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authorLars Knoll <lars.knoll@nokia.com>2009-03-23 09:18:55 (GMT)
committerSimon Hausmann <simon.hausmann@nokia.com>2009-03-23 09:18:55 (GMT)
commite5fcad302d86d316390c6b0f62759a067313e8a9 (patch)
treec2afbf6f1066b6ce261f14341cf6d310e5595bc1 /src/network/socket/qtcpserver.cpp
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Long live Qt 4.5!
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtNetwork module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//#define QTCPSERVER_DEBUG
+
+/*! \class QTcpServer
+
+ \brief The QTcpServer class provides a TCP-based server.
+
+ \reentrant
+ \ingroup io
+ \inmodule QtNetwork
+
+ This class makes it possible to accept incoming TCP connections.
+ You can specify the port or have QTcpServer pick one
+ automatically. You can listen on a specific address or on all the
+ machine's addresses.
+
+ Call listen() to have the server listen for incoming connections.
+ The newConnection() signal is then emitted each time a client
+ connects to the server.
+
+ Call nextPendingConnection() to accept the pending connection as
+ a connected QTcpSocket. The function returns a pointer to a
+ QTcpSocket in QAbstractSocket::ConnectedState that you can use for
+ communicating with the client.
+
+ If an error occurs, serverError() returns the type of error, and
+ errorString() can be called to get a human readable description of
+ what happened.
+
+ When listening for connections, the address and port on which the
+ server is listening are available as serverAddress() and
+ serverPort().
+
+ Calling close() makes QTcpServer stop listening for incoming
+ connections.
+
+ Although QTcpServer is mostly designed for use with an event
+ loop, it's possible to use it without one. In that case, you must
+ use waitForNewConnection(), which blocks until either a
+ connection is available or a timeout expires.
+
+ \sa QTcpSocket, {Fortune Server Example}, {Threaded Fortune Server Example},
+ {Loopback Example}, {Torrent Example}
+*/
+
+/*! \fn void QTcpServer::newConnection()
+
+ This signal is emitted every time a new connection is available.
+
+ \sa hasPendingConnections(), nextPendingConnection()
+*/
+
+#include "private/qobject_p.h"
+#include "qalgorithms.h"
+#include "qhostaddress.h"
+#include "qlist.h"
+#include "qpointer.h"
+#include "qnativesocketengine_p.h"
+#include "qtcpserver.h"
+#include "qtcpsocket.h"
+#include "qnetworkproxy.h"
+
+QT_BEGIN_NAMESPACE
+
+#define Q_CHECK_SOCKETENGINE(returnValue) do { \
+ if (!d->socketEngine) { \
+ return returnValue; \
+ } } while (0)
+
+class QTcpServerPrivate : public QObjectPrivate, public QAbstractSocketEngineReceiver
+{
+ Q_DECLARE_PUBLIC(QTcpServer)
+public:
+ QTcpServerPrivate();
+ ~QTcpServerPrivate();
+
+ QList<QTcpSocket *> pendingConnections;
+
+ quint16 port;
+ QHostAddress address;
+
+ QAbstractSocket::SocketState state;
+ QAbstractSocketEngine *socketEngine;
+
+ QAbstractSocket::SocketError serverSocketError;
+ QString serverSocketErrorString;
+
+ int maxConnections;
+
+#ifndef QT_NO_NETWORKPROXY
+ QNetworkProxy proxy;
+ QNetworkProxy resolveProxy(const QHostAddress &address, quint16 port);
+#endif
+
+ // from QAbstractSocketEngineReceiver
+ void readNotification();
+ inline void writeNotification() {}
+ inline void exceptionNotification() {}
+ inline void connectionNotification() {}
+#ifndef QT_NO_NETWORKPROXY
+ inline void proxyAuthenticationRequired(const QNetworkProxy &, QAuthenticator *) {}
+#endif
+
+};
+
+/*! \internal
+*/
+QTcpServerPrivate::QTcpServerPrivate()
+ : port(0)
+ , state(QAbstractSocket::UnconnectedState)
+ , socketEngine(0)
+ , serverSocketError(QAbstractSocket::UnknownSocketError)
+ , maxConnections(30)
+{
+}
+
+/*! \internal
+*/
+QTcpServerPrivate::~QTcpServerPrivate()
+{
+}
+
+#ifndef QT_NO_NETWORKPROXY
+/*! \internal
+
+ Resolve the proxy to its final value.
+*/
+QNetworkProxy QTcpServerPrivate::resolveProxy(const QHostAddress &address, quint16 port)
+{
+ if (address == QHostAddress::LocalHost ||
+ address == QHostAddress::LocalHostIPv6)
+ return QNetworkProxy::NoProxy;
+
+ QList<QNetworkProxy> proxies;
+ if (proxy.type() != QNetworkProxy::DefaultProxy) {
+ // a non-default proxy was set with setProxy
+ proxies << proxy;
+ } else {
+ // try the application settings instead
+ QNetworkProxyQuery query(port, QString(), QNetworkProxyQuery::TcpServer);
+ proxies = QNetworkProxyFactory::proxyForQuery(query);
+ }
+
+ // return the first that we can use
+ foreach (const QNetworkProxy &p, proxies) {
+ if (p.capabilities() & QNetworkProxy::ListeningCapability)
+ return p;
+ }
+
+ // no proxy found
+ // DefaultProxy will raise an error
+ return QNetworkProxy(QNetworkProxy::DefaultProxy);
+}
+#endif
+
+/*! \internal
+*/
+void QTcpServerPrivate::readNotification()
+{
+ Q_Q(QTcpServer);
+ for (;;) {
+ if (pendingConnections.count() >= maxConnections) {
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServerPrivate::_q_processIncomingConnection() too many connections");
+#endif
+ if (socketEngine->isReadNotificationEnabled())
+ socketEngine->setReadNotificationEnabled(false);
+ return;
+ }
+
+ int descriptor = socketEngine->accept();
+ if (descriptor == -1)
+ break;
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServerPrivate::_q_processIncomingConnection() accepted socket %i", descriptor);
+#endif
+ q->incomingConnection(descriptor);
+
+ QPointer<QTcpServer> that = q;
+ emit q->newConnection();
+ if (!that || !q->isListening())
+ return;
+ }
+}
+
+/*!
+ Constructs a QTcpServer object.
+
+ \a parent is passed to the QObject constructor.
+
+ \sa listen(), setSocketDescriptor()
+*/
+QTcpServer::QTcpServer(QObject *parent)
+ : QObject(*new QTcpServerPrivate, parent)
+{
+}
+
+/*!
+ Destroys the QTcpServer object. If the server is listening for
+ connections, the socket is automatically closed.
+
+ Any client \l{QTcpSocket}s that are still connected must either
+ disconnect or be reparented before the server is deleted.
+
+ \sa close()
+*/
+QTcpServer::~QTcpServer()
+{
+ close();
+}
+
+/*!
+ Tells the server to listen for incoming connections on address \a
+ address and port \a port. If \a port is 0, a port is chosen
+ automatically. If \a address is QHostAddress::Any, the server
+ will listen on all network interfaces.
+
+ Returns true on success; otherwise returns false.
+
+ \sa isListening()
+*/
+bool QTcpServer::listen(const QHostAddress &address, quint16 port)
+{
+ Q_D(QTcpServer);
+ if (d->state == QAbstractSocket::ListeningState) {
+ qWarning("QTcpServer::listen() called when already listening");
+ return false;
+ }
+
+ QAbstractSocket::NetworkLayerProtocol proto = address.protocol();
+
+#ifdef QT_NO_NETWORKPROXY
+ static const QNetworkProxy &proxy = *(QNetworkProxy *)0;
+#else
+ QNetworkProxy proxy = d->resolveProxy(address, port);
+#endif
+
+ delete d->socketEngine;
+ d->socketEngine = QAbstractSocketEngine::createSocketEngine(QAbstractSocket::TcpSocket, proxy, this);
+ if (!d->socketEngine) {
+ d->serverSocketError = QAbstractSocket::UnsupportedSocketOperationError;
+ d->serverSocketErrorString = tr("Operation on socket is not supported");
+ return false;
+ }
+ if (!d->socketEngine->initialize(QAbstractSocket::TcpSocket, proto)) {
+ d->serverSocketError = d->socketEngine->error();
+ d->serverSocketErrorString = d->socketEngine->errorString();
+ return false;
+ }
+
+#if defined(Q_OS_UNIX)
+ // Under Unix, we want to be able to bind to the port, even if a socket on
+ // the same address-port is in TIME_WAIT. Under Windows this is possible
+ // anyway -- furthermore, the meaning of reusable on Windows is different:
+ // it means that you can use the same address-port for multiple listening
+ // sockets.
+ // Don't abort though if we can't set that option. For example the socks
+ // engine doesn't support that option, but that shouldn't prevent us from
+ // trying to bind/listen.
+ d->socketEngine->setOption(QAbstractSocketEngine::AddressReusable, 1);
+#endif
+
+ if (!d->socketEngine->bind(address, port)) {
+ d->serverSocketError = d->socketEngine->error();
+ d->serverSocketErrorString = d->socketEngine->errorString();
+ return false;
+ }
+
+ if (!d->socketEngine->listen()) {
+ d->serverSocketError = d->socketEngine->error();
+ d->serverSocketErrorString = d->socketEngine->errorString();
+ return false;
+ }
+
+ d->socketEngine->setReceiver(d);
+ d->socketEngine->setReadNotificationEnabled(true);
+
+ d->state = QAbstractSocket::ListeningState;
+ d->address = d->socketEngine->localAddress();
+ d->port = d->socketEngine->localPort();
+
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServer::listen(%i, \"%s\") == true (listening on port %i)", port,
+ address.toString().toLatin1().constData(), d->socketEngine->localPort());
+#endif
+ return true;
+}
+
+/*!
+ Returns true if the server is currently listening for incoming
+ connections; otherwise returns false.
+
+ \sa listen()
+*/
+bool QTcpServer::isListening() const
+{
+ Q_D(const QTcpServer);
+ Q_CHECK_SOCKETENGINE(false);
+ return d->socketEngine->state() == QAbstractSocket::ListeningState;
+}
+
+/*!
+ Closes the server. The server will no longer listen for incoming
+ connections.
+
+ \sa listen()
+*/
+void QTcpServer::close()
+{
+ Q_D(QTcpServer);
+
+ qDeleteAll(d->pendingConnections);
+ d->pendingConnections.clear();
+
+ if (d->socketEngine) {
+ d->socketEngine->close();
+ d->socketEngine->deleteLater();
+ d->socketEngine = 0;
+ }
+
+ d->state = QAbstractSocket::UnconnectedState;
+}
+
+/*!
+ Returns the native socket descriptor the server uses to listen
+ for incoming instructions, or -1 if the server is not listening.
+
+ If the server is using QNetworkProxy, the returned descriptor may
+ not be usable with native socket functions.
+
+ \sa setSocketDescriptor(), isListening()
+*/
+int QTcpServer::socketDescriptor() const
+{
+ Q_D(const QTcpServer);
+ Q_CHECK_SOCKETENGINE(-1);
+ return d->socketEngine->socketDescriptor();
+}
+
+/*!
+ Sets the socket descriptor this server should use when listening
+ for incoming connections to \a socketDescriptor. Returns true if
+ the socket is set successfully; otherwise returns false.
+
+ The socket is assumed to be in listening state.
+
+ \sa socketDescriptor(), isListening()
+*/
+bool QTcpServer::setSocketDescriptor(int socketDescriptor)
+{
+ Q_D(QTcpServer);
+ if (isListening()) {
+ qWarning("QTcpServer::setSocketDescriptor() called when already listening");
+ return false;
+ }
+
+ if (d->socketEngine)
+ delete d->socketEngine;
+ d->socketEngine = QAbstractSocketEngine::createSocketEngine(socketDescriptor, this);
+ if (!d->socketEngine->initialize(socketDescriptor, QAbstractSocket::ListeningState)) {
+ d->serverSocketError = d->socketEngine->error();
+ d->serverSocketErrorString = d->socketEngine->errorString();
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServer::setSocketDescriptor(%i) failed (%s)", socketDescriptor,
+ d->serverSocketErrorString.toLatin1().constData());
+#endif
+ return false;
+ }
+
+ d->socketEngine->setReceiver(d);
+ d->socketEngine->setReadNotificationEnabled(true);
+
+ d->state = d->socketEngine->state();
+ d->address = d->socketEngine->localAddress();
+ d->port = d->socketEngine->localPort();
+
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServer::setSocketDescriptor(%i) succeeded.", socketDescriptor);
+#endif
+ return true;
+}
+
+/*!
+ Returns the server's port if the server is listening for
+ connections; otherwise returns 0.
+
+ \sa serverAddress(), listen()
+*/
+quint16 QTcpServer::serverPort() const
+{
+ Q_D(const QTcpServer);
+ Q_CHECK_SOCKETENGINE(0);
+ return d->socketEngine->localPort();
+}
+
+/*!
+ Returns the server's address if the server is listening for
+ connections; otherwise returns QHostAddress::Null.
+
+ \sa serverPort(), listen()
+*/
+QHostAddress QTcpServer::serverAddress() const
+{
+ Q_D(const QTcpServer);
+ Q_CHECK_SOCKETENGINE(QHostAddress(QHostAddress::Null));
+ return d->socketEngine->localAddress();
+}
+
+/*!
+ Waits for at most \a msec milliseconds or until an incoming
+ connection is available. Returns true if a connection is
+ available; otherwise returns false. If the operation timed out
+ and \a timedOut is not 0, *\a timedOut will be set to true.
+
+ This is a blocking function call. Its use is disadvised in a
+ single-threaded GUI application, since the whole application will
+ stop responding until the function returns.
+ waitForNewConnection() is mostly useful when there is no event
+ loop available.
+
+ The non-blocking alternative is to connect to the newConnection()
+ signal.
+
+ If msec is -1, this function will not time out.
+
+ \sa hasPendingConnections(), nextPendingConnection()
+*/
+bool QTcpServer::waitForNewConnection(int msec, bool *timedOut)
+{
+ Q_D(QTcpServer);
+ if (d->state != QAbstractSocket::ListeningState)
+ return false;
+
+ if (!d->socketEngine->waitForRead(msec, timedOut)) {
+ d->serverSocketError = d->socketEngine->error();
+ d->serverSocketErrorString = d->socketEngine->errorString();
+ return false;
+ }
+
+ if (timedOut && *timedOut)
+ return false;
+
+ d->readNotification();
+
+ return true;
+}
+
+/*!
+ Returns true if the server has a pending connection; otherwise
+ returns false.
+
+ \sa nextPendingConnection(), setMaxPendingConnections()
+*/
+bool QTcpServer::hasPendingConnections() const
+{
+ return !d_func()->pendingConnections.isEmpty();
+}
+
+/*!
+ Returns the next pending connection as a connected QTcpSocket
+ object.
+
+ The socket is created as a child of the server, which means that
+ it is automatically deleted when the QTcpServer object is
+ destroyed. It is still a good idea to delete the object
+ explicitly when you are done with it, to avoid wasting memory.
+
+ 0 is returned if this function is called when there are no pending
+ connections.
+
+ \sa hasPendingConnections()
+*/
+QTcpSocket *QTcpServer::nextPendingConnection()
+{
+ Q_D(QTcpServer);
+ if (d->pendingConnections.isEmpty())
+ return 0;
+
+ if (!d->socketEngine->isReadNotificationEnabled())
+ d->socketEngine->setReadNotificationEnabled(true);
+
+ return d->pendingConnections.takeFirst();
+}
+
+/*!
+ This virtual function is called by QTcpServer when a new
+ connection is available. The \a socketDescriptor argument is the
+ native socket descriptor for the accepted connection.
+
+ The base implementation creates a QTcpSocket, sets the socket
+ descriptor and then stores the QTcpSocket in an internal list of
+ pending connections. Finally newConnection() is emitted.
+
+ Reimplement this function to alter the server's behavior when a
+ connection is available.
+
+ If this server is using QNetworkProxy then the \a socketDescriptor
+ may not be usable with native socket functions, and should only be
+ used with QTcpSocket::setSocketDescriptor().
+
+ \sa newConnection(), nextPendingConnection()
+*/
+void QTcpServer::incomingConnection(int socketDescriptor)
+{
+#if defined (QTCPSERVER_DEBUG)
+ qDebug("QTcpServer::incomingConnection(%i)", socketDescriptor);
+#endif
+
+ QTcpSocket *socket = new QTcpSocket(this);
+ socket->setSocketDescriptor(socketDescriptor);
+ d_func()->pendingConnections.append(socket);
+}
+
+/*!
+ Sets the maximum number of pending accepted connections to \a
+ numConnections. QTcpServer will accept no more than \a
+ numConnections incoming connections before
+ nextPendingConnection() is called. By default, the limit is 30
+ pending connections.
+
+ Clients may still able to connect after the server has reached
+ its maximum number of pending connections (i.e., QTcpSocket can
+ still emit the connected() signal). QTcpServer will stop
+ accepting the new connections, but the operating system may
+ still keep them in queue.
+
+ \sa maxPendingConnections(), hasPendingConnections()
+*/
+void QTcpServer::setMaxPendingConnections(int numConnections)
+{
+ d_func()->maxConnections = numConnections;
+}
+
+/*!
+ Returns the maximum number of pending accepted connections. The
+ default is 30.
+
+ \sa setMaxPendingConnections(), hasPendingConnections()
+*/
+int QTcpServer::maxPendingConnections() const
+{
+ return d_func()->maxConnections;
+}
+
+/*!
+ Returns an error code for the last error that occurred.
+
+ \sa errorString()
+*/
+QAbstractSocket::SocketError QTcpServer::serverError() const
+{
+ return d_func()->serverSocketError;
+}
+
+/*!
+ Returns a human readable description of the last error that
+ occurred.
+
+ \sa serverError()
+*/
+QString QTcpServer::errorString() const
+{
+ return d_func()->serverSocketErrorString;
+}
+
+#ifndef QT_NO_NETWORKPROXY
+/*!
+ \since 4.1
+
+ Sets the explicit network proxy for this socket to \a networkProxy.
+
+ To disable the use of a proxy for this socket, use the
+ QNetworkProxy::NoProxy proxy type:
+
+ \snippet doc/src/snippets/code/src_network_socket_qtcpserver.cpp 0
+
+ \sa proxy(), QNetworkProxy
+*/
+void QTcpServer::setProxy(const QNetworkProxy &networkProxy)
+{
+ Q_D(QTcpServer);
+ d->proxy = networkProxy;
+}
+
+/*!
+ \since 4.1
+
+ Returns the network proxy for this socket.
+ By default QNetworkProxy::DefaultProxy is used.
+
+ \sa setProxy(), QNetworkProxy
+*/
+QNetworkProxy QTcpServer::proxy() const
+{
+ Q_D(const QTcpServer);
+ return d->proxy;
+}
+#endif // QT_NO_NETWORKPROXY
+
+QT_END_NAMESPACE
+
+#include "moc_qtcpserver.cpp"
+