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authorKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-09-08 12:30:19 (GMT)
committerKim Motoyoshi Kalland <kim.kalland@nokia.com>2009-09-16 08:11:40 (GMT)
commitb8ff02a67ebd8246253823b53cfed98eef400547 (patch)
tree011c1ea8b6d860e5a43824caa6903977394048ad /src/opengl/gl2paintengineex/qglengineshadermanager.cpp
parent120329adb47dba60f532c1c2fd2ad0f37b812437 (diff)
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Added support for subpixel antialiasing on text in the GL2 engine.
The antialiasing is currently not gamma corrected. Reviewed-by: Samuel
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager.cpp')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index b3458af..eceed06 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -134,7 +134,8 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader;
code[MaskFragmentShader] = qglslMaskFragmentShader;
- code[RgbMaskFragmentShader] = ""; //###
+ code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1;
+ code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2;
code[RgbMaskWithGammaFragmentShader] = ""; //###
code[MultiplyCompositionModeFragmentShader] = ""; //###
@@ -587,10 +588,15 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
if (maskType == PixelMask) {
maskShaderName = QGLEngineSharedShaders::MaskFragmentShader;
texCoords = true;
- } else if (maskType == SubPixelMask) {
- maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShader;
+ } else if (maskType == SubPixelMaskPass1) {
+ maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1;
+ texCoords = true;
+ } else if (maskType == SubPixelMaskPass2) {
+ maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2;
+ texCoords = true;
} else if (maskType == SubPixelWithGammaMask) {
maskShaderName = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
+ texCoords = true;
} else {
qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type");
}