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authorAaron Kennedy <aaron.kennedy@nokia.com>2009-07-13 05:23:47 (GMT)
committerAaron Kennedy <aaron.kennedy@nokia.com>2009-07-13 05:23:47 (GMT)
commit27bc784715b3960a0d38157dd2b4f8b4913ca071 (patch)
treecb4459739342edd34785496700dec7d3f1e53e1e /src/opengl/gl2paintengineex/qglengineshadermanager_p.h
parent29dd542d079d1b2bac37357d8ea18e5622cc12dc (diff)
parent66c9d55e58fd9ee9a80270e63a8ebba52db00904 (diff)
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Merge branch 'kinetic-declarativeui' of git@scm.dev.nokia.troll.no:qt/kinetic into kinetic-declarativeui
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h26
1 files changed, 22 insertions, 4 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 34f0768..442edfe 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -274,6 +274,26 @@ public:
TextureSrcWithPattern = Qt::TexturePattern+4
};
+ enum Uniform {
+ ImageTexture,
+ PatternColor,
+ GlobalOpacity,
+ Depth,
+ PmvMatrix,
+ MaskTexture,
+ FragmentColor,
+ LinearData,
+ Angle,
+ HalfViewportSize,
+ Fmp,
+ Fmp2MRadius2,
+ Inverse2Fmp2MRadius2,
+ InvertedTextureSize,
+ BrushTransform,
+ BrushTexture,
+ NumUniforms
+ };
+
// There are optimisations we can do, depending on the brush transform:
// 1) May not have to apply perspective-correction
// 2) Can use lower precision for matrix
@@ -285,8 +305,7 @@ public:
void setMaskType(MaskType);
void setCompositionMode(QPainter::CompositionMode);
- uint getUniformIdentifier(const char *uniformName);
- uint getUniformLocation(uint id);
+ uint getUniformLocation(Uniform id);
void setDirty(); // someone has manually changed the current shader program
bool useCorrectShaderProg(); // returns true if the shader program needed to be changed
@@ -352,6 +371,7 @@ public:
TotalShaderCount, InvalidShaderName
};
+
/*
// These allow the ShaderName enum to be used as a cache key
const int mainVertexOffset = 0;
@@ -391,8 +411,6 @@ private:
void compileNamedShader(QGLEngineShaderManager::ShaderName name, QGLShader::ShaderType type);
static const char* qglEngineShaderSourceCode[TotalShaderCount];
-
- QVector<const char *> uniformIdentifiers;
};
QT_END_NAMESPACE