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author | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-17 01:22:05 (GMT) |
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committer | Rhys Weatherley <rhys.weatherley@nokia.com> | 2009-09-17 01:22:05 (GMT) |
commit | 7d4026fb6efe84cda30c44e998a5bd0bdbc5e004 (patch) | |
tree | bf5d1861d389be75fa07192e84e7458c64f00dd1 /src/opengl/gl2paintengineex/qglengineshadermanager.cpp | |
parent | 031498abcef715ab5db5379c0f03c03bce3e2364 (diff) | |
download | Qt-7d4026fb6efe84cda30c44e998a5bd0bdbc5e004.zip Qt-7d4026fb6efe84cda30c44e998a5bd0bdbc5e004.tar.gz Qt-7d4026fb6efe84cda30c44e998a5bd0bdbc5e004.tar.bz2 |
Revert "Added support for subpixel antialiasing on text in the GL2 engine."
Breaks the GL2 paint engine on X11 and OpenGL/ES 2.0.
This reverts commit b8ff02a67ebd8246253823b53cfed98eef400547.
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager.cpp')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadermanager.cpp | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index eceed06..b3458af 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -134,8 +134,7 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader; code[MaskFragmentShader] = qglslMaskFragmentShader; - code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1; - code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2; + code[RgbMaskFragmentShader] = ""; //### code[RgbMaskWithGammaFragmentShader] = ""; //### code[MultiplyCompositionModeFragmentShader] = ""; //### @@ -588,15 +587,10 @@ bool QGLEngineShaderManager::useCorrectShaderProg() if (maskType == PixelMask) { maskShaderName = QGLEngineSharedShaders::MaskFragmentShader; texCoords = true; - } else if (maskType == SubPixelMaskPass1) { - maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1; - texCoords = true; - } else if (maskType == SubPixelMaskPass2) { - maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2; - texCoords = true; + } else if (maskType == SubPixelMask) { + maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShader; } else if (maskType == SubPixelWithGammaMask) { maskShaderName = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; - texCoords = true; } else { qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type"); } |