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authorJan-Arve Sæther <jan-arve.saether@nokia.com>2009-10-16 10:51:26 (GMT)
committerJan-Arve Sæther <jan-arve.saether@nokia.com>2009-10-16 10:51:26 (GMT)
commite0a5d1f18d5dee85ddc312094f5bb4d49ea3d286 (patch)
treed735dcb44a164aa2e7d2b163841a5c00da56339e /src/gui
parent5f184a0c3485f9c8e35d3cc7c3c2f715f0f94111 (diff)
parentea52aef43acf862a51ea5b2eb65fa2ad60e5590f (diff)
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Merge branch 'fixes' of git://gitorious.org/~fleury/qt/fleury-openbossa-clone into 4.6
Conflicts: src/gui/graphicsview/qgraphicsanchorlayout_p.cpp src/gui/graphicsview/qgraphicsanchorlayout_p.h tests/auto/qgraphicsanchorlayout/tst_qgraphicsanchorlayout.cpp
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/graphicsview/qgraphicsanchorlayout_p.cpp324
1 files changed, 165 insertions, 159 deletions
diff --git a/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp b/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp
index 5a531f5..e1db939 100644
--- a/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp
+++ b/src/gui/graphicsview/qgraphicsanchorlayout_p.cpp
@@ -506,36 +506,46 @@ static bool simplifySequentialChunk(Graph<AnchorVertex, AnchorData> *graph,
const QVector<AnchorVertex*> &vertices,
AnchorVertex *after)
{
- int i;
+ AnchorData *data = graph->edgeData(before, vertices.first());
+ Q_ASSERT(data);
+
+ const bool forward = (before == data->from);
+ QVector<AnchorVertex *> orderedVertices;
+
+ if (forward) {
+ orderedVertices = vertices;
+ } else {
+ qSwap(before, after);
+ for (int i = vertices.count() - 1; i >= 0; --i)
+ orderedVertices.append(vertices.at(i));
+ }
+
#if defined(QT_DEBUG) && 0
QString strVertices;
- for (i = 0; i < vertices.count(); ++i)
- strVertices += QString::fromAscii("%1 - ").arg(vertices.at(i)->toString());
+ for (int i = 0; i < orderedVertices.count(); ++i) {
+ strVertices += QString::fromAscii("%1 - ").arg(orderedVertices.at(i)->toString());
+ }
QString strPath = QString::fromAscii("%1 - %2%3").arg(before->toString(), strVertices, after->toString());
qDebug("simplifying [%s] to [%s - %s]", qPrintable(strPath), qPrintable(before->toString()), qPrintable(after->toString()));
#endif
SequentialAnchorData *sequence = new SequentialAnchorData;
AnchorVertex *prev = before;
- AnchorData *data;
- for (i = 0; i <= vertices.count(); ++i) {
- AnchorVertex *next = (i < vertices.count()) ? vertices.at(i) : after;
- data = graph->takeEdge(prev, next);
- sequence->m_edges.append(data);
+
+ for (int i = 0; i <= orderedVertices.count(); ++i) {
+ AnchorVertex *next = (i < orderedVertices.count()) ? orderedVertices.at(i) : after;
+ AnchorData *ad = graph->takeEdge(prev, next);
+ Q_ASSERT(ad);
+ sequence->m_edges.append(ad);
prev = next;
}
- sequence->setVertices(vertices);
+
+ sequence->setVertices(orderedVertices);
sequence->from = before;
sequence->to = after;
sequence->refreshSizeHints_helper(0, false);
- // data here is the last edge in the sequence
- // ### this seems to be here for supporting reverse order sequences,
- // but doesnt seem to be used right now
- if (data->from != vertices.last())
- qSwap(sequence->from, sequence->to);
-
// Note that since layout 'edges' can't be simplified away from
// the graph, it's safe to assume that if there's a layout
// 'edge', it'll be in the boundaries of the sequence.
@@ -590,15 +600,6 @@ static bool simplifySequentialChunk(Graph<AnchorVertex, AnchorData> *graph,
2. Go to (1)
3. Done
-
- * Gathering sequential anchors *
- The algorithm walks the graph in depth-first order, and only collects vertices that has two
- edges connected to it. If the vertex does not have two edges or if it is a layout edge,
- it will take all the previously collected vertices and try to create a simplified sequential
- anchor representing all the previously collected vertices.
- Once the simplified anchor is inserted, the collected list is cleared in order to find the next
- sequence to simplify.
- Note that there are some catches to this that are not covered by the above explanation.
