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author | Norwegian Rock Cat <qt-info@nokia.com> | 2009-04-15 10:11:39 (GMT) |
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committer | Norwegian Rock Cat <qt-info@nokia.com> | 2009-04-15 10:17:06 (GMT) |
commit | b4234ab3f4dbd8c7017d749888b2d8effd3c5983 (patch) | |
tree | 6be863fea37b64cb9950da2274cbe6a4423ab401 /src/gui | |
parent | a55f477b2a40b89e690fe6b61509cf665e96243b (diff) | |
download | Qt-b4234ab3f4dbd8c7017d749888b2d8effd3c5983.zip Qt-b4234ab3f4dbd8c7017d749888b2d8effd3c5983.tar.gz Qt-b4234ab3f4dbd8c7017d749888b2d8effd3c5983.tar.bz2 |
BT: Fix Cocoa bug w/OpenGL widgets in dock widgets would disappear.
The NSOpenGLContext seems to be tied to the window. So if the view
changes from one window to another, the OpenGL context needs to be
cleared. We can do this by hooking into the viewWillChangeWindow and
viewDidChangeWindow events and clear and reset the drawable
respectively. We also found out that QCocoaOpenGLView was not being used
at all, so just remove it to get rid of any confusion.
Task-number: 250066
Reviewed-by: Trond
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/kernel/qcocoaview_mac.mm | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/gui/kernel/qcocoaview_mac.mm b/src/gui/kernel/qcocoaview_mac.mm index bcbd1bf..7668d66 100644 --- a/src/gui/kernel/qcocoaview_mac.mm +++ b/src/gui/kernel/qcocoaview_mac.mm @@ -944,6 +944,27 @@ extern "C" { } } +- (void)viewWillMoveToWindow:(NSWindow *)window +{ + if (qwidget->windowFlags() & Qt::MSWindowsOwnDC + && (window != [self window])) { // OpenGL Widget + // Create a stupid ClearDrawable Event + QEvent event(QEvent::MacGLClearDrawable); + qApp->sendEvent(qwidget, &event); + } +} + +- (void)viewDidMoveToWindow +{ + if (qwidget->windowFlags() & Qt::MSWindowsOwnDC && [self window]) { + // call update paint event + qwidgetprivate->needWindowChange = true; + QEvent event(QEvent::MacGLWindowChange); + qApp->sendEvent(qwidget, &event); + } +} + + // NSTextInput Protocol implementation - (void) insertText:(id)aString |