diff options
author | Michael Brasser <michael.brasser@nokia.com> | 2010-03-15 23:18:45 (GMT) |
---|---|---|
committer | Michael Brasser <michael.brasser@nokia.com> | 2010-03-15 23:21:39 (GMT) |
commit | a0f2c60dd9f6f44b7016f879b5b3ec32c665fdb9 (patch) | |
tree | ec15735d68f20c19698cc41765220036ba1d21b2 /src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h | |
parent | ad70622193f8a34c28b6536521f8612e0b500fbf (diff) | |
download | Qt-a0f2c60dd9f6f44b7016f879b5b3ec32c665fdb9.zip Qt-a0f2c60dd9f6f44b7016f879b5b3ec32c665fdb9.tar.gz Qt-a0f2c60dd9f6f44b7016f879b5b3ec32c665fdb9.tar.bz2 |
Optimize drawPixmapFragments for the GL2 paint engine.
In this case, we don't need QGL2PEXVertexArray to keep track of min and
max information.
Reviewed-by: Samuel
Diffstat (limited to 'src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h index d1e7615..adc69ee 100644 --- a/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h +++ b/src/opengl/gl2paintengineex/qgl2pexvertexarray_p.h @@ -132,6 +132,11 @@ public: } + inline void addVertex(const GLfloat x, const GLfloat y) + { + vertexArray.add(QGLPoint(x, y)); + } + void addPath(const QVectorPath &path, GLfloat curveInverseScale, bool outline = true); void clear(); |