*/
void QGraphicsAnchorLayoutPrivate::simplifyGraph(Orientation orientation)
{
@@ -615,9 +616,7 @@ void QGraphicsAnchorLayoutPrivate::simplifyGraph(Orientation orientation)
orientation == Horizontal ? "Horizontal" : "Vertical");
#endif
- AnchorVertex *rootVertex = graph[orientation].rootVertex();
-
- if (!rootVertex)
+ if (!graph[orientation].rootVertex())
return;
bool dirty;
@@ -626,164 +625,171 @@ void QGraphicsAnchorLayoutPrivate::simplifyGraph(Orientation orientation)
} while (dirty);
}
+/*!
+ \internal
+
+ One iteration of the simplification algorithm. Returns true if another iteration is needed.
+
+ The algorithm walks the graph in depth-first order, and only collects vertices that has two
+ edges connected to it. If the vertex does not have two edges or if it is a layout edge, it
+ will take all the previously collected vertices and try to create a simplified sequential
+ anchor representing all the previously collected vertices. Once the simplified anchor is
+ inserted, the collected list is cleared in order to find the next sequence to simplify.
+
+ Note that there are some catches to this that are not covered by the above explanation, see
+ the function comments for more details.
+*/
bool QGraphicsAnchorLayoutPrivate::simplifyGraphIteration(QGraphicsAnchorLayoutPrivate::Orientation orientation)
{
Q_Q(QGraphicsAnchorLayout);
Graph<AnchorVertex, AnchorData> &g = graph[orientation];
- AnchorVertex *v = g.rootVertex();
QSet<AnchorVertex *> visited;
- QStack<AnchorVertex *> stack;
- stack.push(v);
+ QStack<QPair<AnchorVertex *, AnchorVertex *> > stack;
+ stack.push(qMakePair(static_cast<AnchorVertex *>(0), g.rootVertex()));
QVector<AnchorVertex*> candidates;
+ bool candidatesForward;
const Qt::AnchorPoint centerEdge = pickEdge(Qt::AnchorHorizontalCenter, orientation);
- const Qt::AnchorPoint layoutEdge = oppositeEdge(v->m_edge);
- bool dirty = false;
-
- // walk depth-first.
+ // Walk depth-first, in the stack we store start of the candidate sequence (beforeSequence)
+ // and the vertex to be visited.
while (!stack.isEmpty()) {
- v = stack.pop();
- QList<AnchorVertex *> vertices = g.adjacentVertices(v);
- const int count = vertices.count();
- bool endOfSequence = (v->m_item == q && v->m_edge == layoutEdge) || count != 2;
- if (count == 2 && v->m_item != q) {
- candidates.append(v);
- if (visited.contains(vertices.first()) && visited.contains(vertices.last())) {
- // in case of a cycle
- endOfSequence = true;
+ QPair<AnchorVertex *, AnchorVertex *> pair = stack.pop();
+ AnchorVertex *beforeSequence = pair.first;
+ AnchorVertex *v = pair.second;
+
+ // The basic idea is to determine whether we found an end of sequence,
+ // if that's the case, we stop adding vertices to the candidate list
+ // and do a simplification step.
+ //
+ // A vertex can trigger an end of sequence if
+ // (a) it is a layout vertex, we don't simplify away the layout vertices;
+ // (b) it does not have exactly 2 adjacents;
+ // (c) it will change the direction of the sequence;
+ // (d) its next adjacent is already visited (a cycle in the graph).
+
+ const QList<AnchorVertex *> &adjacents = g.adjacentVertices(v);
+ const bool isLayoutVertex = v->m_item == q;
+ AnchorVertex *afterSequence = v;
+ bool endOfSequence = false;
+
+ //
+ // Identify the end cases.
+ //
+
+ // Identifies cases (a) and (b)
+ endOfSequence = isLayoutVertex || adjacents.count() != 2;
+
+ if (!endOfSequence) {
+ // If this is the first vertice, determine what is the direction to use for this
+ // sequence.
+ if (candidates.isEmpty()) {
+ const AnchorData *data = g.edgeData(beforeSequence, v);
+ Q_ASSERT(data);
+ candidatesForward = (beforeSequence == data->from);
}
- }
- if (endOfSequence && candidates.count() >= 1) {
- int i;
- AnchorVertex *afterSequence= 0;
- AnchorVertex *beforeSequence = 0;
- // find the items before and after the valid sequence
- if (candidates.count() == 1) {
- QList<AnchorVertex *> beforeAndAfterVertices = g.adjacentVertices(candidates.at(0));
- Q_ASSERT(beforeAndAfterVertices.count() == 2);
- // Since we only have one vertex, we can pick
- // any of the two vertices to become before/after.
