summaryrefslogtreecommitdiffstats
path: root/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
diff options
context:
space:
mode:
authorOlivier Goffart <ogoffart@trolltech.com>2010-01-08 11:55:25 (GMT)
committerOlivier Goffart <ogoffart@trolltech.com>2010-01-08 11:55:25 (GMT)
commit30d45394f59c25fc2c3e7e30da4e49bf9744de76 (patch)
tree8483a7b767bb36023f90bca39f8512dc11553f22 /src/opengl/gl2paintengineex/qglengineshadermanager_p.h
parentd170179f00effe691de23167e02ff5aeecaeb054 (diff)
parent2e62227f950aac8205f2b67e4d7d046836b2c799 (diff)
downloadQt-30d45394f59c25fc2c3e7e30da4e49bf9744de76.zip
Qt-30d45394f59c25fc2c3e7e30da4e49bf9744de76.tar.gz
Qt-30d45394f59c25fc2c3e7e30da4e49bf9744de76.tar.bz2
Merge remote branch 'origin/master'
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadermanager_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 50c1432..a3464d4 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -344,6 +344,7 @@ public:
*/
QGLEngineSharedShaders(const QGLContext *context);
+ ~QGLEngineSharedShaders();
QGLShaderProgram *simpleProgram() { return simpleShaderProg; }
QGLShaderProgram *blitProgram() { return blitShaderProg; }
@@ -454,7 +455,7 @@ public:
// There are optimisations we can do, depending on the brush transform:
// 1) May not have to apply perspective-correction
// 2) Can use lower precision for matrix
- void optimiseForBrushTransform(const QTransform &transform);
+ void optimiseForBrushTransform(QTransform::TransformationType transformType);
void setSrcPixelType(Qt::BrushStyle);
void setSrcPixelType(PixelSrcType); // For non-brush sources, like pixmaps & images
void setOpacityMode(OpacityMode);
@@ -463,11 +464,14 @@ public:
void setCustomStage(QGLCustomShaderStage* stage);
void removeCustomStage();
- uint getUniformLocation(Uniform id);
+ GLuint getUniformLocation(Uniform id);
void setDirty(); // someone has manually changed the current shader program
bool useCorrectShaderProg(); // returns true if the shader program needed to be changed
+ void useSimpleProgram();
+ void useBlitProgram();
+
QGLShaderProgram* currentProgram(); // Returns pointer to the shader the manager has chosen
QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers
QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer