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authorOliver Wolff <oliver.wolff@digia.com>2012-11-14 12:06:15 (GMT)
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-11-14 12:54:32 (GMT)
commit98b49f88fa1dfe593bf8e4291bd12419d47c26aa (patch)
tree89ba635aa4099a0b306daf1f7ac4cf635e2d89d5 /src/gui
parent2b7ec50666d9e9b2cd8c0c74e8a3c889b77cfd1e (diff)
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Windows: Fixed handling of key events containing ctrl modifier
QKeyEvent::key() returned the wrong value if the ctrl modifier was used in that key event. That was due to the fact that ToUnicode might not return the correct code for these events/keyboard states. While it works for alt+shift+= (us layout) and gives '+' as unicode value it just claims that it cannot translate the given state for ctrl+shift+=. So if the control modifier is used and ToUnicode return 0 toKeyOrUnicode should try again without the control modifier. Task-number: QTBUG-10781 Change-Id: I771f7ed18bcce60d1c7c3f6157d169d4e80ddd60 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/kernel/qkeymapper_win.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/gui/kernel/qkeymapper_win.cpp b/src/gui/kernel/qkeymapper_win.cpp
index dfa7c96..a776516 100644
--- a/src/gui/kernel/qkeymapper_win.cpp
+++ b/src/gui/kernel/qkeymapper_win.cpp
@@ -483,6 +483,14 @@ static inline int toKeyOrUnicode(int vk, int scancode, unsigned char *kbdBuffer,
int code = 0;
QChar unicodeBuffer[5];
int res = ToUnicode(vk, scancode, kbdBuffer, reinterpret_cast<LPWSTR>(unicodeBuffer), 5, 0);
+ // When Ctrl modifier is used ToUnicode does not return correct values. In order to assign the
+ // right key the control modifier is removed for just that function if the previous call failed.
+ if (res == 0 && kbdBuffer[VK_CONTROL]) {
+ const unsigned char controlState = kbdBuffer[VK_CONTROL];
+ kbdBuffer[VK_CONTROL] = 0;
+ res = ToUnicode(vk, scancode, kbdBuffer, reinterpret_cast<LPWSTR>(unicodeBuffer), 5, 0);
+ kbdBuffer[VK_CONTROL] = controlState;
+ }
if (res)
code = unicodeBuffer[0].toUpper().unicode();