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author | Jason Barron <jbarron@trolltech.com> | 2009-07-24 09:45:33 (GMT) |
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committer | Jason Barron <jbarron@trolltech.com> | 2009-07-27 13:04:30 (GMT) |
commit | 3643028959f0b38350e57e60ba4000435b75e592 (patch) | |
tree | c129e4dee11487abd437ab8ebd993ba261e06fa6 /src/opengl/gl2paintengineex/qglengineshadermanager.cpp | |
parent | cf66c667a97c0079141eb3f2d9e997b7378ae792 (diff) | |
parent | c36139c665e61866aff4bf8572890a735167a7d0 (diff) | |
download | Qt-3643028959f0b38350e57e60ba4000435b75e592.zip Qt-3643028959f0b38350e57e60ba4000435b75e592.tar.gz Qt-3643028959f0b38350e57e60ba4000435b75e592.tar.bz2 |
Merge commit 'qt/master-stable'
Conflicts:
configure.exe
qmake/Makefile.unix
qmake/generators/makefile.cpp
src/corelib/global/qglobal.h
src/corelib/kernel/kernel.pri
src/corelib/kernel/qcoreevent.cpp
src/corelib/kernel/qsharedmemory_unix.cpp
src/gui/graphicsview/qgraphicsscene.cpp
src/gui/kernel/qaction.cpp
src/gui/kernel/qaction.h
src/gui/kernel/qaction_p.h
src/gui/kernel/qapplication.cpp
src/gui/kernel/qapplication.h
src/gui/kernel/qwidget.cpp
src/gui/kernel/qwidget.h
src/gui/kernel/qwidget_mac.mm
src/gui/painting/qgraphicssystemfactory.cpp
src/gui/styles/qwindowsstyle.cpp
src/gui/text/qfontengine_qpf.cpp
src/gui/widgets/qabstractscrollarea_p.h
src/network/access/qnetworkaccessdebugpipebackend.cpp
src/network/socket/qlocalsocket_unix.cpp
src/network/socket/qnativesocketengine_p.h
src/network/socket/qnativesocketengine_unix.cpp
src/openvg/qpaintengine_vg.cpp
tests/auto/q3sqlcursor/tst_q3sqlcursor.cpp
tests/auto/qcssparser/qcssparser.pro
tests/auto/qdir/tst_qdir.cpp
tests/auto/qfile/tst_qfile.cpp
tests/auto/qobject/tst_qobject.cpp
tests/auto/qpathclipper/qpathclipper.pro
tests/auto/qprocess/tst_qprocess.cpp
tests/auto/qsettings/tst_qsettings.cpp
tests/auto/qsharedpointer/qsharedpointer.pro
tests/auto/qsqlquerymodel/qsqlquerymodel.pro
tests/auto/qsqlrelationaltablemodel/qsqlrelationaltablemodel.pro
tests/auto/qsqltablemodel/qsqltablemodel.pro
tests/auto/qsqlthread/qsqlthread.pro
tests/auto/qwidget/tst_qwidget.cpp
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 62 |
1 files changed, 45 insertions, 17 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 4b73ca9..d7c91b8 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -49,6 +49,28 @@ QT_BEGIN_NAMESPACE +static void QGLEngineShaderManager_free(void *ptr) +{ + delete reinterpret_cast<QGLEngineShaderManager *>(ptr); +} + +Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_shader_managers, (QGLEngineShaderManager_free)) + +QGLEngineShaderManager *QGLEngineShaderManager::managerForContext(const QGLContext *context) +{ + QGLEngineShaderManager *p = reinterpret_cast<QGLEngineShaderManager *>(qt_shader_managers()->value(context)); + if (!p) { + QGLContext *oldContext = const_cast<QGLContext *>(QGLContext::currentContext()); + if (oldContext != context) + const_cast<QGLContext *>(context)->makeCurrent(); + p = new QGLEngineShaderManager(const_cast<QGLContext *>(context)); + qt_shader_managers()->insert(context, p); + if (oldContext && oldContext != context) + oldContext->makeCurrent(); + } + return p; +} + const char* QGLEngineShaderManager::qglEngineShaderSourceCode[] = { 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, @@ -190,27 +212,33 @@ QGLEngineShaderManager::~QGLEngineShaderManager() //### } - -uint QGLEngineShaderManager::getUniformIdentifier(const char *uniformName) -{ - uniformIdentifiers << uniformName; - return uniformIdentifiers.size() - 1; -} - -uint QGLEngineShaderManager::getUniformLocation(uint id) +uint QGLEngineShaderManager::getUniformLocation(Uniform id) { QVector<uint> &uniformLocations = currentShaderProg->uniformLocations; - uint oldSize = uniformLocations.size(); - if (oldSize <= id) { - uint newSize = id + 1; - uniformLocations.resize(newSize); - - for (uint i = oldSize; i < newSize; ++i) - uniformLocations[i] = GLuint(-1); - } + if (uniformLocations.isEmpty()) + uniformLocations.fill(GLuint(-1), NumUniforms); + + static const char *uniformNames[] = { + "imageTexture", + "patternColor", + "globalOpacity", + "depth", + "pmvMatrix", + "maskTexture", + "fragmentColor", + "linearData", + "angle", + "halfViewportSize", + "fmp", + "fmp2_m_radius2", + "inverse_2_fmp2_m_radius2", + "invertedTextureSize", + "brushTransform", + "brushTexture" + }; if (uniformLocations.at(id) == GLuint(-1)) - uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformIdentifiers.at(id)); + uniformLocations[id] = currentShaderProg->program->uniformLocation(uniformNames[id]); return uniformLocations.at(id); } |