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authorTom Cooksey <thomas.cooksey@nokia.com>2009-04-16 13:31:16 (GMT)
committerTom Cooksey <thomas.cooksey@nokia.com>2009-04-16 14:19:06 (GMT)
commit5c92012d6ee57f644f62af5732a27899f2a1f462 (patch)
tree67c57faeb82d37d7177354f209076788e8030912 /src/opengl/gl2paintengineex/qglengineshadermanager_p.h
parent3cdaa8ed05a6af3dabcbc82388fc75c0e2ae8f71 (diff)
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Clean up existing & implement missing GLSL for new shader manager
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index fe30a70..38c1cff 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -375,8 +375,9 @@ private:
QGLShader* compiledShaders[TotalShaderCount];
void compileNamedShader(QGLEngineShaderManager::ShaderName name, QGLShader::ShaderType type);
-};
+ static const char* qglEngineShaderSourceCode[TotalShaderCount];
+};
QT_END_NAMESPACE