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author | Lars Knoll <lars.knoll@nokia.com> | 2009-03-23 09:18:55 (GMT) |
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committer | Simon Hausmann <simon.hausmann@nokia.com> | 2009-03-23 09:18:55 (GMT) |
commit | e5fcad302d86d316390c6b0f62759a067313e8a9 (patch) | |
tree | c2afbf6f1066b6ce261f14341cf6d310e5595bc1 /src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp | |
download | Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.zip Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.gz Qt-e5fcad302d86d316390c6b0f62759a067313e8a9.tar.bz2 |
Long live Qt 4.5!
Diffstat (limited to 'src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp new file mode 100644 index 0000000..0352d39 --- /dev/null +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray.cpp @@ -0,0 +1,156 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qgl2pexvertexarray_p.h" + +#include <private/qbezier_p.h> + +void QGL2PEXVertexArray::clear() +{ + vertexArray.reset(); + vertexArrayStops.clear(); + boundingRectDirty = true; +} + + +QGLRect QGL2PEXVertexArray::boundingRect() const +{ + if (boundingRectDirty) + return QGLRect(0.0, 0.0, 0.0, 0.0); + else + return QGLRect(minX, minY, maxX, maxY); +} + +void QGL2PEXVertexArray::addPath(const QVectorPath &path, GLfloat curveInverseScale) +{ + const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); + const QPainterPath::ElementType* const elements = path.elements(); + + if (boundingRectDirty) { + minX = maxX = points[0].x(); + minY = maxY = points[0].y(); + boundingRectDirty = false; + } + + vertexArray.add(points[0]); // The first element is always a moveTo + + do { + if (!elements) { +// qDebug("QVectorPath has no elements"); + // If the path has a null elements pointer, the elements implicitly + // start with a moveTo (already added) and continue with lineTos: + for (int i=1; i<path.elementCount(); ++i) + lineToArray(points[i].x(), points[i].y()); + + break; + } +// qDebug("QVectorPath has element types"); + + for (int i=1; i<path.elementCount(); ++i) { + const QPainterPath::ElementType elementType = elements[i]; + switch (elementType) { + case QPainterPath::MoveToElement: +// qDebug("element[%d] is a MoveToElement", i); + vertexArrayStops.append(vertexArray.size()); + vertexArray.add(points[i]); // Add the moveTo as a new vertex + break; + case QPainterPath::LineToElement: +// qDebug("element[%d] is a LineToElement", i); + lineToArray(points[i].x(), points[i].y()); + break; + case QPainterPath::CurveToElement: +// qDebug("element[%d] is a CurveToElement", i); + curveToArray(points[i], points[i+1], points[i+2], curveInverseScale); + i+=2; + break; + default: + break; + } + } + } while (0); + + vertexArrayStops.append(vertexArray.size()); +} + +void QGL2PEXVertexArray::lineToArray(const GLfloat x, const GLfloat y) +{ + vertexArray.add(QGLPoint(x, y)); + + if (x > maxX) + maxX = x; + else if (x < minX) + minX = x; + if (y > maxY) + maxY = y; + else if (y < minY) + minY = y; +} + +void QGL2PEXVertexArray::curveToArray(const QGLPoint &cp1, const QGLPoint &cp2, const QGLPoint &ep, GLfloat inverseScale) +{ + qreal inverseScaleHalf = inverseScale / 2; + + QBezier beziers[32]; + beziers[0] = QBezier::fromPoints(vertexArray.last(), cp1, cp2, ep); + QBezier *b = beziers; + while (b >= beziers) { + // check if we can pop the top bezier curve from the stack + qreal l = qAbs(b->x4 - b->x1) + qAbs(b->y4 - b->y1); + qreal d; + if (l > inverseScale) { + d = qAbs( (b->x4 - b->x1)*(b->y1 - b->y2) - (b->y4 - b->y1)*(b->x1 - b->x2) ) + + qAbs( (b->x4 - b->x1)*(b->y1 - b->y3) - (b->y4 - b->y1)*(b->x1 - b->x3) ); + d /= l; + } else { + d = qAbs(b->x1 - b->x2) + qAbs(b->y1 - b->y2) + + qAbs(b->x1 - b->x3) + qAbs(b->y1 - b->y3); + } + if (d < inverseScaleHalf || b == beziers + 31) { + // good enough, we pop it off and add the endpoint + lineToArray(b->x4, b->y4); + --b; + } else { + // split, second half of the polygon goes lower into the stack + b->split(b+1, b); + ++b; + } + } +} |