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authorTom Cooksey <thomas.cooksey@nokia.com>2009-04-20 11:57:42 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-04-20 11:57:42 (GMT)
commitb2f319ccdd2b4fda28e3fdb2128be75c97da75ee (patch)
tree57d26711df9efbe5914b37cf711af0d1cd55adf2 /src/opengl/gl2paintengineex/qglengineshadermanager.cpp
parent0c7348cbc5fbbd06ff6752d98e5a6506b8cb5ffa (diff)
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Kill unused SimpleVertexShader & rename vertex coords array
Rename inputVertex -> vertexCoordsArray to be more consistent with other vertex attribute array naming conventions. SimpleVertexShader has also been replaced with a combination of MainVertexShader & PositionOnlyVertexShader, so can be killed.
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 15d4a9d..a4d8b77 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -78,7 +78,6 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
const char** code = qglEngineShaderSourceCode; // shortcut
- code[SimpleVertexShader] = qglslSimpleVertexShader;
code[MainVertexShader] = qglslMainVertexShader;
code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader;