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author | Geir Vattekar <geir.vattekar@nokia.com> | 2011-03-25 06:19:36 (GMT) |
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committer | Geir Vattekar <geir.vattekar@nokia.com> | 2011-03-25 06:19:36 (GMT) |
commit | 9d89af8e24f2c932a1df6c1edbb57acc5954fd38 (patch) | |
tree | 5f00503802949ac78b7c98724a1fcabae1a16367 /src/multimedia/audio/qaudioinput.cpp | |
parent | 132f301f39bde9c66db2aa460a68345409ec1802 (diff) | |
download | Qt-9d89af8e24f2c932a1df6c1edbb57acc5954fd38.zip Qt-9d89af8e24f2c932a1df6c1edbb57acc5954fd38.tar.gz Qt-9d89af8e24f2c932a1df6c1edbb57acc5954fd38.tar.bz2 |
Doc: Work on QAudioInput::start() functions.
Task-number: QTBUG-7892
Reviewed-by: Jason McDonald
Diffstat (limited to 'src/multimedia/audio/qaudioinput.cpp')
-rw-r--r-- | src/multimedia/audio/qaudioinput.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/multimedia/audio/qaudioinput.cpp b/src/multimedia/audio/qaudioinput.cpp index 3767b95..77ecf70 100644 --- a/src/multimedia/audio/qaudioinput.cpp +++ b/src/multimedia/audio/qaudioinput.cpp @@ -202,7 +202,13 @@ QAudioInput::~QAudioInput() /*! Uses the \a device as the QIODevice to transfer data. Passing a QIODevice allows the data to be transferred without any extra code. - All that is required is to open the QIODevice. + All that is required is to open the QIODevice. QAudioInput does not take + ownership of \a device. + + The QAudioInput will write to the device when new data is available. You can + subclass QIODevice and reimplement \l{QIODevice::}{writeData()} if you wish to + access the data. If you simply want to save data to a file, you can pass a + QFile to this function. If able to successfully get audio data from the systems audio device the state() is set to either QAudio::ActiveState or QAudio::IdleState, @@ -222,9 +228,12 @@ void QAudioInput::start(QIODevice* device) } /*! - Returns a pointer to the QIODevice being used to handle the data - transfer. This QIODevice can be used to read() audio data - directly. + + Returns a pointer to a new QIODevice that will be used to handle the data transfer. + This QIODevice can be used to \l{QIODevice::}{read()} audio data directly. + You will typically connect to the \l{QIODevice::}{readyRead()} signal, and + read from the device in the slot you connect to. QAudioInput keeps ownership + of the device. If able to access the systems audio device the state() is set to QAudio::IdleState, error() is set to QAudio::NoError |