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authorSamuel Rødal <sroedal@trolltech.com>2009-02-18 08:42:04 (GMT)
committerGunnar Sletta <gunnar@trolltech.com>2009-04-01 14:32:50 (GMT)
commit6513e4b9513dfc591c53744517f05aa3c522ace3 (patch)
treeee8c28657b0f1961d260b9ae22e24308e40200f7 /src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
parenta49ec03834b14063b4130c410d59df6e8c4db8ce (diff)
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Fixes: GL 2 paint engine text rendering optimization.
RevBy: Tom Details: Buffer vertex and texture coordinates so that we get away with just a single glDrawArrays call per text item. Also move drawCachedGlyphs() into the private class.
Diffstat (limited to 'src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
index 0352d39..f237847 100644
--- a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
+++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp
@@ -59,6 +59,12 @@ QGLRect QGL2PEXVertexArray::boundingRect() const
return QGLRect(minX, minY, maxX, maxY);
}
+void QGL2PEXVertexArray::addRect(const QRectF &rect)
+{
+ vertexArray << rect.topLeft() << rect.topRight() << rect.bottomRight()
+ << rect.bottomRight() << rect.bottomLeft() << rect.topLeft();
+}
+
void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale)
{
const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());