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authorMartin Jones <martin.jones@nokia.com>2011-03-30 23:08:03 (GMT)
committerMartin Jones <martin.jones@nokia.com>2011-03-30 23:58:30 (GMT)
commit068652a52f0554b5ceb56798fe5ac4e5049bb9e3 (patch)
treea8a5a1276ecd42edc07a9a68f205c0e8449048c5 /src/gui
parent462429f5692f810bdd4e04b916db5f9af428d9e4 (diff)
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Rotation transform with NaN angle can cause crash
When used in conjunction with Text resulted in massive memory consunmption. Change-Id: I5e19cb54bcd57b1ea32d17641f976f8288611a9e Task-number: QTBUG-18386 Reviewed-by: Charles Yin
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/graphicsview/qgraphicstransform.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gui/graphicsview/qgraphicstransform.cpp b/src/gui/graphicsview/qgraphicstransform.cpp
index 06df788..513c41f 100644
--- a/src/gui/graphicsview/qgraphicstransform.cpp
+++ b/src/gui/graphicsview/qgraphicstransform.cpp
@@ -92,6 +92,7 @@
#include "qgraphicstransform_p.h"
#include <QDebug>
#include <QtCore/qmath.h>
+#include <QtCore/qnumeric.h>
#ifndef QT_NO_GRAPHICSVIEW
QT_BEGIN_NAMESPACE
@@ -467,6 +468,7 @@ void QGraphicsRotation::setOrigin(const QVector3D &point)
item will be rotated counter-clockwise. Normally the rotation angle will be
in the range (-360, 360), but you can also provide numbers outside of this
range (e.g., a angle of 370 degrees gives the same result as 10 degrees).
+ Setting the angle to NaN results in no rotation.
\sa origin
*/
@@ -570,7 +572,7 @@ void QGraphicsRotation::applyTo(QMatrix4x4 *matrix) const
{
Q_D(const QGraphicsRotation);
- if (d->angle == 0. || d->axis.isNull())
+ if (d->angle == 0. || d->axis.isNull() || qIsNaN(d->angle))
return;
matrix->translate(d->origin);