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authorAndy Shaw <andy.shaw@digia.com>2011-11-04 17:35:41 (GMT)
committerOswald Buddenhagen <oswald.buddenhagen@nokia.com>2011-11-07 15:07:33 (GMT)
commit2c072ae53ea4f90a32cfb8260f1bd0251ebab4f9 (patch)
tree2105aa56c8f4f4b1fe693ac51303bd47f2c1a77c /src/imports
parent34af6fd31e29334e9ffe5d390d5a8b40c5a4a9c6 (diff)
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Compile when -no-rtti is specified as a configure option
After discussing with Marko who did the original backport of the ShaderEffect to Qt 4.7 it was agreed that this is the correct thing to do in this case. Merge-request: 2713 Task-number: QTBUG-22419 Reviewed-by: Marko Niemelä
Diffstat (limited to 'src/imports')
-rw-r--r--src/imports/shaders/shadereffect.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/imports/shaders/shadereffect.cpp b/src/imports/shaders/shadereffect.cpp
index f40d6b8..a5164e2 100644
--- a/src/imports/shaders/shadereffect.cpp
+++ b/src/imports/shaders/shadereffect.cpp
@@ -61,6 +61,7 @@ ShaderEffect::~ShaderEffect()
void ShaderEffect::prepareBufferedDraw(QPainter *painter)
{
+#ifndef QT_NO_DYNAMIC_CAST
// This workaround needed because QGraphicsEffect seems to always utilize default painters worldtransform
// instead of the active painters worldtransform.
const ShaderEffectBuffer *effectBuffer = dynamic_cast<ShaderEffectBuffer*> (painter->device());
@@ -70,6 +71,9 @@ void ShaderEffect::prepareBufferedDraw(QPainter *painter)
} else {
savedWorldTransform = painter->worldTransform();
}
+#else
+ Q_UNUSED(painter);
+#endif
}
void ShaderEffect::draw (QPainter *painter)