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author | David Boddie <david.boddie@nokia.com> | 2011-08-15 17:10:30 (GMT) |
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committer | David Boddie <david.boddie@nokia.com> | 2011-08-15 17:10:30 (GMT) |
commit | 540222f0d936a48f57ed36496fcb211cc437cb1b (patch) | |
tree | 70d18fe3ca5ac8e53410fc2b62d08fa80d88e09a /src/imports | |
parent | 1c4b284b54c8d0166f777b256d1ac3eedd8ea593 (diff) | |
download | Qt-540222f0d936a48f57ed36496fcb211cc437cb1b.zip Qt-540222f0d936a48f57ed36496fcb211cc437cb1b.tar.gz Qt-540222f0d936a48f57ed36496fcb211cc437cb1b.tar.bz2 |
Doc: Fixed qdoc warnings.
Diffstat (limited to 'src/imports')
-rw-r--r-- | src/imports/shaders/shadereffectitem.cpp | 20 | ||||
-rw-r--r-- | src/imports/shaders/shadereffectsource.cpp | 30 |
2 files changed, 0 insertions, 50 deletions
diff --git a/src/imports/shaders/shadereffectitem.cpp b/src/imports/shaders/shadereffectitem.cpp index 056581c..ca5c9a3 100644 --- a/src/imports/shaders/shadereffectitem.cpp +++ b/src/imports/shaders/shadereffectitem.cpp @@ -243,11 +243,6 @@ ShaderEffectItem::~ShaderEffectItem() */ -/*! - \property ShaderEffectItem::fragmentShader - \brief the OpenGL fragment shader code. -*/ - void ShaderEffectItem::setFragmentShader(const QString &code) { if (m_fragment_code.constData() == code.constData()) @@ -281,11 +276,6 @@ void ShaderEffectItem::setFragmentShader(const QString &code) */ -/*! - \property ShaderEffectItem::vertexShader - \brief the OpenGL vertex shader code. -*/ - void ShaderEffectItem::setVertexShader(const QString &code) { if (m_vertex_code.constData() == code.constData()) @@ -320,11 +310,6 @@ void ShaderEffectItem::setVertexShader(const QString &code) The default value is true. */ -/*! - \property ShaderEffectItem::blending - \brief the drawing is done using blending. -*/ - void ShaderEffectItem::setBlending(bool enable) { if (m_blending == enable) @@ -347,11 +332,6 @@ void ShaderEffectItem::setBlending(bool enable) The default value is QSize(1,1). */ -/*! - \property ShaderEffectItem::meshResolution - \brief the amount of triangles in the mesh for both x and y-axis. -*/ - void ShaderEffectItem::setMeshResolution(const QSize &size) { if (size == m_meshResolution) diff --git a/src/imports/shaders/shadereffectsource.cpp b/src/imports/shaders/shadereffectsource.cpp index 6210c41..7916538 100644 --- a/src/imports/shaders/shadereffectsource.cpp +++ b/src/imports/shaders/shadereffectsource.cpp @@ -105,11 +105,6 @@ ShaderEffectSource::~ShaderEffectSource() sourceItem regardless of its clipping property. */ -/*! - \property ShaderEffectSource::sourceItem - \brief the Item which is the source for the effect. -*/ - void ShaderEffectSource::setSourceItem(QDeclarativeItem *item) { if (item == m_sourceItem) @@ -159,11 +154,6 @@ void ShaderEffectSource::setSourceItem(QDeclarativeItem *item) The default value is Qt.rect(0,0,0,0). */ -/*! - \property ShaderEffectSource::sourceRect - \brief the relative sourceRect for the source. -*/ - void ShaderEffectSource::setSourceRect(const QRectF &rect) { if (rect == m_sourceRect) @@ -192,11 +182,6 @@ void ShaderEffectSource::setSourceRect(const QRectF &rect) The default value is QSize(0,0). */ -/*! - \property ShaderEffectSource::textureSize - \brief the texture size for the source. -*/ - void ShaderEffectSource::setTextureSize(const QSize &size) { if (size == m_textureSize) @@ -227,11 +212,6 @@ void ShaderEffectSource::setTextureSize(const QSize &size) The default value is true. */ -/*! - \property ShaderEffectSource::live - \brief the flag tells whether source item content is changing between frames. -*/ - void ShaderEffectSource::setLive(bool s) { if (s == m_live) @@ -251,11 +231,6 @@ void ShaderEffectSource::setLive(bool s) The default value is false. */ -/*! - \property ShaderEffectSource::hideSource - \brief the flag tells whether original source item content should be hidden. -*/ - void ShaderEffectSource::setHideSource(bool hide) { if (hide == m_hideSource) @@ -283,11 +258,6 @@ void ShaderEffectSource::setHideSource(bool hide) */ -/*! - \property ShaderEffectSource::wrapMode - \brief the wrap parameter for the source after it has been mapped as a texture. -*/ - void ShaderEffectSource::setWrapMode(WrapMode mode) { if (mode == m_wrapMode) |