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author | Samuel Rødal <samuel.rodal@nokia.com> | 2010-12-21 11:43:16 (GMT) |
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committer | Samuel Rødal <samuel.rodal@nokia.com> | 2010-12-22 09:03:38 (GMT) |
commit | 749387a203737e49fb44ce7001ed78ba5512583d (patch) | |
tree | 78a69d6f20aedd1beb5b890f9d952ad65abb9faa /src/gui | |
parent | 27c18a5cd8dbe2d22c8717044922ad5437e6fff4 (diff) | |
download | Qt-749387a203737e49fb44ce7001ed78ba5512583d.zip Qt-749387a203737e49fb44ce7001ed78ba5512583d.tar.gz Qt-749387a203737e49fb44ce7001ed78ba5512583d.tar.bz2 |
Improve performance of bilinear downscaling of images with neon.
Gives a 36 % performance boost for downscaling a 512x512 pixmap to
480x480 with SmoothPixmapFilter enabled.
Reviewed-by: Andreas Kling
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/painting/qdrawhelper.cpp | 133 |
1 files changed, 107 insertions, 26 deletions
diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp index 62af212..fdb686d 100644 --- a/src/gui/painting/qdrawhelper.cpp +++ b/src/gui/painting/qdrawhelper.cpp @@ -712,6 +712,38 @@ static inline uint interpolate_4_pixels_16(uint tl, uint tr, uint bl, uint br, i } #endif +#if defined(QT_ALWAYS_HAVE_NEON) +#define interpolate_4_pixels_16_neon(tl, tr, bl, br, distx, disty, disty_, colorMask, invColorMask, v_256, b) \ +{ \ + const int16x8_t dxdy = vmulq_s16(distx, disty); \ + const int16x8_t distx_ = vshlq_n_s16(distx, 4); \ + const int16x8_t idxidy = vaddq_s16(dxdy, vsubq_s16(v_256, vaddq_s16(distx_, disty_))); \ + const int16x8_t dxidy = vsubq_s16(distx_, dxdy); \ + const int16x8_t idxdy = vsubq_s16(disty_, dxdy); \ + \ + int16x8_t tlAG = vreinterpretq_s16_u16(vshrq_n_u16(vreinterpretq_u16_s16(tl), 8)); \ + int16x8_t tlRB = vandq_s16(tl, colorMask); \ + int16x8_t trAG = vreinterpretq_s16_u16(vshrq_n_u16(vreinterpretq_u16_s16(tr), 8)); \ + int16x8_t trRB = vandq_s16(tr, colorMask); \ + int16x8_t blAG = vreinterpretq_s16_u16(vshrq_n_u16(vreinterpretq_u16_s16(bl), 8)); \ + int16x8_t blRB = vandq_s16(bl, colorMask); \ + int16x8_t brAG = vreinterpretq_s16_u16(vshrq_n_u16(vreinterpretq_u16_s16(br), 8)); \ + int16x8_t brRB = vandq_s16(br, colorMask); \ + \ + int16x8_t rAG = vmulq_s16(tlAG, idxidy); \ + int16x8_t rRB = vmulq_s16(tlRB, idxidy); \ + rAG = vmlaq_s16(rAG, trAG, dxidy); \ + rRB = vmlaq_s16(rRB, trRB, dxidy); \ + rAG = vmlaq_s16(rAG, blAG, idxdy); \ + rRB = vmlaq_s16(rRB, blRB, idxdy); \ + rAG = vmlaq_s16(rAG, brAG, dxdy); \ + rRB = vmlaq_s16(rRB, brRB, dxdy); \ + \ + rAG = vandq_s16(invColorMask, rAG); \ + rRB = vreinterpretq_s16_u16(vshrq_n_u16(vreinterpretq_u16_s16(rRB), 8)); \ + vst1q_s16((int16_t*)(b), vorrq_s16(rAG, rRB)); \ +} +#endif template<TextureBlendType blendType> Q_STATIC_TEMPLATE_FUNCTION inline void fetchTransformedBilinear_pixelBounds(int max, int l1, int l2, int &v1, int &v2) @@ -920,35 +952,36 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator * const uchar *s2 = data->texture.scanLine(y2); int disty = (fy & 0x0000ffff) >> 12; -#if defined(QT_ALWAYS_HAVE_SSE2) if (blendType != BlendTransformedBilinearTiled && (format == QImage::Format_ARGB32_Premultiplied || format == QImage::Format_RGB32)) { - //prolog to get into the bounds - while (b < end) { - int x1 = (fx >> 16); - int x2; - fetchTransformedBilinear_pixelBounds<blendType>(image_width, image_x1, image_x2, x1, x2); - if (x1 != x2) //break if we are insided the bounds. - break; - uint tl = fetch(s1, x1, data->texture.colorTable); - uint tr = fetch(s1, x2, data->texture.colorTable); - uint bl = fetch(s2, x1, data->texture.colorTable); - uint br = fetch(s2, x2, data->texture.colorTable); - int distx = (fx & 0x0000ffff) >> 12; - *b = interpolate_4_pixels_16(tl, tr, bl, br, distx, disty); - fx += fdx; - ++b; - } - uint *boundedEnd; - if (fdx > 0) - boundedEnd = qMin(end, buffer + uint((image_x2 - (fx >> 16)) / data->m11)); - else - boundedEnd = qMin(end, buffer + uint((image_x1 - (fx >> 16)) / data->m11)); +#define BILINEAR_DOWNSCALE_BOUNDS_PROLOG \ + while (b < end) { \ + int x1 = (fx >> 16); \ + int x2; \ + fetchTransformedBilinear_pixelBounds<blendType>(image_width, image_x1, image_x2, x1, x2); \ + if (x1 != x2) \ + break; \ + uint tl = fetch(s1, x1, data->texture.colorTable); \ + uint tr = fetch(s1, x2, data->texture.colorTable); \ + uint bl = fetch(s2, x1, data->texture.colorTable); \ + uint br = fetch(s2, x2, data->texture.colorTable); \ + int distx = (fx & 0x0000ffff) >> 12; \ + *b = interpolate_4_pixels_16(tl, tr, bl, br, distx, disty); \ + fx += fdx; \ + ++b; \ + } \ + uint *boundedEnd; \ + if (fdx > 0) \ + boundedEnd = qMin(end, buffer + uint((image_x2 - (fx >> 16)) / data->m11)); \ + else \ + boundedEnd = qMin(end, buffer + uint((image_x1 - (fx >> 16)) / data->m11)); \ boundedEnd -= 3; +#if defined(QT_ALWAYS_HAVE_SSE2) + BILINEAR_DOWNSCALE_BOUNDS_PROLOG + const __m128i colorMask = _mm_set1_epi32(0x00ff00ff); - //const __m128i distShuffleMask = _mm_set_epi8(13, 12, 13, 12, 9, 8, 9, 8, 5, 4, 5, 4, 1, 0, 1, 0); const __m128i v_256 = _mm_set1_epi16(256); const __m128i v_disty = _mm_set1_epi16(disty); __m128i v_fdx = _mm_set1_epi32(fdx*4); @@ -976,8 +1009,7 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator * bl.i[i] = *(addr_tl+secondLine); br.i[i] = *(addr_tr+secondLine); } - __m128i v_distx = _mm_srli_epi16(v_fx.vect, 12); //distx = (fx & 0x0000ffff) >> 12; - //v_distx = _mm_shuffle_epi8(v_disty, distShuffleMask); //distx |= distx << 16; + __m128i v_distx = _mm_srli_epi16(v_fx.vect, 12); v_distx = _mm_shufflehi_epi16(v_distx, _MM_SHUFFLE(2,2,0,0)); v_distx = _mm_shufflelo_epi16(v_distx, _MM_SHUFFLE(2,2,0,0)); @@ -986,8 +1018,57 @@ const uint * QT_FASTCALL fetchTransformedBilinear(uint *buffer, const Operator * v_fx.vect = _mm_add_epi32(v_fx.vect, v_fdx); } fx = v_fx.i[0]; - } +#elif defined(QT_ALWAYS_HAVE_NEON) + BILINEAR_DOWNSCALE_BOUNDS_PROLOG + + const int16x8_t colorMask = vdupq_n_s16(0x00ff); + const int16x8_t invColorMask = vmvnq_s16(colorMask); + const int16x8_t v_256 = vdupq_n_s16(256); + const int16x8_t v_disty = vdupq_n_s16(disty); + const int16x8_t v_disty_ = vshlq_n_s16(v_disty, 4); + int32x4_t v_fdx = vdupq_n_s32(fdx*4); + + ptrdiff_t secondLine = reinterpret_cast<const uint *>(s2) - reinterpret_cast<const uint *>(s1); + + union Vect_buffer { int32x4_t vect; quint32 i[4]; }; + Vect_buffer v_fx; + + for (int i = 0; i < 4; i++) { + v_fx.i[i] = fx; + fx += fdx; + } + + const int32x4_t v_ffff_mask = vdupq_n_s32(0x0000ffff); + + while (b < boundedEnd) { + + Vect_buffer tl, tr, bl, br; + + Vect_buffer v_fx_shifted; + v_fx_shifted.vect = vshrq_n_s32(v_fx.vect, 16); + + int32x4_t v_distx = vshrq_n_s32(vandq_s32(v_fx.vect, v_ffff_mask), 12); + + for (int i = 0; i < 4; i++) { + int x1 = v_fx_shifted.i[i]; + const uint *addr_tl = reinterpret_cast<const uint *>(s1) + x1; + const uint *addr_tr = addr_tl + 1; + tl.i[i] = *addr_tl; + tr.i[i] = *addr_tr; + bl.i[i] = *(addr_tl+secondLine); + br.i[i] = *(addr_tr+secondLine); + } + + v_distx = vorrq_s32(v_distx, vshlq_n_s32(v_distx, 16)); + + interpolate_4_pixels_16_neon(vreinterpretq_s16_s32(tl.vect), vreinterpretq_s16_s32(tr.vect), vreinterpretq_s16_s32(bl.vect), vreinterpretq_s16_s32(br.vect), vreinterpretq_s16_s32(v_distx), v_disty, v_disty_, colorMask, invColorMask, v_256, b); + b+=4; + v_fx.vect = vaddq_s32(v_fx.vect, v_fdx); + } + fx = v_fx.i[0]; #endif + } + while (b < end) { int x1 = (fx >> 16); int x2; |