- afterSequence = beforeAndAfterVertices.last();
- beforeSequence = beforeAndAfterVertices.first();
- } else {
- QList<AnchorVertex *> adjacentOfSecondLastVertex = g.adjacentVertices(candidates.last());
- Q_ASSERT(adjacentOfSecondLastVertex.count() == 2);
- if (adjacentOfSecondLastVertex.first() == candidates.at(candidates.count() - 2))
- afterSequence = adjacentOfSecondLastVertex.last();
- else
- afterSequence = adjacentOfSecondLastVertex.first();
- QList<AnchorVertex *> adjacentOfSecondVertex = g.adjacentVertices(candidates.first());
- Q_ASSERT(adjacentOfSecondVertex.count() == 2);
- if (adjacentOfSecondVertex.first() == candidates.at(1))
- beforeSequence = adjacentOfSecondVertex.last();
- else
- beforeSequence = adjacentOfSecondVertex.first();
+ // This is a tricky part. We peek at the next vertex to find out
+ //
+ // - whether the edge from this vertex to the next vertex has the same direction;
+ // - whether we already visited the next vertex.
+ //
+ // Those are needed to identify (c) and (d). Note that unlike (a) and (b), we preempt
+ // the end of sequence by looking into the next vertex.
+
+ // Peek at the next vertex
+ AnchorVertex *after;
+ if (candidates.isEmpty())
+ after = (beforeSequence == adjacents.last() ? adjacents.first() : adjacents.last());
+ else
+ after = (candidates.last() == adjacents.last() ? adjacents.first() : adjacents.last());
+
+ // ### At this point we assumed that candidates will not contain 'after', this may not hold
+ // when simplifying FLOATing anchors.
+ Q_ASSERT(!candidates.contains(after));
+
+ const AnchorData *data = g.edgeData(v, after);
+ Q_ASSERT(data);
+ const bool willChangeDirection = (candidatesForward != (v == data->from));
+ const bool cycleFound = visited.contains(after);
+
+ // Now cases (c) and (d)...
+ endOfSequence = willChangeDirection || cycleFound;
+
+ if (endOfSequence) {
+ if (!willChangeDirection) {
+ // If the direction will not change, we can add the current vertex to the
+ // candidates list and we know that 'after' can be used as afterSequence.
+ candidates.append(v);
+ afterSequence = after;
+ }
+ } else {
+ // If it's not an end of sequence, then the vertex didn't trigger neither of the
+ // previously four cases, so it can be added to the candidates list.
+ candidates.append(v);
}
- // The complete path of the sequence to simplify is: beforeSequence, <candidates>, afterSequence
- // where beforeSequence and afterSequence are the endpoints where the anchor is inserted
- // between.
-#if defined(QT_DEBUG) && 0
- // ### DEBUG
- QString strCandidates;
- for (i = 0; i < candidates.count(); ++i)
- strCandidates += QString::fromAscii("%1 - ").arg(candidates.at(i)->toString());
- QString strPath = QString::fromAscii("%1 - %2%3").arg(beforeSequence->toString(), strCandidates, afterSequence->toString());
- qDebug("candidate list for sequential simplification:\n[%s]", qPrintable(strPath));
-#endif
+ }
- bool forward = true;
- AnchorVertex *prev = beforeSequence;
- int intervalFrom = 0;
+ //
+ // Add next non-visited vertices to the stack.
+ //
+ for (int i = 0; i < adjacents.count(); ++i) {
+ AnchorVertex *next = adjacents.at(i);
+ if (visited.contains(next))
+ continue;
- // Check for directionality (from). We don't want to destroy that information,
- // thus we only combine anchors with the same direction.
+ // If current vertex is an end of sequence, and it'll reset the candidates list. So
+ // the next vertices will build candidates lists with the current vertex as 'before'
+ // vertex. If it's not an end of sequence, we keep the original 'before' vertex,
+ // since we are keeping the candidates list.
+ if (endOfSequence)
+ stack.push(qMakePair(v, next));
+ else
+ stack.push(qMakePair(beforeSequence, next));
+ }
- // "i" is the index *including* the beforeSequence and afterSequence vertices.
