transform().dy()) % pm.height();
if (srcY < 0)
srcY = pm.height() + srcY;
while (!rectIsFilled) {