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authorOlivier Goffart <olivier.goffart@nokia.com>2011-05-31 15:33:12 (GMT)
committerOlivier Goffart <olivier.goffart@nokia.com>2011-05-31 15:33:12 (GMT)
commit73fc68802d8c0c8d3d499b279782ce270f1c5bc6 (patch)
tree8cd7f54bc06864a741f0a2fd34412124c53e5953 /src/imports/shaders/shadereffect.cpp
parent9e4ded47bc9e3fed3ee2a15e572603bb3f7b48fc (diff)
parent570f8970bea646055583671397c3d2706ac45004 (diff)
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Merge remote-tracking branch 'origin/4.7' into qt-4.8-from-4.7
Conflicts: src/gui/text/qtextengine.cpp src/gui/text/qtextengine_p.h src/gui/text/qtextlayout.cpp src/plugins/phonon/mmf/mmf.pro src/plugins/s60/5_0/5_0.pro tests/auto/qtextlayout/tst_qtextlayout.cpp
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diff --git a/src/imports/shaders/shadereffect.cpp b/src/imports/shaders/shadereffect.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "shadereffect.h"
+#include "shadereffectbuffer.h"
+#include "shadereffectsource.h"
+
+#include <QDeclarativeItem>
+#include <QPainter>
+#include <QtOpenGL>
+
+static QTransform savedWorldTransform;
+
+ShaderEffect::ShaderEffect(QObject *parent)
+ : QGraphicsEffect(parent)
+ , m_changed(true)
+{
+}
+
+ShaderEffect::~ShaderEffect()
+{
+}
+
+void ShaderEffect::prepareBufferedDraw(QPainter *painter)
+{
+ // This workaround needed because QGraphicsEffect seems to always utilize default painters worldtransform
+ // instead of the active painters worldtransform.
+ const ShaderEffectBuffer *effectBuffer = dynamic_cast<ShaderEffectBuffer*> (painter->device());
+ if (effectBuffer) {
+ savedWorldTransform = painter->worldTransform() * savedWorldTransform;
+ painter->setWorldTransform(savedWorldTransform);
+ } else {
+ savedWorldTransform = painter->worldTransform();
+ }
+}
+
+void ShaderEffect::draw (QPainter *painter)
+{
+ const QGLContext *context = QGLContext::currentContext();
+
+ prepareBufferedDraw(painter);
+
+ if (context) {
+ updateRenderTargets();
+ }
+
+ if (!context || m_renderTargets.count() == 0 || !hideOriginal())
+ drawSource(painter);
+}
+
+void ShaderEffect::updateRenderTargets()
+{
+ if (!m_changed)
+ return;
+
+ m_changed = false;
+
+ int count = m_renderTargets.count();
+ for (int i = 0; i < count; i++) {
+ if (m_renderTargets[i]->isLive() || m_renderTargets[i]->isDirtyTexture()) {
+ m_renderTargets[i]->updateBackbuffer();
+ ShaderEffectBuffer* target = m_renderTargets[i]->fbo();
+ if (target && target->isValid() && target->width() > 0 && target->height() > 0) {
+ QPainter p(target);
+ p.setCompositionMode(QPainter::CompositionMode_Clear);
+ p.fillRect(QRect(QPoint(0, 0), target->size()), Qt::transparent);
+ p.setCompositionMode(QPainter::CompositionMode_SourceOver);
+
+ QRectF sourceRect = m_renderTargets[i]->sourceRect();
+ QSize textureSize = m_renderTargets[i]->textureSize();
+
+ qreal yflip = m_renderTargets[i]->isMirrored() ? -1.0 : 1.0; // flip y to match scenegraph, it also flips texturecoordinates
+ qreal xscale = 1.0;
+ qreal yscale = 1.0 * yflip;
+
+ qreal leftMargin = 0.0;
+ qreal rightMargin = 0.0;
+ qreal topMargin = 0.0;
+ qreal bottomMargin = 0.0;
+
+ qreal width = m_renderTargets[i]->sourceItem()->width();
+ qreal height = m_renderTargets[i]->sourceItem()->height();
+
+ if (!sourceRect.isEmpty()) {
+ leftMargin = -sourceRect.left();
+ rightMargin = sourceRect.right() - width;
+ topMargin = -sourceRect.top();
+ bottomMargin = sourceRect.bottom() - height;
+ }
+
+ if ((width + leftMargin + rightMargin) > 0 && (height + topMargin + bottomMargin) > 0) {
+ if (!textureSize.isEmpty()) {
+ qreal textureWidth = textureSize.width();
+ qreal textureHeight = textureSize.height();
+
+ xscale = width / (width + leftMargin + rightMargin);
+ yscale = height / (height + topMargin + bottomMargin);
+
+ p.translate(textureWidth / 2, textureHeight / 2);
+ p.scale(xscale, yscale * yflip);
+ p.translate(-textureWidth / 2, -textureHeight / 2);
+ p.scale(textureWidth / width, textureHeight / height);
+ } else {
+ xscale = width / (width + leftMargin + rightMargin);
+ yscale = height / (height + topMargin + bottomMargin);
+
+ p.translate(width / 2, height / 2);
+ p.scale(xscale, yscale * yflip);
+ p.translate(-width / 2, -height / 2);
+ }
+ }
+
+ drawSource(&p);
+ p.end();
+ m_renderTargets[i]->markSceneGraphDirty();
+ }
+ }
+ }
+}
+
+void ShaderEffect::sourceChanged (ChangeFlags flags)
+{
+ Q_UNUSED(flags);
+ m_changed = true;
+}
+
+void ShaderEffect::addRenderTarget(ShaderEffectSource *target)
+{
+ if (!m_renderTargets.contains(target))
+ m_renderTargets.append(target);
+}
+
+void ShaderEffect::removeRenderTarget(ShaderEffectSource *target)
+{
+ int index = m_renderTargets.indexOf(target);
+ if (index >= 0)
+ m_renderTargets.remove(index);
+ else
+ qWarning() << "ShaderEffect::removeRenderTarget - did not find target.";
+}
+
+bool ShaderEffect::hideOriginal() const
+{
+ if (m_renderTargets.count() == 0)
+ return false;
+
+ // Just like scenegraph version, if there is even one source that says "hide original" we hide it.
+ int count = m_renderTargets.count();
+ for (int i = 0; i < count; i++) {
+ if (m_renderTargets[i]->hideSource())
+ return true;
+ }
+ return false;
+}