- for (i = 1; i <= candidates.count() + 1; ++i) {
- bool atVertexAfter = i > candidates.count();
- AnchorVertex *v1 = atVertexAfter ? afterSequence : candidates.at(i - 1);
- AnchorData *data = g.edgeData(prev, v1);
- Q_ASSERT(data);
- if (i == 1) {
- forward = (prev == data->from ? true : false);
- } else if (forward != (prev == data->from) || atVertexAfter) {
- int intervalTo = i;
- if (forward != (prev == data->from))
- --intervalTo;
-
- // intervalFrom and intervalTo should now be indices to the vertex before and
- // after the sequential anchor.
- if (intervalTo - intervalFrom >= 2) {
- // simplify in the range [intervalFrom, intervalTo]
-
- // Trim off internal center anchors (Left-Center/Center-Right) from the
- // start and the end of the sequence. We never want to simplify internal
- // center anchors where there is an external anchor connected to the center.
- AnchorVertex *intervalVertexFrom = intervalFrom == 0 ? beforeSequence : candidates.at(intervalFrom - 1);
- int effectiveIntervalFrom = intervalFrom;
- if (intervalVertexFrom->m_edge == centerEdge
- && intervalVertexFrom->m_item == candidates.at(effectiveIntervalFrom)->m_item) {
- ++effectiveIntervalFrom;
- intervalVertexFrom = candidates.at(effectiveIntervalFrom - 1);
- }
- AnchorVertex *intervalVertexTo = intervalTo <= candidates.count() ? candidates.at(intervalTo - 1) : afterSequence;
- int effectiveIntervalTo = intervalTo;
- if (intervalVertexTo->m_edge == centerEdge
- && intervalVertexTo->m_item == candidates.at(effectiveIntervalTo - 2)->m_item) {
- --effectiveIntervalTo;
- intervalVertexTo = candidates.at(effectiveIntervalTo - 1);
- }
- if (effectiveIntervalTo - effectiveIntervalFrom >= 2) {
- QVector<AnchorVertex*> subCandidates;
- if (forward) {
- subCandidates = candidates.mid(effectiveIntervalFrom, effectiveIntervalTo - effectiveIntervalFrom - 1);
- } else {
- // reverse the order of the candidates.
- qSwap(intervalVertexFrom, intervalVertexTo);
- do {
- ++effectiveIntervalFrom;
- subCandidates.prepend(candidates.at(effectiveIntervalFrom - 1));
- } while (effectiveIntervalFrom < effectiveIntervalTo - 1);
- }
- if (simplifySequentialChunk(&g, intervalVertexFrom, subCandidates, intervalVertexTo)) {
- dirty = true;
- break;
- }
- // finished simplification of chunk with same direction
- }
- }
- if (forward == (prev == data->from))
- --intervalTo;
- intervalFrom = intervalTo;
-
- forward = !forward;
- }
- prev = v1;
- }
+ visited.insert(v);
- if (dirty)
- break;
- }
+ if (!endOfSequence || candidates.isEmpty())
+ continue;
+
+ //
+ // Create a sequence for (beforeSequence, candidates, afterSequence).
+ //
- if (endOfSequence)
- candidates.clear();
+ // One restriction we have is to not simplify half of an anchor and let the other half
+ // unsimplified. So we remove center edges before and after the sequence.
+ if (beforeSequence->m_edge == centerEdge && beforeSequence->m_item == candidates.first()->m_item) {
+ beforeSequence = candidates.first();
+ candidates.remove(0);
- for (int i = 0; i < count; ++i) {
- AnchorVertex *next = vertices.at(i);
- if (next->m_item == q && next->m_edge == centerEdge)
+ // If there's not candidates to be simplified, leave.
+ if (candidates.isEmpty())
continue;
- if (visited.contains(next))
+ }
+
+ if (afterSequence->m_edge == centerEdge && afterSequence->m_item == candidates.last()->m_item) {
+ afterSequence = candidates.last();
+ candidates.remove(candidates.count() - 1);
+
+ if (candidates.isEmpty())
continue;
- stack.push(next);
}
- visited.insert(v);
+ // This function will remove the candidates from the graph and create one edge between
+ // beforeSequence and afterSequence. This function returns true if the sequential
+ // simplification also caused a parallel simplification to be created. In this case we end
+ // the iteration and start again (since all the visited state we have may be outdated).
+ if (simplifySequentialChunk(&g, beforeSequence, candidates, afterSequence))
+ return true;
+
+ // If there was no parallel simplification, we'll keep walking the graph. So we clear the
+ // candidates list to start again.
+ candidates.clear();
}
- return dirty;
+ return false;
}
static void restoreSimplifiedAnchor(Graph<AnchorVertex, AnchorData> &g,