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authorDavid Boddie <david.boddie@nokia.com>2011-08-15 17:10:30 (GMT)
committerDavid Boddie <david.boddie@nokia.com>2011-08-15 17:10:30 (GMT)
commit540222f0d936a48f57ed36496fcb211cc437cb1b (patch)
tree70d18fe3ca5ac8e53410fc2b62d08fa80d88e09a /src/imports
parent1c4b284b54c8d0166f777b256d1ac3eedd8ea593 (diff)
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Doc: Fixed qdoc warnings.
Diffstat (limited to 'src/imports')
-rw-r--r--src/imports/shaders/shadereffectitem.cpp20
-rw-r--r--src/imports/shaders/shadereffectsource.cpp30
2 files changed, 0 insertions, 50 deletions
diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp
index 056581c..ca5c9a3 100644
--- a/src/imports/shaders/shadereffectitem.cpp
+++ b/src/imports/shaders/shadereffectitem.cpp
@@ -243,11 +243,6 @@ ShaderEffectItem::~ShaderEffectItem()
*/
-/*!
- \property ShaderEffectItem::fragmentShader
- \brief the OpenGL fragment shader code.
-*/
-
void ShaderEffectItem::setFragmentShader(const QString &code)
{
if (m_fragment_code.constData() == code.constData())
@@ -281,11 +276,6 @@ void ShaderEffectItem::setFragmentShader(const QString &code)
*/
-/*!
- \property ShaderEffectItem::vertexShader
- \brief the OpenGL vertex shader code.
-*/
-
void ShaderEffectItem::setVertexShader(const QString &code)
{
if (m_vertex_code.constData() == code.constData())
@@ -320,11 +310,6 @@ void ShaderEffectItem::setVertexShader(const QString &code)
The default value is true.
*/
-/*!
- \property ShaderEffectItem::blending
- \brief the drawing is done using blending.
-*/
-
void ShaderEffectItem::setBlending(bool enable)
{
if (m_blending == enable)
@@ -347,11 +332,6 @@ void ShaderEffectItem::setBlending(bool enable)
The default value is QSize(1,1).
*/
-/*!
- \property ShaderEffectItem::meshResolution
- \brief the amount of triangles in the mesh for both x and y-axis.
-*/
-
void ShaderEffectItem::setMeshResolution(const QSize &size)
{
if (size == m_meshResolution)
diff --git a/src/imports/shaders/shadereffectsource.cpp b/src/imports/shaders/shadereffectsource.cpp
index 6210c41..7916538 100644
--- a/src/imports/shaders/shadereffectsource.cpp
+++ b/src/imports/shaders/shadereffectsource.cpp
@@ -105,11 +105,6 @@ ShaderEffectSource::~ShaderEffectSource()
sourceItem regardless of its clipping property.
*/
-/*!
- \property ShaderEffectSource::sourceItem
- \brief the Item which is the source for the effect.
-*/
-
void ShaderEffectSource::setSourceItem(QDeclarativeItem *item)
{
if (item == m_sourceItem)
@@ -159,11 +154,6 @@ void ShaderEffectSource::setSourceItem(QDeclarativeItem *item)
The default value is Qt.rect(0,0,0,0).
*/
-/*!
- \property ShaderEffectSource::sourceRect
- \brief the relative sourceRect for the source.
-*/
-
void ShaderEffectSource::setSourceRect(const QRectF &rect)
{
if (rect == m_sourceRect)
@@ -192,11 +182,6 @@ void ShaderEffectSource::setSourceRect(const QRectF &rect)
The default value is QSize(0,0).
*/
-/*!
- \property ShaderEffectSource::textureSize
- \brief the texture size for the source.
-*/
-
void ShaderEffectSource::setTextureSize(const QSize &size)
{
if (size == m_textureSize)
@@ -227,11 +212,6 @@ void ShaderEffectSource::setTextureSize(const QSize &size)
The default value is true.
*/
-/*!
- \property ShaderEffectSource::live
- \brief the flag tells whether source item content is changing between frames.
-*/
-
void ShaderEffectSource::setLive(bool s)
{
if (s == m_live)
@@ -251,11 +231,6 @@ void ShaderEffectSource::setLive(bool s)
The default value is false.
*/
-/*!
- \property ShaderEffectSource::hideSource
- \brief the flag tells whether original source item content should be hidden.
-*/
-
void ShaderEffectSource::setHideSource(bool hide)
{
if (hide == m_hideSource)
@@ -283,11 +258,6 @@ void ShaderEffectSource::setHideSource(bool hide)
*/
-/*!
- \property ShaderEffectSource::wrapMode
- \brief the wrap parameter for the source after it has been mapped as a texture.
-*/
-
void ShaderEffectSource::setWrapMode(WrapMode mode)
{
if (mode == m_wrapMode)